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Hulking Devil
Mystery Booster/The List
(C)
Collector #: 165
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5/2 Creature - Devil
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Humongulus
Mystery Booster/The List
(C)
Collector #: 041
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2/5 Creature - Homunculus
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Hexproof | |
Hundred-Handed One
Mystery Booster/The List
(R)
Collector #: 020
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3/5 Creature - Giant
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Vigilance : Monstrosity 3.(If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. |
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Hunt the Weak
Mystery Booster/The List
(C)
Collector #: 133
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Sorcery
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Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.) | |
Hunter's Ambush
Mystery Booster/The List
(C)
Collector #: 180
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Instant
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Prevent all combat damage that would be dealt by nongreen creatures this turn. | |
Hyena Pack
Mystery Booster/The List
(C)
Collector #: 139
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3/4 Creature - Hyena
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Hypothesizzle
Mystery Booster/The List
(C)
Collector #: 178
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Instant
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Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature. | |
Ice-Fang Coatl
Mystery Booster/The List
(R)
Collector #: 203
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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Ill-Tempered Cyclops
Mystery Booster/The List
(C)
Collector #: 166
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3/3 Creature - Cyclops
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Trample : Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.) |
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Illusion // Reality
Mystery Booster/The List
(U)
Collector #: 129
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/
Instant
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Illusion: Target spell or permanent becomes the color of your choice until end of turn. ----- Reality: Destroy target artifact. |
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Imaginary Friends (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 007
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Sorcery - Arcane
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Create three 0/0 white Spirit creature tokens with flying. | |
Impatient Iguana (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 056
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2/1 Creature - Lizard Wizard
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If Impatient Iguana is in your opening hand and you’re not the starting player, you may reveal it. If you do, you become the starting player. Haste |
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Implement of Malice
Mystery Booster/The List
(C)
Collector #: 159
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Artifact
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, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. When Implement of Malice is put into a graveyard from the battlefield, draw a card. |
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Implode (Planeshift)
Mystery Booster/The List
(U)
Collector #: 062
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Sorcery
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Destroy target land. Draw a card. |
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Induce Despair
Mystery Booster/The List
(C)
Collector #: 053
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Instant
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As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card’s converted mana cost. |
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Ineffable Blessing (White-border/Silver-border - Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
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Infantry Veteran
Mystery Booster/The List
(C)
Collector #: 003
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1/1 Creature - Human Soldier
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: Target attacking creature gets +1/+1 until end of turn. | |
Infernal Scarring
Mystery Booster/The List
(C)
Collector #: 102
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+0 and has “When this creature dies, draw a card.” |
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Inferno Fist
Mystery Booster/The List
(C)
Collector #: 150
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Enchantment - Aura
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Enchant creature you control Enchanted creature gets +2/+0. , Sacrifice Inferno Fist: Inferno Fist deals 2 damage to any target. |
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Infest
Mystery Booster/The List
(U)
Collector #: 139
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Sorcery
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All creatures get -2/-2 until end of turn. | |
Inkfathom Divers
Mystery Booster/The List
(C)
Collector #: 008
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3/3 Creature - Merfolk Soldier
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Islandwalk (This creature can’t be blocked as long as defending player controls an Island.) When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. |
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Innocuous Insect (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 023
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2/1 Creature - Eldrazi Insect
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Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card. |
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Inspirational Antelope (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 078
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1/3 Creature - Antelope
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Legacy - Before the game starts, choose a keyword or ability word and write it below. Spells with ________ you cast cost less to cast. |
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Inspired Charge
Mystery Booster/The List
(C)
Collector #: 015
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Instant
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Creatures you control get +2/+1 until end of turn. | |
Instill Infection
Mystery Booster/The List
(C)
Collector #: 085
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Instant
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Put a -1/-1 counter on target creature. Draw a card. |
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