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Aethersnipe
Mystery Booster/The List
(C)
Collector #: 039
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4/4 Creature - Elemental
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When Aethersnipe enters the battlefield, return target nonland permanent to its owner’s hand. Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.) |
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Affa Protector
Mystery Booster/The List
(C)
Collector #: 014
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1/4 Creature - Human Soldier Ally
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Vigilance | |
Aggressive Crag (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 112
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Land
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At the beginning of your combat step, tap Aggressive Crag. : Add or . |
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Aggressive Urge
Mystery Booster/The List
(C)
Collector #: 122
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Instant
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Target creature gets +1/+1 until end of turn. Draw a card. |
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Ainok Bond-Kin
Mystery Booster/The List
(C)
Collector #: 003
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2/1 Creature - Dog Soldier
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Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike. |
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Ainok Tracker
Mystery Booster/The List
(C)
Collector #: 096
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3/3 Creature - Dog Scout
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First strike Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Air Elemental
Mystery Booster/The List
(U)
Collector #: 031
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4/4 Creature - Elemental
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Flying | |
Akroan Sergeant
Mystery Booster/The List
(C)
Collector #: 130
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2/2 Creature - Human Soldier
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First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Alesha's Vanguard
Mystery Booster/The List
(C)
Collector #: 060
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3/3 Creature - Orc Warrior
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Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.) | |
Alley Evasion
Mystery Booster/The List
(C)
Collector #: 006
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Instant
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Choose one -
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Alley Strangler
Mystery Booster/The List
(C)
Collector #: 052
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2/3 Creature - Aetherborn Rogue
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Menace | |
Amass the Components
Mystery Booster/The List
(C)
Collector #: 041
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Sorcery
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Draw three cards, then put a card from your hand on the bottom of your library. | |
Ancestral Memories (Portal)
Mystery Booster/The List
(R)
Collector #: 040
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Sorcery
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Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. | |
Ancient Stirrings
Mystery Booster/The List
(U)
Collector #: 159
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Sorcery
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Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
Angel of Mercy
Mystery Booster/The List
(C)
Collector #: 006
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3/3 Creature - Angel
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Flying When Angel of Mercy enters the battlefield, you gain 3 life. |
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Animate Spell (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 016
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Enchantment - Aura
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Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner’s control. It’s a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card’s owner sacrifices it unless they cast it. |
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Annihilate
Mystery Booster/The List
(U)
Collector #: 079
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Instant
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Destroy target nonblack creature. It can’t be regenerated. Draw a card. |
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Arachnus Web
Mystery Booster/The List
(C)
Collector #: 118
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Enchantment - Aura
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Enchant creature Enchanted creature can’t attack or block, and its activated abilities can’t be activated. At the beginning of the end step, if enchanted creature’s power is 4 or greater, destroy Arachnus Web. |
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Arc Trail
Mystery Booster/The List
(U)
Collector #: 039
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Sorcery
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Arc Trail deals 2 damage to any target and 1 damage to another target. | |
Archive Trap
Mystery Booster/The List
(R)
Collector #: 041
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Instant - Trap
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If an opponent searched their library this turn, you may pay rather than pay this spell’s mana cost. Target opponent mills thirteen cards. |
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Arrest
Mystery Booster/The List
(C)
Collector #: 009
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Enchantment - Aura
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Enchant creature Enchanted creature can’t attack or block, and its activated abilities can’t be activated. |
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Arrester's Zeal
Mystery Booster/The List
(C)
Collector #: 004
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Instant
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Target creature gets +2/+2 until end of turn. Addendum - If you cast this spell during your main phase, that creature gains flying until end of turn. | |
Atarka Efreet
Mystery Booster/The List
(C)
Collector #: 128
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5/1 Creature - Efreet Shaman
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Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Atarka Efreet is turned face up, it deals 1 damage to any target. |
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Avarax
Mystery Booster/The List
(C)
Collector #: 117
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3/3 Creature - Beast
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Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. : Avarax gets +1/+0 until end of turn. |
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Aven Battle Priest
Mystery Booster/The List
(C)
Collector #: 006
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3/3 Creature - Bird Cleric
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Flying (This creature can’t be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life. |
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