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Akroan Hoplite
Mystery Booster/The List
(U)
Collector #: 197
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1/2 Creature - Human Soldier
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Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. | |
Alpha Kavu
Mystery Booster/The List
(U)
Collector #: 077
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2/2 Creature - Kavu
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: Target Kavu creature gets -1/+1 until end of turn. | |
Amphin Pathmage
Mystery Booster/The List
(C)
Collector #: 045
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3/2 Creature - Salamander Wizard
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: Target creature can’t be blocked this turn. | |
Anticipate
Mystery Booster/The List
(C)
Collector #: 044
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Instant
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Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. | |
Archangel
Mystery Booster/The List
(U)
Collector #: 005
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5/5 Creature - Angel
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Flying, vigilance | |
Arrow Storm
Mystery Booster/The List
(C)
Collector #: 098
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Sorcery
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Arrow Storm deals 4 damage to any target. Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can’t be prevented. |
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Ash Barrens
Mystery Booster/The List
(C)
Collector #: 235
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Land
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: Add . Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) |
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Aura Gnarlid
Mystery Booster/The List
(C)
Collector #: 128
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2/2 Creature - Beast
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Creatures with power less than Aura Gnarlid’s power can’t block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. |
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Aven Riftwatcher
Mystery Booster/The List
(C)
Collector #: 001
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2/3 Creature - Bird Rebel Soldier
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Flying Vanishing 3(This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. |
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Baloth Gorger
Mystery Booster/The List
(C)
Collector #: 156
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4/4 Creature - Beast
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Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it. |
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Baneslayer Aspirant (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 003
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2/2 Creature - Human Soldier
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Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems. | |
Barging Sergeant
Mystery Booster/The List
(C)
Collector #: 092
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4/2 Creature - Minotaur Soldier
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Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) |
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Benalish Infantry (Weatherlight)
Mystery Booster/The List
(C)
Collector #: 008
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1/3 Creature - Human Soldier
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Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Blessed Spirits
Mystery Booster/The List
(U)
Collector #: 007
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2/2 Creature - Spirit
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Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. |
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Blighted Bat
Mystery Booster/The List
(C)
Collector #: 080
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2/1 Creature - Zombie Bat
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Flying : Blighted Bat gains haste until end of turn. |
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Blinding Souleater
Mystery Booster/The List
(C)
Collector #: 202
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1/3 Artifact Creature - Phyrexian Cleric
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, : Tap target creature. ( can be paid with either or 2 life.) | |
Blood Poet (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 034
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3/2 Creature - Vampire Cleric
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Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: Blood Poet gains lifelink until end of turn. -3: Target opponent discards a card. You gain life equal to its converted mana cost. |
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Bloodied Ghost
Mystery Booster/The List
(U)
Collector #: 083
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3/3 Creature - Spirit
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Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it. |
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Boon of Emrakul
Mystery Booster/The List
(C)
Collector #: 081
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/-3. |
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Borderland Ranger
Mystery Booster/The List
(C)
Collector #: 031
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2/2 Creature - Human Scout Ranger
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When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. | |
Borrowed Grace
Mystery Booster/The List
(C)
Collector #: 014
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Instant
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Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both -
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Briarhorn
Mystery Booster/The List
(U)
Collector #: 003
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3/3 Creature - Elemental
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Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.) |
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Brute Strength
Mystery Booster/The List
(C)
Collector #: 035
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Instant
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Target creature gets +3/+1 and gains trample until end of turn. | |
Buried Ogre (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 036
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6/4 Creature - Zombie Ogre
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You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life. | |
Cadaver Imp
Mystery Booster/The List
(C)
Collector #: 041
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1/1 Creature - Imp
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Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. |
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