MTG / Secret Lair
2151 - 2175 of 4323 results
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Baleful Strix (2070 - Non-Foil)
Secret Lair
(R)
Collector #: 2070
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1/1 Artifact Creature - Bird
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Flying, deathtouch When this creature enters, draw a card. |
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- NM
- EX
- VG
- G
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Batterskull (1206 - Phyrexian - Foil)
Secret Lair
(M)
Collector #: 1206
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. Equip |
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- NM
- EX
- VG
- G
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Farseek (2698 - Foil)
Secret Lair
(R)
Collector #: 2698
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Sorcery
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| Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Temple of the False God (0020 - Non-Foil)
Secret Lair
(R)
Collector #: 0020
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Land
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- NM
- EX
- VG
- G
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Drana, the Last Bloodchief (1684 - Foil)
Secret Lair
(M)
Collector #: 1684
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4/4 Legendary Creature - Vampire Cleric
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Flying Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
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Aesi, Tyrant of Gyre Strait (1873 - Foil)
Secret Lair
(M)
Collector #: 1873
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5/5 Legendary Creature - Serpent
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You may play an additional land on each of your turns. Whenever a land you control enters, you may draw a card. |
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- NM
- EX
- VG
- G
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Force of Vigor (2304 - Foil)
Secret Lair
(R)
Collector #: 2304
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Instant
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If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments. |
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- NM
- EX
- VG
- G
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Frantic Search (228 - Foil)
Secret Lair
(R)
Collector #: 228
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Instant
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| Draw two cards, then discard two cards. Untap up to three lands. | |
- NM
- EX
- VG
- G
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Necrogen Mists (1405 - Foil)
Secret Lair
(R)
Collector #: 1405
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Enchantment
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| At the beginning of each player's upkeep, that player discards a card. | |
- NM
- EX
- VG
- G
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Seven Dwarves (0815 - Foil)
Secret Lair
(R)
Collector #: 0815
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Stasis (1103 - Non-Foil)
Secret Lair
(R)
Collector #: 1103
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Enchantment
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Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay |
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- NM
- EX
- VG
- G
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Tasigur, the Golden Fang (1396 - Ian, Convalescent Charmer - Foil)
Secret Lair
(R)
Collector #: 1396
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4/5 Legendary Creature - Human Shaman
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Delve |
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- NM
- EX
- VG
- G
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Cursed Mirror (2308 - Non-Foil)
Secret Lair
(R)
Collector #: 2308
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Artifact
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As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. |
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- NM
- EX
- VG
- G
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Darien, King of Kjeldor (7135 - Foil)
Secret Lair
(R)
Collector #: 7135
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3/3 Legendary Creature - Human Soldier
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| Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. | |
- NM
- EX
- VG
- G
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Griselbrand (1620 - Foil)
Secret Lair
(M)
Collector #: 1620
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7/7 Legendary Creature - Demon
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Flying, lifelink Pay 7 life: Draw seven cards> |
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- NM
- EX
- VG
- G
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Narset, Enlightened Master (053 - Foil)
Secret Lair
(M)
Collector #: 053
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3/2 Legendary Creature - Human Monk
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First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs. |
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- NM
- EX
- VG
- G
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Plains (254 - Non-Foil)
Secret Lair
(R)
Collector #: 254
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Shattergang Brothers (1315 - Foil)
Secret Lair
(M)
Collector #: 1315
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3/3 Legendary Creature - Goblin Artificer
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- NM
- EX
- VG
- G
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Sphere of Safety (588 - Foil)
Secret Lair
(R)
Collector #: 588
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Enchantment
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Creatures can't attack you or a planeswalker you control unless their controller pays |
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- NM
- EX
- VG
- G
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Steelshaper's Gift (1632 - Non-Foil)
Secret Lair
(R)
Collector #: 1632
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Sorcery
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| Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Swamp (256 - Non-Foil)
Secret Lair
(R)
Collector #: 256
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Wrath of God (441 - Shrinking Storm - Foil)
Secret Lair
(R)
Collector #: 441
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Rite of Passage (1739 - Foil)
Secret Lair
(R)
Collector #: 1739
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Enchantment
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| Whenever a creature you control is dealt damage, put a +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Force of Despair (0029 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0029
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Instant
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If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered the battlefield this turn. |
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- NM
- EX
- VG
- G
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Mountain (451 - Foil)
Secret Lair
(R)
Collector #: 451
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Basic Land - Mountain
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- NM
- EX
- VG
- G
2151 - 2175 of 4323 results