MTG / Secret Lair
1751 - 1775 of 4323 results
Refine search:
|
Triumph of the Hordes (445 - Battle Royale - Foil)
Secret Lair
(R)
Collector #: 445
|
Sorcery
|
| Until end of turn, creatures you control get +1/+1 and gain trample and infect. | |
- NM
- EX
- VG
- G
|
Vault of the Archangel (350 - Foil)
Secret Lair
(R)
Collector #: 350
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Faeburrow Elder (1173 - Foil)
Secret Lair
(R)
Collector #: 1173
|
0/0 Creature - Treefolk Druid
|
|
Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
|
- NM
- EX
- VG
- G
|
Karametra, God of Harvests (069 - Foil)
Secret Lair
(M)
Collector #: 069
|
6/7 Legendary Enchantment Creature - God
|
|
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. |
|
- NM
- EX
- VG
- G
|
Triumph of the Hordes (445 - Battle Royale - Non-Foil)
Secret Lair
(R)
Collector #: 445
|
Sorcery
|
| Until end of turn, creatures you control get +1/+1 and gain trample and infect. | |
- NM
- EX
- VG
- G
|
Woodland Cemetery (0738 - Non-Foil)
Secret Lair
(R)
Collector #: 0738
|
Land
|
|
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. |
|
- NM
- EX
- VG
- G
|
Acererak the Archlich (1784 - Non-Foil)
Secret Lair
(M)
Collector #: 1784
|
5/5 Legendary Creature - Zombie Wizard
|
|
When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
|
- NM
- EX
- VG
- G
|
Blade of Selves (1570 - Foil)
Secret Lair
(R)
Collector #: 1570
|
Artifact - Equipment
|
|
Equipped creature has myriad. Equip |
|
- NM
- EX
- VG
- G
|
Bohn, Beguiling Balladeer (SLX-0030)
Secret Lair
(R)
Collector #: 0030
|
3/3 Legendary Creature - Human Bard
|
|
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by Whenever you cast your second spell each turn, goad target creature an opponent controls. |
|
- NM
- EX
- VG
- G
|
Brightclimb Pathway (014 - Foil)
Secret Lair
(R)
Collector #: 014
|
Land
|
|
Back Grimclimb Pathway Land |
|
- NM
- EX
- VG
- G
|
Eldrazi Conscription (1218 - Foil)
Secret Lair
(R)
Collector #: 1218
|
Kindred Enchantment - Eldrazi Aura
|
|
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.) |
|
- NM
- EX
- VG
- G
|
Greensleeves, Maro-Sorcerer (2193 - Non-Foil)
Secret Lair
(M)
Collector #: 2193
|
*/* Legendary Creature - Elemental Sorcerer
|
|
Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall - Whenever a land you control enters, create a 3/3 green Badger creature token. |
|
- NM
- EX
- VG
- G
|
Talisman of Resilience (1059 - Foil Etched)
Secret Lair
(R)
Collector #: 1059
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Arcane Denial (2489 - Foil)
Secret Lair
(R)
Collector #: 2489
|
Instant
|
|
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
|
- NM
- EX
- VG
- G
|
Conqueror's Flail (1571 - Non-Foil)
Secret Lair
(R)
Collector #: 1571
|
Artifact - Equipment
|
|
Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip |
|
- NM
- EX
- VG
- G
|
Forest (1403 - Non-Foil)
Secret Lair
(R)
Collector #: 1403
|
Basic Land - Forest
|
- NM
- EX
- VG
- G
|
Kediss, Emberclaw Familiar (2364 - Mondo Gecko, Esquire - Foil)
Secret Lair
(R)
Collector #: 2364
|
1/1 Legendary Creature - Elemental Lizard
|
|
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) |
|
- NM
- EX
- VG
- G
|
Spellskite (587 - Foil)
Secret Lair
(R)
Collector #: 587
|
0/4 Artifact Creature - Phyrexian Horror
|
|
|
|
- NM
- EX
- VG
- G
|
Benevolent Hydra (1889 - Foil)
Secret Lair
(R)
Collector #: 1889
|
1/1 Creature - Hydra
|
|
This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. |
|
- NM
- EX
- VG
- G
|
Collective Voyage (1009 - Non-Foil)
Secret Lair
(R)
Collector #: 1009
|
Sorcery
|
| Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library. | |
- NM
- EX
- VG
- G
|
Dark Deal (0873 - Non-Foil)
Secret Lair
(R)
Collector #: 0873
|
Sorcery
|
| Each player discards all the cards in their hand, then draws that many cards minus one. | |
- NM
- EX
- VG
- G
|
Dragonlord Kolaghan (1269 - Halo Foil)
Secret Lair
(M)
Collector #: 1269
|
6/5 Legendary Creature - Elder Dragon
|
|
Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life. |
|
- NM
- EX
- VG
- G
|
Thought-Knot Seer (720 - Foil)
Secret Lair
(R)
Collector #: 720
|
4/4 Creature - Eldrazi
|
|
( When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. |
|
- NM
- EX
- VG
- G
|
Zndrsplt, Eye of Wisdom (Display Commander - Not Tournament Legal)
Secret Lair
(R)
Collector #: 379
|
1/4 Legendary Creature - Homunculus
|
|
Partner with Okaun, Eye of Chaos At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card. |
|
- NM
- EX
- VG
- G
|
Bribery (1786 - Beholder's Charm Ray - Foil)
Secret Lair
(R)
Collector #: 1786
|
Sorcery
|
| Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. | |
- NM
- EX
- VG
- G
1751 - 1775 of 4323 results