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Swamp (1470 - Non-Foil)
Secret Lair
(R)
Collector #: 1470
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Basic Land - Swamp
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Swamp (394 - Non-Foil)
Secret Lair
(R)
Collector #: 394
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Basic Land - Swamp
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Swamp (558 - Foil)
Secret Lair
(L)
Collector #: 558
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Basic Land - Swamp
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Swamp (559 - Foil)
Secret Lair
(L)
Collector #: 559
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Basic Land - Swamp
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Swamp (1401 - Foil)
Secret Lair
(R)
Collector #: 1401
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Basic Land - Swamp
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Swamp (1401 - Non-Foil)
Secret Lair
(R)
Collector #: 1401
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Basic Land - Swamp
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Swamp (1470 - Foil)
Secret Lair
(R)
Collector #: 1470
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Basic Land - Swamp
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Sword of the Animist (1642 - Foil)
Secret Lair
(R)
Collector #: 1642
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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Sword of the Animist (1642 - Non-Foil)
Secret Lair
(R)
Collector #: 1642
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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Swords to Plowshares (1627 - Foil)
Secret Lair
(R)
Collector #: 1627
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Instant
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Exile target creature. Its controller gains life equal to its power. | |
Swords to Plowshares (1627 - Non-Foil)
Secret Lair
(R)
Collector #: 1627
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Instant
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Exile target creature. Its controller gains life equal to its power. | |
Sylvan Ranger (0779 - Foil)
Secret Lair
(R)
Collector #: 0779
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1/1 Creature - Elf Scout Ranger
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When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
Syr Konrad, the Grim (1297 - Foil)
Secret Lair
(R)
Collector #: 1297
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5/4 Legendary Creature - Human Knight
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Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. |
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Terror (0750 - Foil)
Secret Lair
(R)
Collector #: 0750
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Instant
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Destroy target nonartifact, nonblack creature. It can't be regenerated. | |
Terror (0750 - Non-Foil)
Secret Lair
(R)
Collector #: 0750
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Instant
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Destroy target nonartifact, nonblack creature. It can't be regenerated. | |
The Celestial Toymaker (1582 - Foil)
Secret Lair
(R)
Collector #: 1582
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2/4 Legendary Creature - Rogue Artificer
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Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. |
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The Celestial Toymaker (1582 - Non-Foil)
Secret Lair
(R)
Collector #: 1582
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2/4 Legendary Creature - Rogue Artificer
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Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. |
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The Fifteenth Doctor (1584 - Foil)
Secret Lair
(R)
Collector #: 1584
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3/3 Legendary Creature - Time Lord Doctor
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When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you’re done activating mana abilities pays for .) |
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The Fifteenth Doctor (1584 - Non-Foil)
Secret Lair
(R)
Collector #: 1584
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3/3 Legendary Creature - Time Lord Doctor
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When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you’re done activating mana abilities pays for .) |
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The Fourteenth Doctor (1583 - Foil)
Secret Lair
(R)
Collector #: 1583
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3/4 Legendary Creature - Time Lord Doctor
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When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. |
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The Fourteenth Doctor (1583 - Non-Foil)
Secret Lair
(R)
Collector #: 1583
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3/4 Legendary Creature - Time Lord Doctor
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When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. |
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The Meep (1581 - Foil)
Secret Lair
(R)
Collector #: 1581
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0/4 Legendary Creature - Alien
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Ward - Pay 3 life. Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature’s mana value. |
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The Meep (1581 - Non-Foil)
Secret Lair
(R)
Collector #: 1581
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0/4 Legendary Creature - Alien
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Ward - Pay 3 life. Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature’s mana value. |
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The Scorpion God (0904 - Foil)
Secret Lair
(M)
Collector #: 0904
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6/5 Legendary Creature - God
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Whenever a creature with a -1/-1 counter on it dies, draw a card. : Put a -1/-1 counter on another creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. |
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Thought-Knot Seer (720 - Foil)
Secret Lair
(R)
Collector #: 720
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4/4 Creature - Eldrazi
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( represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. |
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