MTG / Secret Lair
2051 - 2075 of 4323 results
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Ramses, Assassin Lord (1560 - Basim, Master Assassin - Non-Foil)
Secret Lair
(R)
Collector #: 1560
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4/4 Legendary Creature - Human Assassin
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Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. |
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- NM
- EX
- VG
- G
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Reflecting Pool (1535 - Foil)
Secret Lair
(R)
Collector #: 1535
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Land
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- NM
- EX
- VG
- G
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Voracious Hydra (1491 - Non-Foil)
Secret Lair
(R)
Collector #: 1491
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0/1 Creature - Hydra
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Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Eternal Witness (1522 - Non-Foil)
Secret Lair
(R)
Collector #: 1522
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2/1 Creature - Human Shaman
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| When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Idyllic Tutor (1636 - Non-Foil)
Secret Lair
(R)
Collector #: 1636
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Sorcery
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| Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Kelsien, the Plague (1558 - Altair, Brotherhood Mentor - Non-Foil)
Secret Lair
(M)
Collector #: 1558
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2/2 Legendary Creature - Human Assassin
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Vigilance, haste Kelsien, the Plague gets +1/+1 for each experience counter you have. |
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- NM
- EX
- VG
- G
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Mother of Runes (296 - Foil)
Secret Lair
(R)
Collector #: 296
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Snow-Covered Plains (325 - Non-Foil)
Secret Lair
(R)
Collector #: 325
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Basic Snow Land - Plains
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- NM
- EX
- VG
- G
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Abrade (2179 - You're Gonna Need a Bigger Boat - Foil)
Secret Lair
(R)
Collector #: 2179
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Monastery Swiftspear (216 - Non-Foil)
Secret Lair
(R)
Collector #: 216
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1/2 Creature - Human Monk
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| Haste, prowess | |
- NM
- EX
- VG
- G
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Ponder (245 - Foil)
Secret Lair
(R)
Collector #: 245
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
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- NM
- EX
- VG
- G
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Pontiff of Blight (0848 - Foil)
Secret Lair
(R)
Collector #: 0848
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2/7 Creature - Zombie Cleric
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Extort Other creatures you control have extort. |
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- NM
- EX
- VG
- G
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Acidic Slime (134 - Non-Foil)
Secret Lair
(R)
Collector #: 134
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2/2 Creature - Ooze
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Deathtouch When this creature enters, destroy target artifact, enchantment, or land. |
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- NM
- EX
- VG
- G
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Lightning Greaves (2465 - Foil)
Secret Lair
(R)
Collector #: 2465
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Plains // Battlefield Forge (670 - Unpeeled)
Secret Lair
(R)
Collector #: 670
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Basic Land - Plains
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Alternate Card (Under sticker) Battlefield Forge Land |
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- NM
- EX
- VG
- G
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Sun Titan (1550 - Foil)
Secret Lair
(M)
Collector #: 1550
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6/6 Creature - Giant
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Vigilance Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Lightning Bolt (1743 - Foil)
Secret Lair
(R)
Collector #: 1743
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Ruin Crab (7095 - Mirelurk Hatchling - Non-Foil)
Secret Lair
(R)
Collector #: 7095
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0/3 Creature - Crab
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| Landfall - Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Arena Rector (7130 - Foil)
Secret Lair
(M)
Collector #: 7130
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1/2 Creature - Human Cleric
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| When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Gemhide Sliver (648 - Foil)
Secret Lair
(R)
Collector #: 648
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1/1 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
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Azorius Signet (286 - Non-Foil)
Secret Lair
(R)
Collector #: 286
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Artifact
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- NM
- EX
- VG
- G
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Feather, the Redeemed (1602 - Miku, the Renowned - Non-Foil)
Secret Lair
(R)
Collector #: 1602
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3/4 Legendary Creature - Angel
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Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Forest (067 - Japanese - Foil)
Secret Lair
(R)
Collector #: 067
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Glen Elendra Archmage (2171 - Foil)
Secret Lair
(R)
Collector #: 2171
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2/2 Creature - Faerie Wizard
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Flying Persist |
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- NM
- EX
- VG
- G
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Sphere of Safety (280 - Foil)
Secret Lair
(R)
Collector #: 280
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Enchantment
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Creatures can't attack you or a planeswalker you control unless their controller pays |
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- NM
- EX
- VG
- G
2051 - 2075 of 4323 results