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Staggershock
Mystery Booster/The List
(U)
Collector #: 147
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Instant
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Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Stalking Leonin (Commander 2017)
Mystery Booster/The List
(R)
Collector #: 007
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3/3 Creature - Cat Archer
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When Stalking Leonin enters the battlefield, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate this ability only once. |
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Stalking Tiger
Mystery Booster/The List
(C)
Collector #: 028
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3/3 Creature - Cat
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Stalking Tiger can’t be blocked by more than one creature. | |
Stalwart Aven
Mystery Booster/The List
(C)
Collector #: 032
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1/3 Creature - Bird Soldier
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Flying Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.) |
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Star-Crowned Stag
Mystery Booster/The List
(C)
Collector #: 038
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3/3 Creature - Elk
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Whenever Star-Crowned Stag attacks, tap target creature defending player controls. | |
Start // Fire (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 101
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/
Instant
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Start: Create two 1/1 white Warrior creature tokens with vigilance. ------ Fire: Fire deals 2 damage to divided as you choose among one or two targets. |
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Stasis Snare
Mystery Booster/The List
(U)
Collector #: 050
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Enchantment
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Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under it's owner's control.) |
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Steadfast Sentinel
Mystery Booster/The List
(C)
Collector #: 024
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2/3 Creature - Human Cleric
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Vigilance Eternalize (, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) |
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Steamflogger of the Month (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 094
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3/3 Creature - Goblin Rigger
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When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | |
Stoic Builder
Mystery Booster/The List
(C)
Collector #: 231
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2/3 Creature - Human
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When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. | |
Stone Giant
Mystery Booster/The List
(U)
Collector #: 055
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3/4 Creature - Giant
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: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. | |
Storm Entity
Mystery Booster/The List
(U)
Collector #: 122
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1/1 Creature - Elemental
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Haste Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. |
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Storm Sculptor
Mystery Booster/The List
(C)
Collector #: 085
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3/2 Creature - Merfolk Wizard
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Storm Sculptor can’t be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner’s hand. |
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Stormblood Berserker
Mystery Booster/The List
(U)
Collector #: 058
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1/1 Creature - Human Berserker
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Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can’t be blocked except by two or more creatures.) |
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Stormchaser Chimera
Mystery Booster/The List
(U)
Collector #: 207
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2/3 Creature - Chimera
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Flying : Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card’s converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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Stormwatch Eagle (Prophecy)
Mystery Booster/The List
(C)
Collector #: 050
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2/1 Creature - Bird
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Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. |
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Strategic Planning
Mystery Booster/The List
(C)
Collector #: 047
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Sorcery
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Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. | |
Strength in Numbers
Mystery Booster/The List
(C)
Collector #: 138
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Instant
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Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. | |
Strength of Night
Mystery Booster/The List
(C)
Collector #: 086
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Instant
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Kicker (You may pay an additional as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. |
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Stromkirk Patrol
Mystery Booster/The List
(C)
Collector #: 149
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4/3 Creature - Vampire Soldier
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Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. | |
Subtle Strike
Mystery Booster/The List
(C)
Collector #: 100
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Instant
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Choose one or both -
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Sulfurous Blast
Mystery Booster/The List
(U)
Collector #: 088
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Instant
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Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. | |
Sultai Runemark
Mystery Booster/The List
(C)
Collector #: 086
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Sultai Soothsayer
Mystery Booster/The List
(U)
Collector #: 205
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2/5 Creature - Naga Shaman
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When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. | |
Squirrel Mob
Mystery Booster/The List
(R)
Collector #: 273
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2/2 Creature - Squirrel
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Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. | |