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Atarka Efreet
Mystery Booster/The List
(C)
Collector #: 128
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5/1 Creature - Efreet Shaman
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Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Atarka Efreet is turned face up, it deals 1 damage to any target. |
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Avarax
Mystery Booster/The List
(C)
Collector #: 117
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3/3 Creature - Beast
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Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. : Avarax gets +1/+0 until end of turn. |
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Aven Battle Priest
Mystery Booster/The List
(C)
Collector #: 006
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3/3 Creature - Bird Cleric
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Flying (This creature can’t be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life. |
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Aven Sentry
Mystery Booster/The List
(C)
Collector #: 003
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3/2 Creature - Bird Soldier
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Flying | |
Azra Bladeseeker
Mystery Booster/The List
(C)
Collector #: 055
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3/2 Creature - Azra Warrior
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When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card. | |
B-I-N-G-O (Foil - Unsanctioned)
Mystery Booster/The List
(R)
Collector #: 061
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1/1 Creature - Dog
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Trample Whenever a player plays a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. |
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Backwoods Survivalists
Mystery Booster/The List
(C)
Collector #: 150
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4/3 Creature - Human Warrior
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Delirium - Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. | |
Bala Ged Scorpion
Mystery Booster/The List
(C)
Collector #: 079
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2/3 Creature - Scorpion
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When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. | |
Balduvian Horde
Mystery Booster/The List
(C)
Collector #: 120
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5/5 Creature - Human Barbarian
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When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. | |
Banding Sliver (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 002
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3/3 Creature - Sliver
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All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.) | |
Baneslayer Aspirant (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 003
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2/2 Creature - Human Soldier
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Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems. | |
Barry's Land (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 113
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Basic Land - Cloud
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: Add . | |
Bartizan Bats
Mystery Booster/The List
(C)
Collector #: 062
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3/1 Creature - Bat
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Flying | |
Bastion Inventor
Mystery Booster/The List
(C)
Collector #: 030
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4/4 Creature - Vedalken Artificer
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for .) Hexproof (This creature can’t be the target of spells or abilities your opponents control.) |
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Battle of Wits
Mystery Booster/The List
(R)
Collector #: 044
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Enchantment
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At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. | |
Battle-Rattle Shaman
Mystery Booster/The List
(C)
Collector #: 040
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2/2 Creature - Goblin Shaman
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At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. | |
Battleflight Eagle (2013 Core Set)
Mystery Booster/The List
(C)
Collector #: 007
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2/2 Creature - Bird
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Flying When Battlefield Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. |
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Bear with Set's Mechanic (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 071
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2/2 Creature - Bear
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Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) |
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Bear's Companion
Mystery Booster/The List
(U)
Collector #: 167
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2/2 Creature - Human Warrior
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When Bear’s Companion enters the battlefield, create a 4/4 green Bear creature token. | |
Beck // Call
Mystery Booster/The List
(R)
Collector #: 123
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/
Sorcery
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Beck: Whenever a creature enters the battlefield this turn, you may draw a card. Call: Put four 1/1 white Bird creature tokens with flying onto the battlefield. Fuse (You may cast one or both halves of this card from your hand.) |
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Befuddle
Mystery Booster/The List
(C)
Collector #: 309
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Instant
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Target creature gets -4/-0 until end of turn. Draw a card. |
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Bellows Lizard
Mystery Booster/The List
(C)
Collector #: 132
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1/1 Creature - Lizard
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: Bellows Lizard gets +1/+0 until end of turn. | |
Benediction of Moons
Mystery Booster/The List
(C)
Collector #: 003
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Sorcery
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You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player. |
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Benevolent Ancestor
Mystery Booster/The List
(C)
Collector #: 012
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0/4 Creature - Spirit
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Defender (This creature can’t attack.) : Prevent the next 1 damage that would be dealt to any target this turn. |
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Benthic Giant
Mystery Booster/The List
(C)
Collector #: 113
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4/5 Creature - Giant
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Hexproof (This creature can’t be the target of spells or abilities your opponents control.) | |