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Prakhata Club Security
Mystery Booster/The List
(C)
Collector #: 098
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3/4 Prakhata Club Security
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Pressure Point
Mystery Booster/The List
(C)
Collector #: 021
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Instant
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Tap target creature. Draw a card. |
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Prey Upon
Mystery Booster/The List
(C)
Collector #: 143
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Sorcery
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Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.) | |
Prey's Vengeance
Mystery Booster/The List
(C)
Collector #: 182
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Instant
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Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
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Probe (Invasion)
Mystery Booster/The List
(C)
Collector #: 066
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Sorcery
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Kicker (You may pay an additional as you cast this spell.) Draw three cards, then discard two cards. If Probe was kicked, target player discards two cards. |
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Problematic Volcano (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 061
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World Enchantment
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When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can’t block creatures on the other side of the volcano. |
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Prophetic Bolt
Mystery Booster/The List
(R)
Collector #: 231
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Instant
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Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. | |
Prophetic Prism
Mystery Booster/The List
(C)
Collector #: 229
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Artifact
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When Prophetic Prism enters the battlefield, draw a card. , : Add one mana of any color. |
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Prosperous Pirates
Mystery Booster/The List
(C)
Collector #: 069
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3/4 Creature - Human Pirate
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When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”) | |
Prowling Caracal
Mystery Booster/The List
(C)
Collector #: 017
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3/1 Creature - Cat
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Prowling Pangolin
Mystery Booster/The List
(C)
Collector #: 104
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6/5 Creature - Beast
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When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. | |
Pteramander
Mystery Booster/The List
(U)
Collector #: 047
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1/1 Creature - Salamander Drake
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Flying : Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) |
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Puppet's Verdict
Mystery Booster/The List
(R)
Collector #: 208
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Instant
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Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. | |
Putrefy (Kaldheim Commander Decks)
Mystery Booster/The List
(U)
Collector #: 091
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Instant
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Destroy target artifact or creature. It can’t be regenerated. | |
Putrid Warrior
Mystery Booster/The List
(C)
Collector #: 117
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2/2 Creature - Zombie Soldier Warrior
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Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. | |
Pyromancer Ascension
Mystery Booster/The List
(R)
Collector #: 143
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Enchantment
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Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy. |
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Pyrotechnics
Mystery Booster/The List
(U)
Collector #: 111
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Sorcery
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Pyrotechnics deals 4 damage divided as you choose among any number of targets. | |
Queue of Beetles (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 062
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3/3 Creature - Insect
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Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.) |
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Quiet Disrepair
Mystery Booster/The List
(C)
Collector #: 075
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Enchantment - Aura
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Enchant artifact or enchantment At the beginning of your upkeep, choose one -
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Quintorius, Field Historian
Mystery Booster/The List
(U)
Collector #: 220
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2/4 Legendary Creature - Elephant Cleric
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Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. |
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Rabid Bloodsucker
Mystery Booster/The List
(C)
Collector #: 113
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3/2 Creature - Vampire
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Flying (This creature can’t be blocked except by creatures with flying or reach.) When Rabid Bloodsucker enters the battlefield, each player loses 2 life. |
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Rain of Thorns
Mystery Booster/The List
(U)
Collector #: 156
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Sorcery
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Choose one or more -
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Rakdos Drake
Mystery Booster/The List
(C)
Collector #: 103
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1/2 Creature - Drake
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Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.) |
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Ral's Vanguard (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 001
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Vanguard
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Requirement - Your starting deck contains only instant, sorcery, and land cards. If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player. Hand Size: +1 Starting Life: -5 |
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Ral's Vanguard (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 001
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Vanguard
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Requirement - Your starting deck contains only instant, sorcery, and land cards. If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player. Hand Size: +1 Starting Life: -5 |
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