MTG / Mystery Booster The List
4026 - 4050 of 5419 results
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Flamewave Invoker
Mystery Booster/The List
(U)
Collector #: 178
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2/2 Creature - Goblin Mutant
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- NM
- EX
- VG
- G
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Floodhound
Mystery Booster/The List
(C)
Collector #: 042
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1/2 Creature - Elemental Dog
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- NM
- EX
- VG
- G
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Fomori Nomad
Mystery Booster/The List
(C)
Collector #: 114
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4/4 Creature - Nomad Giant
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- NM
- EX
- VG
- G
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Forgotten Cave (Commander 2018)
Mystery Booster/The List
(C)
Collector #: 246
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Land
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Forgotten Cave enters the battlefield tapped. Cycling |
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- NM
- EX
- VG
- G
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Frost Trickster (Strixhaven: School of Mages)
Mystery Booster/The List
(C)
Collector #: 043
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2/2 Creature - Bird Wizard
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Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. |
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- NM
- EX
- VG
- G
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Ghost Ship
Mystery Booster/The List
(C)
Collector #: 060
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2/4 Creature - Spirit
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Flying |
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- NM
- EX
- VG
- G
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Ghost-Lit Stalker (Saviors of Kamigawa)
Mystery Booster/The List
(U)
Collector #: 069
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1/1 Creature - Spirit
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Channel - |
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- NM
- EX
- VG
- G
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Giant Growth (War of the Spark)
Mystery Booster/The List
(C)
Collector #: 162
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Instant
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| Target creature gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Glarewielder (Lorwyn)
Mystery Booster/The List
(U)
Collector #: 171
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3/1 Creature - Elemental Shaman
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Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke |
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- NM
- EX
- VG
- G
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Glimmerpoint Stag (Scars of Mirrodin)
Mystery Booster/The List
(U)
Collector #: 009
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3/3 Creature - Elk
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Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Goblin Locksmith
Mystery Booster/The List
(C)
Collector #: 104
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2/1 Creature - Goblin Rogue
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| Whenever Goblin Locksmith attacks, creatures with defender can’t block this turn. | |
- NM
- EX
- VG
- G
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Gods Willing
Mystery Booster/The List
(C)
Collector #: 018
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Instant
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Target creature you control gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Gorilla Tactics (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 076
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Instant
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Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens. |
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- NM
- EX
- VG
- G
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Grapple with the Past
Mystery Booster/The List
(C)
Collector #: 148
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Instant
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| Mill three cards, then you may return a creature or land card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Grasp of the Hieromancer
Mystery Booster/The List
(C)
Collector #: 013
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has “Whenever this creature attacks, tap target creature defending player controls.” |
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- NM
- EX
- VG
- G
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Graveyard Dig (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 092
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Sorcery
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Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for |
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- NM
- EX
- VG
- G
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Grazing Gladehart
Mystery Booster/The List
(C)
Collector #: 014
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2/2 Creature - Antelope
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| Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. | |
- NM
- EX
- VG
- G
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Grim Bounty (Adventures in the Forgotten Realms)
Mystery Booster/The List
(C)
Collector #: 106
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Sorcery
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Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Grip of the Roil (Oath of the Gatewatch)
Mystery Booster/The List
(U)
Collector #: 056
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Instant
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Surge Tap target creature. It doesn't untap during its controller next untap step. Draw a card. |
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- NM
- EX
- VG
- G
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Guardian Shield-Bearer
Mystery Booster/The List
(C)
Collector #: 189
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2/1 Creature - Human Soldier
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Megamorph When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. |
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- NM
- EX
- VG
- G
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Guided Strike
Mystery Booster/The List
(C)
Collector #: 023
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Instant
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Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Gurmag Drowner
Mystery Booster/The List
(C)
Collector #: 057
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2/4 Creature - Snake Wizard
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. |
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- NM
- EX
- VG
- G
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Hand of Death (Portal II)
Mystery Booster/The List
(C)
Collector #: 074
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Sorcery
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| Destroy target nonblack creature. | |
- NM
- EX
- VG
- G
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Hanweir Lancer
Mystery Booster/The List
(C)
Collector #: 097
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2/2 Creature - Human Knight
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike. |
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- NM
- EX
- VG
- G
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Hard Evidence
Mystery Booster/The List
(C)
Collector #: 046
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Sorcery
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Create a 0/3 blue Crab creature token. Investigate. (Create a colorless Clue artifact token with " |
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- NM
- EX
- VG
- G
4026 - 4050 of 5419 results