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Divination
Mystery Booster/The List
(C)
Collector #: 051
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Sorcery
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Draw two cards. | |
Divine Favor
Mystery Booster/The List
(C)
Collector #: 010
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Enchantment - Aura
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Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3. |
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Djeru's Renunciation
Mystery Booster/The List
(C)
Collector #: 011
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Instant
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Tap up to two target creatures. Cycling (, Discard this card: Draw a card.) |
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Djinn Illuminatus
Mystery Booster/The List
(R)
Collector #: 142
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3/5 Creature - Djinn
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Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. |
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Djinn of Wishes
Mystery Booster/The List
(R)
Collector #: 087
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4/4 Creature - Djinn
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Flying Djinn of Wishes enters the battlefield with three wish counters on it. , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don’t, exile it. |
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Do-Over (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 020
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Instant
|
Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.) | |
Domesticated Watercourse (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 114
|
Land
|
Domesticated Watercourse enters the battlefield tapped. : Add or . : Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip . Whenever equipped creature deals combat damage to a player, draw a card. |
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Dominaria's Judgment (Planeshift)
Mystery Booster/The List
(R)
Collector #: 004
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Instant
|
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. | |
Doom Cannon (Onslaught)
Mystery Booster/The List
(R)
Collector #: 307
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Artifact
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As Doom Cannon enters the battlefield, choose a creature type. , , Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to any target. |
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Doorkeeper
Mystery Booster/The List
(C)
Collector #: 053
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0/4 Creature - Homunculus
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Defender , : Target player mills X cards, where X is the number of creatures with defender you control. |
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Douse in Gloom
Mystery Booster/The List
(C)
Collector #: 068
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Instant
|
Douse in Gloom deals 2 damage to target creature and you gain 2 life. | |
Dragon Bell Monk
Mystery Booster/The List
(C)
Collector #: 017
|
2/2 Creature - Human Monk
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Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
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Dragon Egg
Mystery Booster/The List
(C)
Collector #: 124
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0/2 Creature - Dragon
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Defender (This creature can’t attack.) When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and “: This creature gets +1/+0 until end of turn.” |
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Dragon Whelp
Mystery Booster/The List
(U)
Collector #: 081
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2/3 Creature - Dragon
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Flying : Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. |
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Dragon's Presence
Mystery Booster/The List
(C)
Collector #: 016
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Instant
|
Dragon’s Presence deals 5 damage to target attacking or blocking creature. | |
Dread Drone
Mystery Booster/The List
(C)
Collector #: 080
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4/1 Creature - Eldrazi Drone
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When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add .” | |
Drift of Phantasms
Mystery Booster/The List
(C)
Collector #: 046
|
0/5 Creature - Spirit
|
Defender (This creature can't attack.) Flying Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) |
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Driver of the Dead
Mystery Booster/The List
(C)
Collector #: 133
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3/2 Creature - Vampire
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When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. | |
Dryad Militant
Mystery Booster/The List
(S)
Collector #: 214
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2/1 Creature - Dryad Soldier
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If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. | |
Dukhara Scavenger
Mystery Booster/The List
(C)
Collector #: 077
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4/6 Creature - Crocodile
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When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library. | |
Dusk Charger
Mystery Booster/The List
(C)
Collector #: 069
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3/3 Creature - Horse
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Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city’s blessing. |
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Earth Elemental
Mystery Booster/The List
(C)
Collector #: 174
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4/5 Creature - Elemental
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Earthen Arms
Mystery Booster/The List
(C)
Collector #: 172
|
Sorcery
|
Put two +1/+1 counters on target permanent. Awaken 4 - (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.) |
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Echo Mage (Commander 2013)
Mystery Booster/The List
(R)
Collector #: 043
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2/3 Creature - Human Wizard
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Level up (: Put a level counter on this. Level up only as a sorcery.) 2/3 LEVEL 2-3: , : Copy target instant or sorcery spell. You may choose new targets for the copy. 2/4 LEVEL 4+: , : Copy target instant or sorcery spell twice. You may choose new targets for the copies. 2/5 |
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Echoing Courage (Conspiracy)
Mystery Booster/The List
(C)
Collector #: 161
|
Instant
|
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. | |