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Salivating Gremlins
Mystery Booster/The List
(C)
Collector #: 129
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2/3 Creature - Gremlin
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Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. | |
Sanctum Gargoyle
Mystery Booster/The List
(C)
Collector #: 076
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2/3 Artifact Creature - Gargoyle
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Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. |
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Sandstone Oracle (Commander Anthology Vol II)
Mystery Booster/The List
(U)
Collector #: 213
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4/4 Artifact Creature - Sphinx
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Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. |
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Sandstorm Charger
Mystery Booster/The List
(C)
Collector #: 034
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3/4 Creature - Beast
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Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) | |
Sarah's Wings (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 011
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Tribal Instant - Angel
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Target creature or player gains flying until end of turn. (Players with flying can’t be dealt damage by creatures without flying.) | |
Sarkhan's Rage
Mystery Booster/The List
(C)
Collector #: 153
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Instant
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Sarkhan’s Rage deals 5 damage to any target. If you control no Dragons, Sarkhan’s Rage deals 2 damage to you. | |
Savage Twister
Mystery Booster/The List
(U)
Collector #: 190
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Sorcery
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Savage Twister deals X damage to each creature. | |
Scaled Destruction (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 012
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Sorcery
|
Choose one or more -
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Scalpelexis (10th Edition)
Mystery Booster/The List
(R)
Collector #: 105
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1/5 Creature - Beast
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Flying Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process. |
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Scavenging Ooze (Commander 2011)
Mystery Booster/The List
(R)
Collector #: 170
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2/2 Creature - Ooze
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: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. | |
Screamreach Brawler
Mystery Booster/The List
(C)
Collector #: 155
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2/3 Creature - Orc Berserker
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Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.) | |
Scroll Thief
Mystery Booster/The List
(C)
Collector #: 017
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1/3 Creature - Merfolk Rogue
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Whenever Scroll Thief deals combat damage to a player, draw a card. | |
Scrounger of Souls
Mystery Booster/The List
(C)
Collector #: 076
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3/4 Creature - Horror
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Lifelink | |
Scuttling Death
Mystery Booster/The List
(C)
Collector #: 094
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4/2 Creature - Spirit
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Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) |
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Sea Gate Oracle (Commander 2017)
Mystery Booster/The List
(C)
Collector #: 092
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1/3 Creature - Human Wizard
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When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
Sea Gate Oracle (Kaldheim Commander)
Mystery Booster/The List
(C)
Collector #: 043
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1/3 Creature - Human Wizard
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When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
Sealock Monster
Mystery Booster/The List
(U)
Collector #: 042
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5/5 Creature - Octopus
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Sealock Monster can’t attack unless defending player controls an Island. : Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. |
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Search the City
Mystery Booster/The List
(R)
Collector #: 049
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Enchantment
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When Search the City enters the battlefield, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. |
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Searing Light
Mystery Booster/The List
(C)
Collector #: 033
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Instant
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Destroy target attacking or blocking creature with power 2 or less. | |
Seasoned Weaponsmith (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 064
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5/2 Creature - Bird Warrior
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Tasty (This creature can be attacked directly. If it is attacked, it can’t block creatures that didn’t attack it.) | |
Sedraxis Specter
Mystery Booster/The List
(U)
Collector #: 181
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3/2 Creature - Specter
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Flying Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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Seek Bolas's Counsel (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 098
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Sorcery
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Choose one at random -
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Seek the Wilds
Mystery Booster/The List
(C)
Collector #: 189
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Sorcery
|
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
Seismic Shift
Mystery Booster/The List
(C)
Collector #: 141
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Sorcery
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Destroy target land. Up to two target creatures can’t block this turn. | |
Seismic Stomp
Mystery Booster/The List
(C)
Collector #: 146
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Sorcery
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Creatures without flying can’t block this turn. | |