MTG / Mystery Booster The List
2176 - 2200 of 5419 results
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Mirran Crusader
Mystery Booster/The List
(R)
Collector #: 025
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2/2 Creature - Human Knight
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| Double strike, protection from black and from green | |
- NM
- EX
- VG
- G
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Mountain (Jumpstart - 062)
Mystery Booster/The List
(L)
Collector #: 062
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Opt
Mystery Booster/The List
(C)
Collector #: 060
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Instant
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Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. |
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- NM
- EX
- VG
- G
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Outmaneuver (Urza's Saga)
Mystery Booster/The List
(U)
Collector #: 205
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Instant
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| X target blocked creatures assign their combat damage this turn as though they weren't blocked. | |
- NM
- EX
- VG
- G
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Overgrown Armasaur
Mystery Booster/The List
(C)
Collector #: 141
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4/4 Creature - Dinosaur
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| Enrage - Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. | |
- NM
- EX
- VG
- G
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Planar Collapse (Urza's Legacy)
Mystery Booster/The List
(R)
Collector #: 018
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Enchantment
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| At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Release the Gremlins
Mystery Booster/The List
(R)
Collector #: 096
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Sorcery
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| Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. | |
- NM
- EX
- VG
- G
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Runed Halo
Mystery Booster/The List
(R)
Collector #: 032
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Enchantment
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As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) |
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- NM
- EX
- VG
- G
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Sublime Epiphany (Core Set 2021)
Mystery Booster/The List
(R)
Collector #: 074
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Instant
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Choose one or more -
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- NM
- EX
- VG
- G
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Thorn of the Black Rose
Mystery Booster/The List
(C)
Collector #: 048
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1/3 Creature - Human Assassin
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Thorn of the Black Rose enters the battlefield, you become the monarch. |
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- NM
- EX
- VG
- G
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Arcbound Slith
Mystery Booster/The List
(U)
Collector #: 102
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0/0 Artifact Creature - Slith
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Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
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- NM
- EX
- VG
- G
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Azra Oddsmaker
Mystery Booster/The List
(U)
Collector #: 075
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3/3 Creature - Azra Warrior
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| At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. | |
- NM
- EX
- VG
- G
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Contraband Livestock (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(U)
Collector #: 012
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Instant
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Exile target creature, then roll a d20. 1-9: Its controller creates a 4/4 green Ox creature token. 10-19: Its controller creates a 2/2 green Boar creature token. 20: Its controller creates a 0/1 white Goat creature token. |
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- NM
- EX
- VG
- G
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Gruul Signet
Mystery Booster/The List
(C)
Collector #: 256
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Artifact
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- NM
- EX
- VG
- G
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March of the Machines (Mirrodin)
Mystery Booster/The List
(R)
Collector #: 042
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Enchantment
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| Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) | |
- NM
- EX
- VG
- G
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Promise of Power
Mystery Booster/The List
(R)
Collector #: 054
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Pulse of the Grid (Darksteel)
Mystery Booster/The List
(R)
Collector #: 029
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Instant
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| Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. | |
- NM
- EX
- VG
- G
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Skirk Prospector
Mystery Booster/The List
(C)
Collector #: 144
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1/1 Creature - Goblin
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Sacrifice a Goblin: Add |
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- NM
- EX
- VG
- G
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Witch-Maw Nephilim
Mystery Booster/The List
(R)
Collector #: 138
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1/1 Creature - Nephilim
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Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. |
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- NM
- EX
- VG
- G
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Beloved Chaplain (Odyssey)
Mystery Booster/The List
(U)
Collector #: 011
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1/1 Creature - Human Cleric
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| Protection from creatures | |
- NM
- EX
- VG
- G
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Blood Speaker (Champions of Kamigawa)
Mystery Booster/The List
(U)
Collector #: 103
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3/2 Creature - Ogre Shaman
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At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle your library. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Broodhatch Nantuko (Onslaught)
Mystery Booster/The List
(U)
Collector #: 250
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1/1 Creature - Insect Druid
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Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph |
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- NM
- EX
- VG
- G
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Chittering Rats (Jumpstart 2022)
Mystery Booster/The List
(C)
Collector #: 387
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2/2 Creature - Rat
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| When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library. | |
- NM
- EX
- VG
- G
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Corpse Connoisseur (Shards of Alara)
Mystery Booster/The List
(U)
Collector #: 068
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3/3 Creature - Zombie Wizard
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When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth |
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- NM
- EX
- VG
- G
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Corpse Harvester (Legions)
Mystery Booster/The List
(U)
Collector #: 062
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3/3 Creature - Zombie Wizard
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- NM
- EX
- VG
- G
2176 - 2200 of 5419 results