MTG / Mystery Booster The List
3226 - 3250 of 5419 results
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Goldmeadow Harrier (Duel Decks: Elspeth vs. Tezzeret)
Mystery Booster/The List
(C)
Collector #: 003
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1/1 Creature - Kithkin Soldier
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- NM
- EX
- VG
- G
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Goldnight Commander (Avacyn Restored)
Mystery Booster/The List
(U)
Collector #: 022
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2/2 Creature - Human Cleric Soldier
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| Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Graypelt Refuge
Mystery Booster/The List
(U)
Collector #: 253
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Land
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Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. |
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- NM
- EX
- VG
- G
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Grixis Slavedriver
Mystery Booster/The List
(C)
Collector #: 074
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4/4 Creature - Zombie Giant
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When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token. Unearth |
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- NM
- EX
- VG
- G
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Ground Rift (Time Spiral)
Mystery Booster/The List
(C)
Collector #: 162
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Sorcery
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Target creature without flying can't block this turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Gruul Guildgate (Ravnica Allegiance)
Mystery Booster/The List
(C)
Collector #: 249
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Land - Gate
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This land enters tapped. |
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- NM
- EX
- VG
- G
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Guard Gomazoa
Mystery Booster/The List
(U)
Collector #: 017
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1/3 Creature - Jellyfish
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Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. |
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- NM
- EX
- VG
- G
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Gurmag Angler
Mystery Booster/The List
(C)
Collector #: 102
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5/5 Creature - Zombie Fish
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Delve (Each card you exile from your graveyard while casting this spell pays for |
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- NM
- EX
- VG
- G
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Gwyllion Hedge-Mage
Mystery Booster/The List
(U)
Collector #: 201
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2/2 Creature - Hag Wizard
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When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. |
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- NM
- EX
- VG
- G
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Halimar Wavewatch (Rise of the Eldrazi)
Mystery Booster/The List
(C)
Collector #: 072
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0/3 Creature - Merfolk Soldier
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Level up 0/3 LEVEL 1-4: 0/6 LEVEL 5+: Islandwalk 6/6 |
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- NM
- EX
- VG
- G
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Hammer Mage
Mystery Booster/The List
(U)
Collector #: 193
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1/1 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
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Hammerhand
Mystery Booster/The List
(C)
Collector #: 132
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Enchantment - Aura
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Enchant creature When Hammerhand enters the battlefield, target creature can’t block this turn. Enchanted creature gets +1/+1 and has haste. |
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- NM
- EX
- VG
- G
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Hashep Oasis
Mystery Booster/The List
(U)
Collector #: 177
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Land - Desert
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- NM
- EX
- VG
- G
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Hightide Hermit
Mystery Booster/The List
(C)
Collector #: 051
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4/4 Creature - Crab
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Defender When Hightide Hermit enters the battlefield, you get ![]() ![]() ![]() (four energy counters).Pay ![]() : Hightide Hermit can attack this turn as though it didn’t have defender.
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- NM
- EX
- VG
- G
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Hijack
Mystery Booster/The List
(C)
Collector #: 148
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Sorcery
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| Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Hooting Mandrills
Mystery Booster/The List
(C)
Collector #: 137
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4/4 Creature - Ape
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Delve (Each card you exile from your graveyard while casting this spell pays for Trample |
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- NM
- EX
- VG
- G
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Hound of the Farbogs
Mystery Booster/The List
(C)
Collector #: 117
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5/3 Creature - Zombie Dog
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| Delirium - Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can’t be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Hulking Devil
Mystery Booster/The List
(C)
Collector #: 165
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5/2 Creature - Devil
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- NM
- EX
- VG
- G
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Hydrolash (Game Night)
Mystery Booster/The List
(U)
Collector #: 022
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Instant
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Attacking creatures get -2/-0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Incremental Blight (Planechase)
Mystery Booster/The List
(U)
Collector #: 032
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Sorcery
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| Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. | |
- NM
- EX
- VG
- G
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Infest
Mystery Booster/The List
(U)
Collector #: 139
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Sorcery
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| All creatures get -2/-2 until end of turn. | |
- NM
- EX
- VG
- G
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Initiate of Blood (Champions of Kamigawa)
Mystery Booster/The List
(U)
Collector #: 173
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2/2 Creature - Ogre Shaman
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----- Goka the Unjust Legendary Creature - Ogre Shaman 4/4 |
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- NM
- EX
- VG
- G
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Jace's Phantasm
Mystery Booster/The List
(C)
Collector #: 060
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1/1 Creature - Illusion
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Flying Jace’s Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. |
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- NM
- EX
- VG
- G
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Jaspera Sentinel (Kaldheim)
Mystery Booster/The List
(C)
Collector #: 178
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1/2 Creature - Elf Rogue
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Reach |
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- NM
- EX
- VG
- G
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Horseshoe Crab
Mystery Booster/The List
(C)
Collector #: 061
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1/3 Creature - Crab
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- NM
- EX
- VG
- G
3226 - 3250 of 5419 results
