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Gunk Slug (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 043
|
Creature - Slug
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When Gunk Slug enters the battlefield, create three Gunk token cards and shuffle them into target opponent’s library. (Gunk is a colorless sorcery card with no mana cost that has cycling .) | |
Gurmag Drowner
Mystery Booster/The List
(C)
Collector #: 057
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2/4 Creature - Naga Wizard
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. |
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Gust Walker
Mystery Booster/The List
(C)
Collector #: 017
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2/2 Creature - Human Wizard
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You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.) | |
Hamlet Captain
Mystery Booster/The List
(U)
Collector #: 161
|
2/2 Creature - Human Warrior
|
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn. | |
Hammer Dropper
Mystery Booster/The List
(C)
Collector #: 176
|
5/2 Creature - Giant Soldier
|
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) | |
Hammerhand
Mystery Booster/The List
(C)
Collector #: 132
|
Enchantment - Aura
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Enchant creature When Hammerhand enters the battlefield, target creature can’t block this turn. Enchanted creature gets +1/+1 and has haste. |
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Handy Dandy Clone Machine (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 149
|
Artifact
|
, : Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist. | |
Hans Eriksson
Mystery Booster/The List
(R)
Collector #: 279
|
1/4 Legendary Creature - Human Scout
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Whenever Hans Errikson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson. | |
Hanweir Lancer
Mystery Booster/The List
(C)
Collector #: 097
|
2/2 Creature - Human Knight
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike. |
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Hardy Veteran
Mystery Booster/The List
(C)
Collector #: 132
|
2/2 Creature - Human Warrior
|
As long as it’s your turn, Hardy Veteran gets +0/+2. | |
Harmonize (Commander 2017)
Mystery Booster/The List
(U)
Collector #: 151
|
Sorcery
|
Draw three cards. | |
Harmonize (Player Rewards)
Mystery Booster/The List
(S)
Collector #: 005
|
Sorcery
|
Draw three cards. | |
Healing Grace
Mystery Booster/The List
(C)
Collector #: 020
|
Instant
|
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life. | |
Heavy Infantry
Mystery Booster/The List
(C)
Collector #: 018
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3/4 Creature - Human Soldier
|
When Heavy Infantry enters the battlefield, tap target creature an opponent controls. | |
Hexplate Golem
Mystery Booster/The List
(C)
Collector #: 237
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5/7 Artifact Creature - Golem
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Hidden Herd (Urza's Saga)
Mystery Booster/The List
(R)
Collector #: 262
|
Enchantment
|
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. | |
Hideous End
Mystery Booster/The List
(C)
Collector #: 052
|
Instant
|
Destroy target nonblack creature. Its controller loses 2 life. | |
High Troller (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 055
|
4/1 Creature - Troll Shaman
|
All targeted spells and abilities cost less and have their targets chosen randomly. | |
Hinterland Drake
Mystery Booster/The List
(C)
Collector #: 034
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2/3 Creature - Draker
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Flying Hinterland Drake can’t block artifact creatures. |
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History of Benalia
Mystery Booster/The List
(M)
Collector #: 021
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Enchantment - Saga
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a 2/2 white Knight creature token with vigilance. III - Knights you control get +2/+1 until end of turn. |
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Horseshoe Crab
Mystery Booster/The List
(C)
Collector #: 061
|
1/3 Creature - Crab
|
: Untap Horseshoe Crab. | |
Hound of the Farbogs
Mystery Booster/The List
(C)
Collector #: 117
|
5/3 Creature - Zombie Dog
|
Delirium - Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can’t be blocked except by two or more creatures.) | |
How to Keep an Izzet Mage Busy (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 093
|
Sorcery
|
Return How to Keep an Izzet Mage Busy to its owner’s hand. | |
Hulking Devil
Mystery Booster/The List
(C)
Collector #: 165
|
5/2 Creature - Devil
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Humongulus
Mystery Booster/The List
(C)
Collector #: 041
|
2/5 Creature - Homunculus
|
Hexproof | |