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Chronostutter
Mystery Booster/The List
(C)
Collector #: 048
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Instant
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Put target creature into its owner’s library second from the top. | |
Cinder Elemental (Jumpstart)
Mystery Booster/The List
(U)
Collector #: 304
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2/2 Creature - Elemental
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, , Sacrifice Cinder Elemental deals X damage to any target. | |
Cinder Hellion
Mystery Booster/The List
(C)
Collector #: 105
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4/4 Creature - Hellion
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Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker. |
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Citadel Castellan
Mystery Booster/The List
(U)
Collector #: 213
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2/3 Creature - Human Knight
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Vigilance (Attacking doesn’t cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn’t renowned, put two +1/+1 counters on it and it becomes renowned.) |
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Citanul Woodreaders
Mystery Booster/The List
(C)
Collector #: 004
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1/4 Creature - Human Druid
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Kicker (You may pay an additional as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. |
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Citywatch Sphinx
Mystery Booster/The List
(U)
Collector #: 033
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5/4 Creature - Sphinx
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Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on the top of your library in any order.) |
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Claustrophobia
Mystery Booster/The List
(C)
Collector #: 003
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Enchantment - Aura
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Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn’t untap during its controller’s untap step. |
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Cleansing Screech
Mystery Booster/The List
(C)
Collector #: 037
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Sorcery
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Cleansing Screech deals 4 damage to any target. | |
Cloud Elemental
Mystery Booster/The List
(C)
Collector #: 042
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2/3 Creature - Elemental
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Flying Cloud Elemental can block only creatures with flying. |
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Cloudgoat Ranger
Mystery Booster/The List
(U)
Collector #: 010
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3/3 Creature - Giant Warrior Ranger
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When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. |
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Cloudreader Sphinx
Mystery Booster/The List
(C)
Collector #: 047
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3/4 Creature - Sphinx
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Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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Cobblebrute
Mystery Booster/The List
(C)
Collector #: 138
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5/2 Creature - Elemental
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Coiling Oracle
Mystery Booster/The List
(C)
Collector #: 157
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1/1 Creature - Snake Elf Druid
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When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand. | |
Collar the Culprit
Mystery Booster/The List
(C)
Collector #: 005
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Instant
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Destroy target creature with toughness 4 or greater. | |
Colossal Dreadmaw
Mystery Booster/The List
(C)
Collector #: 180
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6/6 Creature - Dinosaur
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Trample | |
Colossus of Sardia (10th Edition)
Mystery Booster/The List
(R)
Collector #: 317
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9/9 Artifact Creature - Golem
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Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) Colossus of Sardia doesn't untap during your untap step. : Untap Colossus of Sardia. Activate this ability only during your upkeep. |
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Combo Attack
Mystery Booster/The List
(C)
Collector #: 067
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Sorcery
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Two target creatures your team controls each deal damage equal to their power to target creature. | |
Command Beacon
Mystery Booster/The List
(R)
Collector #: 056
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Land
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: Add to your mana pool. , Sacrifice Command Beacon: Put your commander into your hand from the command zone. |
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Command the Chaff (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 018
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Instant
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Look at target opponent’s sideboard. You may cast a card from that sideboard without paying its mana cost. Exile Command the Chaff. |
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Commandeer (Coldsnap)
Mystery Booster/The List
(R)
Collector #: 029
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Instant
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You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.) |
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Commune with Nature
Mystery Booster/The List
(C)
Collector #: 142
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Sorcery
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Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. | |
Concentrate
Mystery Booster/The List
(U)
Collector #: 009
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Sorcery
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Draw three cards. | |
Conifer Strider
Mystery Booster/The List
(C)
Collector #: 179
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5/1 Creature - Elemental
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Hexproof | |
Containment Membrane
Mystery Booster/The List
(C)
Collector #: 052
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Enchantment - Aura
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Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn’t untap during its controller’s untap step. |
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Contradict
Mystery Booster/The List
(C)
Collector #: 049
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Instant
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Counter target spell. Draw a card. |
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