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Vampire Envoy
Mystery Booster/The List
(C)
Collector #: 092
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1/4 Creature - Vampire Cleric Ally
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Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. |
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Vampiric Feast
Mystery Booster/The List
(U)
Collector #: 114
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Sorcery
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Vampiric Feast deals 4 damage to any target and you gain 4 life. | |
Vessel of Malignity
Mystery Booster/The List
(C)
Collector #: 144
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Enchantment
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, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate this ability only any time you could cast a sorcery. | |
Viashino Sandstalker
Mystery Booster/The List
(U)
Collector #: 100
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4/2 Creature - Viashino Warrior
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Haste At the beginning of the end step, return Viashino Sandstalker to its owner’s hand. |
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Village Bell-Ringer
Mystery Booster/The List
(C)
Collector #: 022
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1/4 Creature - Human Scout
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Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. |
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Volcanic Dragon
Mystery Booster/The List
(U)
Collector #: 167
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4/4 Creature - Dragon
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Flying Haste |
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Voldaren Duelist
Mystery Booster/The List
(C)
Collector #: 191
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3/2 Creature - Vampire Warrior
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Haste When Voldaren Duelist enters the battlefield, target creature can’t block this turn. |
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Volunteer Reserves
Mystery Booster/The List
(U)
Collector #: 029
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2/4 Creature - Human Soldier
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Banding Cumulative upkeep |
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Wayward Giant
Mystery Booster/The List
(C)
Collector #: 139
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4/5 Creature - Giant
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Menace | |
Weaponized Scrap (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 111
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6/6 Artifact Creature - Construct
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Upgrade (This creature enters the battlefield covering another artifact you control. If it can’t, exile it. Ignore the artifact it’s covering. Anywhere this card goes, cards underneath it also go. It has haste.) | |
Weaponized Scrap (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 111
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6/6 Artifact Creature - Construct
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Upgrade (This creature enters the battlefield covering another artifact you control. If it can’t, exile it. Ignore the artifact it’s covering. Anywhere this card goes, cards underneath it also go. It has haste.) | |
Whammy Burn (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 070
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Instant
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Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.) | |
Willow Dryad
Mystery Booster/The List
(C)
Collector #: 193
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1/1 Creature - Dryad
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Forestwalk | |
Windcaller Aven
Mystery Booster/The List
(C)
Collector #: 077
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4/3 Creature - Bird Wizard
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Flying Cycling (, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn. |
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Wishful Merfolk
Mystery Booster/The List
(C)
Collector #: 073
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3/2 Creature - Merfolk
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Defender : Wishful Merfolk loses defender and becomes a Human until end of turn. |
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Witty Demon (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 050
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4/3 Creature - Demon
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Flying When Witty Demon enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you. |
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Xyru Specter (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 051
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2/2 Summon Specter
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Flying Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards. |
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Yavimaya Barbarian
Mystery Booster/The List
(C)
Collector #: 290
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2/2 Creature - Elf Barbarian
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Protection from blue | |
Yavimaya Sapherd
Mystery Booster/The List
(C)
Collector #: 189
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2/2 Creature - Fungus
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When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. | |
You're in Command (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 015
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Sorcery
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Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of .) | |
Zulaport Chainmage
Mystery Booster/The List
(C)
Collector #: 093
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4/2 Creature - Human Shaman Ally
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Cohort - , Tap an untapped Ally you control: Target opponent loses 2 life. | |
Absorb Vis
Mystery Booster/The List
(C)
Collector #: 126
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Sorcery
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Target player loses 4 life and you gain 4 life. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.) |
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Abzan Guide
Mystery Booster/The List
(C)
Collector #: 162
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4/4 Creature - Human Warrior
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Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Academy Journeymage
Mystery Booster/The List
(C)
Collector #: 041
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3/2 Creature - Human Wizard
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This spell costs less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner’s hand. |
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Adarkar Valkyrie
Mystery Booster/The List
(R)
Collector #: 001
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4/5 Snow Creature - Angel
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Flying, vigilance : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control. |
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