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Skyclave Shade
Mystery Booster/The List
(R)
Collector #: 298
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3/1 Creature - Shade
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Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. |
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Skyshroud Behemoth
Mystery Booster/The List
(R)
Collector #: 116
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10/10 Creature - Beast
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Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped. |
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Skyspear Cavalry
Mystery Booster/The List
(C)
Collector #: 036
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2/2 Creature - Human Soldier
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Flying, double strike | |
Skyward Eye Prophets
Mystery Booster/The List
(U)
Collector #: 193
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3/3 Creature - Human Wizard
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Vigilance : Reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put it into your hand. |
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Slag Fiend (New Phyrexia)
Mystery Booster/The List
(R)
Collector #: 095
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*/* Creature - Phyrexian Construct
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Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards. | |
Slash of Talons
Mystery Booster/The List
(C)
Collector #: 038
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Instant
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Slash of Talons deals 2 damage to target attacking or blocking creature. | |
Slipstream Eel
Mystery Booster/The List
(C)
Collector #: 049
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6/6 Creature - Fish Beast
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Slipstream Eel can’t attack unless defending player controls an Island. Cycling (, Discard this card: Draw a card.) |
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Slivdrazi Monstrosity (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 102
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8/8 Legendary Creature - Sliver Eldrazi
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Eldrazi you control are Slivers in addition to their other types. Slivers you control have devoid and annihilator 1. : Create a 1/1 colorless Eldrazi Sliver creature token. It has “Sacrifice this creature: Add .” |
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Smiting Helix
Mystery Booster/The List
(U)
Collector #: 109
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Sorcery
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Smiting Helix deals 3 damage to any target and you gain 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Snapping Drake
Mystery Booster/The List
(C)
Collector #: 075
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3/2 Creature - Drake
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Flying | |
Snapping Sailback
Mystery Booster/The List
(U)
Collector #: 208
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4/4 Creature - Dinosaur
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Flash Enrage - Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) |
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Sorcerer's Wand
Mystery Booster/The List
(U)
Collector #: 231
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Artifact - Equipment
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Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage to that player or planeswalker instead." Equip |
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Soul of Zendikar
Mystery Booster/The List
(M)
Collector #: 201
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6/6 Creature - Avatar
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Reach : Create a 3/3 green Beast creature token. , Exile Soul of Zendikar from your graveyard: Create a 3/3 green Beast creature token. |
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Soul Summons
Mystery Booster/The List
(C)
Collector #: 026
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Sorcery
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Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) | |
Soul-Strike Technique
Mystery Booster/The List
(C)
Collector #: 030
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) |
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Soulmates (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 084
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Enchantment - Aura
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Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other. |
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Soulmender
Mystery Booster/The List
(C)
Collector #: 035
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1/1 Creature - Human Cleric
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: You gain 1 life. | |
Sparkspitter
Mystery Booster/The List
(C)
Collector #: 149
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1/3 Creature - Elemental Spellshaper
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, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and “At the beginning of the end step, sacrifice Spark Elemental.” | |
Sparring Mummy
Mystery Booster/The List
(C)
Collector #: 029
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3/3 Creature - Zombie
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When Sparring Mummy enters the battlefield, untap target creature. | |
Spectral Gateguards
Mystery Booster/The List
(C)
Collector #: 019
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2/5 Creature - Spirit Soldier
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. |
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Sphinx of the Second Sun (Commander Legends)
Mystery Booster/The List
(M)
Collector #: 099
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6/6 Creature - Sphinx
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Flying At the beginning of your postcombat main phase, you get an additional beginning phase after this phase. |
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Spined Fluke (Urza's Saga)
Mystery Booster/The List
(U)
Collector #: 160
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5/1 Creature - Worm Horror
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When Spined Fluke enters the battlefield, sacrifice a creature. : Regenerate Spined Fluke. |
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Spire Monitor
Mystery Booster/The List
(C)
Collector #: 052
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3/3 Creature - Phyrexian Drake
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Flash Flying |
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Spreading Rot
Mystery Booster/The List
(C)
Collector #: 125
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Sorcery
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Destroy target land. Its controller loses 2 life. | |
Sprouting Thrinax
Mystery Booster/The List
(U)
Collector #: 189
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3/3 Creature - Lizard
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When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens. | |