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Coralhelm Guide
Mystery Booster/The List
(C)
Collector #: 116
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2/1 Creature - Merfolk Scout Ally
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: Target creature can’t be blocked this turn. | |
Corrupted Key (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 039
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Artifact - Key
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As long as Corrupted Key is tapped, creatures you control have menace and deathtouch. | |
Court Homunculus
Mystery Booster/The List
(C)
Collector #: 013
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1/1 Artifact Creature - Homunculus
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Court Homunculus gets +1/+1 as long as you control another artifact. | |
Court Hussar
Mystery Booster/The List
(C)
Collector #: 051
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1/3 Creature - Vedalken Knight
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Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it. |
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Covenant of Blood
Mystery Booster/The List
(C)
Collector #: 091
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Sorcery
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.) Covenant of Blood deals 4 damage to any target and you gain 4 life. |
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Cower in Fear
Mystery Booster/The List
(C)
Collector #: 062
|
Instant
|
Creatures your opponents control get -1/-1 until end of turn. | |
Cradle Guard
Mystery Booster/The List
(U)
Collector #: 245
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4/4 Creature - Treefolk
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Trample Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
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Cragganwick Cremator
Mystery Booster/The List
(R)
Collector #: 087
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5/4 Creature - Giant Shaman
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When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card’s power to target player or planeswalker. | |
Creeping Mold
Mystery Booster/The List
(U)
Collector #: 150
|
Sorcery
|
Destroy target artifact, enchantment, or land. | |
Crippling Blight
Mystery Booster/The List
(C)
Collector #: 092
|
Enchantment - Aura
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Enchant creature Enchanted creature gets -1/-1 and can’t block. |
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Crossroads Consecrator
Mystery Booster/The List
(C)
Collector #: 154
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1/2 Creature - Human Cleric
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, : Target attacking Human gets +1/+1 until end of turn. | |
Crow of Dark Tidings
Mystery Booster/The List
(C)
Collector #: 105
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2/1 Creature - Zombie Bird
|
Flying When Crow of Dark Tidings enters the battlefield or dies, mill two cards. |
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Crowned Ceratok
Mystery Booster/The List
(C)
Collector #: 158
|
4/3 Creature - Rhino
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Trample Each creature you control with a +1/+1 counter on it has trample. |
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Crush Dissent
Mystery Booster/The List
(C)
Collector #: 047
|
Instant
|
Counter target spell unless its controller pays . Amass 2. (Put two +1/+1 counters on an Army you control. If you don’t control one, create a 0/0 black Zombie Army creature token first.) |
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Crushing Canopy
Mystery Booster/The List
(C)
Collector #: 126
|
Instant
|
Choose one -
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Cunning Breezedancer
Mystery Booster/The List
(U)
Collector #: 215
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4/4 Creature - Dragon
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Flying Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. |
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Curio Vendor
Mystery Booster/The List
(C)
Collector #: 042
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2/1 Creature - Vedalken
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Daring Demolition
Mystery Booster/The List
(C)
Collector #: 055
|
Sorcery
|
Destroy target creature or Vehicle. | |
Daring Skyjek
Mystery Booster/The List
(C)
Collector #: 079
|
3/1 Creature - Human Knight
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Battalion - Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. | |
Dark Withering
Mystery Booster/The List
(C)
Collector #: 110
|
Instant
|
Destroy target nonblack creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Dauntless Cathar
Mystery Booster/The List
(C)
Collector #: 011
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3/2 Creature - Human Soldier
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, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery. | |
Dawnglare Invoker
Mystery Booster/The List
(C)
Collector #: 067
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2/1 Creature - Kor Wizard
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Flying : Tap all creatures target player controls. |
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Dazzling Lights
Mystery Booster/The List
(C)
Collector #: 034
|
Instant
|
Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) |
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Dead Reveler
Mystery Booster/The List
(C)
Collector #: 086
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2/3 Creature - Zombie
|
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.) | |
Deadbridge Shaman
Mystery Booster/The List
(C)
Collector #: 085
|
3/1 Creature - Elf Shaman
|
When Deadbridge Shaman dies, target opponent discards a card. | |