MTG / Secret Lair
2201 - 2225 of 4582 results
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Evolving Wilds (0824 - Foil)
Secret Lair
(R)
Collector #: 0824
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Land
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- NM
- EX
- VG
- G
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Dr. Eggman (2084 - Foil)
Secret Lair
(M)
Collector #: 2084
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3/6 Legendary Creature - Human Scientist
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Flying At the beginning of your end step, draw a card. Then each opponent faces a villainous choice - That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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Mind Flayer, the Shadow (340 - Foil)
Secret Lair
(M)
Collector #: 340
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9/9 Legendary Enchantment Creature - Horror
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Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Necrogen Mists (1405 - Foil)
Secret Lair
(R)
Collector #: 1405
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Enchantment
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| At the beginning of each player's upkeep, that player discards a card. | |
- NM
- EX
- VG
- G
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Snow-Covered Swamp (327 - Foil Etched)
Secret Lair
(R)
Collector #: 327
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Storm-Kiln Artist (2352 - Non-Foil)
Secret Lair
(R)
Collector #: 2352
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2/2 Creature - Dwarf Shaman
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This creature gets +1/+0 for each artifact you control. Magecraft - Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Swamp (1470 - Foil)
Secret Lair
(R)
Collector #: 1470
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Deadly Dispute (1985 - Non-Foil)
Secret Lair
(R)
Collector #: 1985
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
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- NM
- EX
- VG
- G
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Tormod, the Desecrator (0855 - Foil)
Secret Lair
(R)
Collector #: 0855
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4/2 Legendary Creature - Zombie Wizard
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Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Acidic Slime (134 - Non-Foil)
Secret Lair
(R)
Collector #: 134
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2/2 Creature - Ooze
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Deathtouch When this creature enters, destroy target artifact, enchantment, or land. |
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- NM
- EX
- VG
- G
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Food Coma (7111 - Non-Foil)
Secret Lair
(R)
Collector #: 7111
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Enchantment
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When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. Create a Food token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Kynaios and Tiro of Meletis (2806 - The Welcoming Committee - Non-Foil)
Secret Lair
(M)
Collector #: 2806
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2/8 Legendary Creature - Human Soldier
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| At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn’t draws a card. | |
- NM
- EX
- VG
- G
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Questing Beast (0017 - Foil)
Secret Lair
(M)
Collector #: 0017
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4/4 Legendary Creature - Beast
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Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. |
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- NM
- EX
- VG
- G
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Atreus, Impulsive Son (2212 - Non-Foil)
Secret Lair
(M)
Collector #: 2212
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2/4 Legendary Creature - God Archer
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Reach Partner - Father & son (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Shoot the Sheriff (0043 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0043
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Instant
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| Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) | |
- NM
- EX
- VG
- G
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Basilisk Collar (1920 - Non-Foil)
Secret Lair
(R)
Collector #: 1920
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Artifact - Equipment
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Equipped creature has deathtouch and lifelink. Equip |
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- NM
- EX
- VG
- G
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Brainstorm (7013 - Non-Foil)
Secret Lair
(R)
Collector #: 7013
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Junji, the Midnight Sky (0037 - Halo Foil)
Secret Lair
(M)
Collector #: 0037
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5/5 Legendary Creature - Dragon Spirit
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Flying, menace When Junji dies, choose one -
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- NM
- EX
- VG
- G
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Massacre Girl (1233 - Foil)
Secret Lair
(R)
Collector #: 1233
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4/4 Legendary Creature - Human Assassin
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Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. |
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- NM
- EX
- VG
- G
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Sonic Screwdriver (0803 - Foil)
Secret Lair
(R)
Collector #: 0803
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Artifact
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- NM
- EX
- VG
- G
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Adrix and Nev, Twincasters (1544 - Foil)
Secret Lair
(M)
Collector #: 1544
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2/2 Legendary Creature - Merfolk Wizard
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Ward If one or more tokens would be created under your control, twice that many of those tokens are created instead. |
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- NM
- EX
- VG
- G
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Rule of Law (2478 - Foil)
Secret Lair
(R)
Collector #: 2478
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Enchantment
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| Each player can't cast more than one spell each turn. | |
- NM
- EX
- VG
- G
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Victimize (2486 - Non-Foil)
Secret Lair
(R)
Collector #: 2486
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Sorcery
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| Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped. | |
- NM
- EX
- VG
- G
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Charix, the Raging Isle (1927 - Mr. Krabs, Penny Pincher - Foil)
Secret Lair
(R)
Collector #: 1927
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0/17 Legendary Creature - Leviathan Crab
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Spells your opponents cast that target Charix cost |
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- NM
- EX
- VG
- G
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Maelstrom Wanderer (1319 - Non-Foil)
Secret Lair
(M)
Collector #: 1319
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7/5 Legendary Creature - Elemental
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Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) |
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- NM
- EX
- VG
- G
2201 - 2225 of 4582 results