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Dukhara Scavenger
Mystery Booster/The List
(C)
Collector #: 077
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4/6 Creature - Crocodile
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When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library. | |
Dusk // Dawn (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(R)
Collector #: 691
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/
Sorcery
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Destroy all creatures with power 3 or greater. ---- Dawn: Aftermath (Cast this spell only from graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand. |
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Dusk Charger
Mystery Booster/The List
(C)
Collector #: 069
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3/3 Creature - Horse
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Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city’s blessing. |
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Earth Elemental
Mystery Booster/The List
(C)
Collector #: 174
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4/5 Creature - Elemental
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Earthen Arms
Mystery Booster/The List
(C)
Collector #: 172
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Sorcery
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Put two +1/+1 counters on target permanent. Awaken 4 - (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.) |
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Echoing Courage (Conspiracy)
Mystery Booster/The List
(C)
Collector #: 161
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Instant
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Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. | |
Eddytrail Hawk
Mystery Booster/The List
(C)
Collector #: 012
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1/2 Creature - Bird
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Flying When Eddytrail Hawk enters the battlefield, you get (two energy counters). Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn. |
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Eldrazi Temple
Mystery Booster/The List
(U)
Collector #: 068
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Land
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: Add to your mana pool. : Add to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi. |
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Elven Palisade (Exodus)
Mystery Booster/The List
(U)
Collector #: 109
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Enchantment
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Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. | |
Elvish Fury
Mystery Booster/The List
(C)
Collector #: 162
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Instant
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. |
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Emeria Angel
Mystery Booster/The List
(R)
Collector #: 011
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3/3 Creature - Angel
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Flying Landfall - Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying. |
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Emrakul, the Aeons Torn
Mystery Booster/The List
(M)
Collector #: 004
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15/15 Legendary Creature - Eldrazi
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This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from colored spell, annihilation 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. |
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Enchanted Carriage (Throne of Eldraine)
Mystery Booster/The List
(U)
Collector #: 218
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4/4 Artifact - Vehicle
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When Enchanted Carriage enters the battlefield, create two 1/1 white Mouse creature tokens. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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Endoskeleton (Urza's Saga)
Mystery Booster/The List
(U)
Collector #: 294
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Artifact
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You may choose not to untap Endoskeleton during your untap step. , : Target creature gets +0/+3 as long as Endoskeleton remains tapped. |
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Enduring Victory
Mystery Booster/The List
(C)
Collector #: 016
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Instant
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Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) | |
Engineered Might
Mystery Booster/The List
(U)
Collector #: 181
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Sorcery
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Choose one -
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Enlightened Maniac
Mystery Booster/The List
(C)
Collector #: 058
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0/2 Creature - Human
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When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token. | |
Enroll in the Coalition (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 004
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Enchantment
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You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able. |
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Enthralling Victor
Mystery Booster/The List
(U)
Collector #: 176
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3/2 Creature - Human Warrior
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When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. | |
Erg Raiders
Mystery Booster/The List
(C)
Collector #: 090
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2/3 Creature - Human Warrior
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At the beginning of your end step, if Erg Raiders didn’t attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. | |
Errant Ephemeron
Mystery Booster/The List
(C)
Collector #: 020
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4/4 Creature - Illusion
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Flying Suspend 4 - (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) |
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Erratic Explosion
Mystery Booster/The List
(C)
Collector #: 041
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Sorcery
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Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card’s converted mana cost to that permanent or player. Put the revealed cards on the bottom of your library in any order | |
Etched Oracle
Mystery Booster/The List
(U)
Collector #: 252
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0/0 Artifact Creature - Wizard
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Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) , Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. |
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Ethereal Ambush
Mystery Booster/The List
(C)
Collector #: 152
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Instant
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Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) | |
Echo Mage (Commander 2013)
Mystery Booster/The List
(R)
Collector #: 043
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2/3 Creature - Human Wizard
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Level up (: Put a level counter on this. Level up only as a sorcery.) 2/3 LEVEL 2-3: , : Copy target instant or sorcery spell. You may choose new targets for the copy. 2/4 LEVEL 4+: , : Copy target instant or sorcery spell twice. You may choose new targets for the copies. 2/5 |
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