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Exultant Skymarcher
Mystery Booster/The List
(C)
Collector #: 007
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2/3 Creature - Vampire Soldier
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Flying | |
Eyes in the Skies
Mystery Booster/The List
(C)
Collector #: 005
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Instant
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Create a 1/1 white Bird creature token with flying, then populate. (Create a token that’s a copy of a creature token you control.) | |
Ezuri, Claw of Progress
Mystery Booster/The List
(M)
Collector #: 044
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3/3 Legendary Creature - Phyrexian Elf Warrior
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Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 on another target creature you control, where X is the number of experience counters you have. |
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Faerie Invaders
Mystery Booster/The List
(C)
Collector #: 057
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3/3 Creature - Faerie Rogue
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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Failed Inspection
Mystery Booster/The List
(C)
Collector #: 047
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Instant
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Counter target spell. Draw a card, then discard a card. | |
Faith's Fetters
Mystery Booster/The List
(C)
Collector #: 016
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Enchantment - Aura
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Enchant permanent When Faith’s Fetters enters the battlefield, you gain 4 life. Enchanted permanent can’t attack or block, and its activated abilities can’t be activated unless they’re mana abilities. |
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Faithbearer Paladin
Mystery Booster/The List
(C)
Collector #: 025
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3/4 Creature - Human Knight
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Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |
Falkenrath Reaver
Mystery Booster/The List
(C)
Collector #: 021
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2/2 Creature - Vampire
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Fall of the Hammer
Mystery Booster/The List
(C)
Collector #: 097
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Instant
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Target creature you control deals damage equal to its power to another target creature. | |
Farbog Revenant
Mystery Booster/The List
(C)
Collector #: 110
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1/3 Creature - Spirit
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Skulk (This creature can’t be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) |
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Fathom Seer
Mystery Booster/The List
(C)
Collector #: 109
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1/3 Creature - Illusion
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Morph - Return two Islands you control to their owner’s hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards. |
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Fen Hauler
Mystery Booster/The List
(C)
Collector #: 058
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5/5 Creature - Insect
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .) Fen Hauler can’t be blocked by artifact creatures. | |
Feral Abomination
Mystery Booster/The List
(C)
Collector #: 092
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5/5 Creature - Thrull
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Deathtouch | |
Feral Krushok
Mystery Booster/The List
(C)
Collector #: 128
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5/4 Creature - Beast
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Fervent Strike
Mystery Booster/The List
(C)
Collector #: 117
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Instant
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Target creature gets +1/+0 and gains first strike and haste until end of turn. | |
Festering Newt
Mystery Booster/The List
(C)
Collector #: 090
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1/1 Creature - Salamander
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When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. | |
Fetid Imp
Mystery Booster/The List
(C)
Collector #: 097
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1/2 Creature - Imp
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Flying (This creature can’t be blocked except by creatures with flying or reach.) : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
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Fiend Hunter
Mystery Booster/The List
(U)
Collector #: 010
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1/3 Creature - Human Clertic
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When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner’s control. |
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Fierce Invocation
Mystery Booster/The List
(C)
Collector #: 098
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Sorcery
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Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) | |
Fierce Witchstalker
Mystery Booster/The List
(C)
Collector #: 154
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4/4 Creature - Wolf
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Trample When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") |
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Fiery Hellhound
Mystery Booster/The List
(C)
Collector #: 284
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2/2 Creature - Elemental Dog
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: Fiery Hellhound gets +1/+0 until end of turn. | |
Fiery Justice
Mystery Booster/The List
(R)
Collector #: 164
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Sorcery
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Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. | |
Filigree Familiar
Mystery Booster/The List
(U)
Collector #: 052
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2/2 Artifact Creature - Fox
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When Filigree Familiar enters the battlefield, you gain 2 life. When Filigree Familiar dies, draw a card. |
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Fill with Fright
Mystery Booster/The List
(C)
Collector #: 144
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Sorcery
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Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Fire Elemental
Mystery Booster/The List
(C)
Collector #: 141
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5/4 Creature - Elemental
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