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Seismic Stomp
Mystery Booster/The List
(C)
Collector #: 146
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Sorcery
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Creatures without flying can’t block this turn. | |
Selesnya Guildmage
Mystery Booster/The List
(U)
Collector #: 119
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2/2 Creature - Elf Wizard
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: Create a 1/1 green Saproling creature token. : Creatures you control get +1/+1 until end of turn. |
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Serendib Efreet
Mystery Booster/The List
(R)
Collector #: 070
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3/4 Creature - Efreet
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Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. |
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Shambling Goblin
Mystery Booster/The List
(C)
Collector #: 118
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1/1 Creature - Zombie Goblin
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When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. | |
Shambling Remains
Mystery Booster/The List
(U)
Collector #: 012
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4/3 Creature - Zombie Horror
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Shambling Remains can’t block. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
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Shatter
Mystery Booster/The List
(C)
Collector #: 114
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Instant
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Destroy target artifact. | |
Sheer Drop
Mystery Booster/The List
(C)
Collector #: 048
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Sorcery
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Destroy target tapped creature. Awaken 3 - (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It’s still a land.) |
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Shimmerscale Drake
Mystery Booster/The List
(C)
Collector #: 070
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3/4 Creature - Drake
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Flying Cycling (, Discard this card: Draw a card.) |
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Shining Aerosaur
Mystery Booster/The List
(C)
Collector #: 036
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3/4 Creature - Dinosaur
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Flying | |
Shining Armor
Mystery Booster/The List
(C)
Collector #: 029
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Artifact - Equipment
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Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Shivan Reef
Mystery Booster/The List
(R)
Collector #: 316
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Land
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: Add . : Add or . Shivan Reef deals 1 damage to you. |
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Shock
Mystery Booster/The List
(C)
Collector #: 156
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Instant
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Shock deals 2 damage to any target. | |
Short Sword
Mystery Booster/The List
(C)
Collector #: 229
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Artifact - Equipment
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Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Shrewd Hatchling
Mystery Booster/The List
(U)
Collector #: 198
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6/6 Creature - Elemental
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Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. : Target creature can’t block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. |
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Shriekmaw
Mystery Booster/The List
(U)
Collector #: 068
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3/2 Creature - Elemental
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Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.) When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.) |
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Siege of Towers (Guildpact)
Mystery Booster/The List
(R)
Collector #: 076
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Sorcery
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Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target Mountain becomes a 3/1 creature. It's still a land. |
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Siege Wurm
Mystery Booster/The List
(C)
Collector #: 144
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5/5 Creature - Wurm
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.) Trample |
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Siegecraft
Mystery Booster/The List
(C)
Collector #: 023
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+4. |
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Silent Observer
Mystery Booster/The List
(C)
Collector #: 086
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1/5 Creature - Spirit
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Flying | |
Silkweaver Elite
Mystery Booster/The List
(C)
Collector #: 125
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2/2 Creature - Elf Archer
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Reach (This creature can block creatures with flying.) Revolt - When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. |
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Silumgar Butcher
Mystery Booster/The List
(C)
Collector #: 122
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3/3 Creature - Zombie Djinn
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. |
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Singing Bell Strike
Mystery Booster/The List
(C)
Collector #: 055
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Enchantment - Aura
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Enchant creature When Singing Bell Strike enters the battlefield, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step. Enchanted creature has “: Untap this creature.” |
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Sink into Takenuma
Mystery Booster/The List
(C)
Collector #: 089
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Sorcery - Arcane
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Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. | |
Skaab Goliath
Mystery Booster/The List
(U)
Collector #: 074
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6/9 Creature - Zombie Giant
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As an additional cost to cast this spell, exile two creature cards from your graveyard. Trample |
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Skirk Commando
Mystery Booster/The List
(C)
Collector #: 150
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2/1 Creature - Goblin
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Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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