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Mardu Hordechief
Mystery Booster/The List
(C)
Collector #: 017
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2/3 Creature - Human Warrior
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Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, create a 1/1 white Warrior creature token. | |
Mardu Roughrider
Mystery Booster/The List
(U)
Collector #: 187
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5/4 Creature - Orc Warrior
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Whenever Mardu Roughrider attacks, target creature can’t block this turn. | |
Mardu Warshrieker
Mystery Booster/The List
(C)
Collector #: 117
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3/3 Creature - Orc Shaman
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Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add . | |
Mark of the Vampire
Mystery Booster/The List
(C)
Collector #: 105
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has lifelink. |
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Marked by Honor
Mystery Booster/The List
(C)
Collector #: 017
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has vigilance. |
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Maro's Gone Nuts (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 081
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Enchantment
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Double any effect that doubles. (It quadruples.) | |
Martial Glory
Mystery Booster/The List
(C)
Collector #: 091
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Instant
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Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn. |
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Maverick Thopterist (Commander 2018)
Mystery Booster/The List
(U)
Collector #: 185
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2/2 Creature - Human Artificer
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .) When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. |
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Meandering Towershell
Mystery Booster/The List
(R)
Collector #: 141
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5/9 Creature - Turtle
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Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. |
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Melira's Keepers (Mirrodin Besieged)
Mystery Booster/The List
(U)
Collector #: 083
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4/4 Creature - Human Warrior
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Melira's Keepers can't have counters placed on it. | |
Mephitic Vapors
Mystery Booster/The List
(C)
Collector #: 076
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Sorcery
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All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) |
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Mercurial Geists
Mystery Booster/The List
(U)
Collector #: 186
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1/3 Creature - Spirit
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Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. |
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Metathran Elite (Urza's Destiny)
Mystery Booster/The List
(U)
Collector #: 038
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2/3 Creature - Metathran Soldier
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Metathran Elite is unblockable as long as it's enchanted. | |
Meteorite
Mystery Booster/The List
(U)
Collector #: 233
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Artifact
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When Meteorite enters the battlefield, it deals 2 damage to any target. : Add one mana of any color. |
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Midnight Clock
Mystery Booster/The List
(R)
Collector #: 054
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Artifact
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: Add . : Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counters is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
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Mimic
Mystery Booster/The List
(C)
Collector #: 349
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Artifact - Treasure
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, Sacrifice Mimic: Add one mana of any color. : Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn. |
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Mind Shatter
Mystery Booster/The List
(R)
Collector #: 077
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Sorcery
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Target player discards X cards at random. | |
Miner's Bane
Mystery Booster/The List
(C)
Collector #: 157
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6/3 Creature - Elemental
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: Miner’s Bane gets +1/+0 and gains trample until end of turn. | |
Mire's Malice
Mystery Booster/The List
(C)
Collector #: 117
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Sorcery
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Target opponent discards two cards. Awaken 3 - (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.) |
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Mishra's Factory (Masters 25)
Mystery Booster/The List
(U)
Collector #: 242
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Land
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: Add . : Mishra’s Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn. |
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Mishra's Factory (Modern Horizons 2)
Mystery Booster/The List
(U)
Collector #: 302
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Land
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: Add . : Mishra’s Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn. |
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Mist Raven
Mystery Booster/The List
(C)
Collector #: 026
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2/2 Creature - Bird
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Flying When Mist Raven enters the battlefield, return target creature to its owner’s hand. |
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Mistform Shrieker
Mystery Booster/The List
(U)
Collector #: 096
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3/3 Creature - Illusion
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Flying : Mistform Shrieker becomes the creature type of your choice until end of turn. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Mistmeadow Witch (Commander Anthology)
Mystery Booster/The List
(U)
Collector #: 203
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1/1 Creature - Kithkin Wizard
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: Exile target creature. Return that card to the battlefield under its owner’s control at the beginning of the next end step. | |
Mizzium Tank
Mystery Booster/The List
(R)
Collector #: 138
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3/2 Artifact - Vehicle
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Trample Whenever you cast a noncreature spell, Mizzium Tank becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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