MTG / Mystery Booster The List
3076 - 3100 of 5419 results
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Whitemane Lion (Commander 2014)
Mystery Booster/The List
(C)
Collector #: 096
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2/2 Creature - Cat
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Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Witness Protection (Streets of New Capenna)
Mystery Booster/The List
(C)
Collector #: 066
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Enchantment - Aura
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Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.) |
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- NM
- EX
- VG
- G
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Witty Demon (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 050
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4/3 Creature - Demon
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Flying When Witty Demon enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you. |
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- NM
- EX
- VG
- G
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Wooden Stake
Mystery Booster/The List
(C)
Collector #: 237
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Artifact - Equipment
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Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip |
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- NM
- EX
- VG
- G
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You're in Command (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 015
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Sorcery
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Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of |
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- NM
- EX
- VG
- G
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Zhur-Taa Druid
Mystery Booster/The List
(C)
Collector #: 232
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1/1 Creature - Human Druid
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Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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A Good Thing (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 086
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Enchantment
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Spells and abilities you control can’t destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
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- NM
- EX
- VG
- G
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Battle Mastery
Mystery Booster/The List
(U)
Collector #: 089
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Enchantment - Aura
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Enchant creature Enchanted creature has double strike. |
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- NM
- EX
- VG
- G
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Flame Jab
Mystery Booster/The List
(U)
Collector #: 131
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Sorcery
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Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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- NM
- EX
- VG
- G
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Fool's Tome
Mystery Booster/The List
(R)
Collector #: 289
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Artifact - Book
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- NM
- EX
- VG
- G
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Jotun Grunt
Mystery Booster/The List
(U)
Collector #: 008
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4/4 Creature - Giant Soldier
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| Cumulative upkeep - Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) | |
- NM
- EX
- VG
- G
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Mass Polymorph (2011 Core Set)
Mystery Booster/The List
(R)
Collector #: 064
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Sorcery
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| Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. | |
- NM
- EX
- VG
- G
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Sling-Gang Lieutenant (Modern Horizons)
Mystery Booster/The List
(U)
Collector #: 108
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1/1 Creature - Goblin
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When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Combustible Gearhulk
Mystery Booster/The List
(M)
Collector #: 112
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6/6 Artifact Creature - Construct
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First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn’t, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. |
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- NM
- EX
- VG
- G
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Razorverge Thicket (Phyrexia: All Will Be One)
Mystery Booster/The List
(R)
Collector #: 257
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Land
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Razorverge Thicket enters tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Song of Freyalise
Mystery Booster/The List
(U)
Collector #: 179
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Until your next turn, creatures you control gain " III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Artificer's Assistant
Mystery Booster/The List
(C)
Collector #: 044
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1/1 Creature - Bird
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Flying Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Cleansing Nova (Commander 2021)
Mystery Booster/The List
(R)
Collector #: 086
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Fathom Mage
Mystery Booster/The List
(R)
Collector #: 118
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1/1 Creature - Human Wizard
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Evolve Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. |
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- NM
- EX
- VG
- G
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Game Trail (Streets of New Capenna Commander)
Mystery Booster/The List
(R)
Collector #: 0405
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Land
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As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Kazandu Blademaster
Mystery Booster/The List
(U)
Collector #: 016
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1/1 Creature - Human Soldier Ally
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First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. |
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- NM
- EX
- VG
- G
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Kite Shield
Mystery Booster/The List
(U)
Collector #: 210
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Artifact - Equipment
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Equipped creature gets +0/+3. Equip |
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- NM
- EX
- VG
- G
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River Serpent
Mystery Booster/The List
(C)
Collector #: 066
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5/5 Creature - Serpent
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River Serpent can’t attack unless there are five or more cards in your graveyard. Cycling |
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- NM
- EX
- VG
- G
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Samut's Sprint
Mystery Booster/The List
(C)
Collector #: 142
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Instant
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| Target creature gets +2/+1 and gains haste until end of turn. Scry 1. | |
- NM
- EX
- VG
- G
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Parcelbeast
Mystery Booster/The List
(U)
Collector #: 304
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2/4 Creature - Elemental Beast
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Mutate |
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- NM
- EX
- VG
- G
3076 - 3100 of 5419 results