MTG / Secret Lair
2726 - 2750 of 4136 results
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Pride of the Perfect (7098 - Non-Foil)
Secret Lair
(R)
Collector #: 7098
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Enchantment
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| Elves you control get +2/+0. | |
- NM
- EX
- VG
- G
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Serum Visions (2323 - Non-Foil)
Secret Lair
(R)
Collector #: 2323
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Sorcery
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| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
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Metamorphose (2155 - Non-Foil)
Secret Lair
(U)
Collector #: 2155
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Instant
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| Put target permanent an opponent controls on top of its owner’s library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Michonne, Ruthless Survivor (146 - Foil)
Secret Lair
(M)
Collector #: 146
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3/3 Legendary Creature - Human Warrior
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When Michonne enters the battlefield, create two Walker tokens. As long as Michonne is equipped, she must be blocked if able. Whenever Michonne and at least two Zombies attack, she gains indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Aesi, Tyrant of Gyre Strait (1873 - Non-Foil)
Secret Lair
(M)
Collector #: 1873
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5/5 Legendary Creature - Serpent
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You may play an additional land on each of your turns. Whenever a land you control enters, you may draw a card. |
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- NM
- EX
- VG
- G
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Berserk (1003 - Foil)
Secret Lair
(M)
Collector #: 1003
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Instant
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Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. |
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- NM
- EX
- VG
- G
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Faeburrow Elder (1173 - Foil)
Secret Lair
(R)
Collector #: 1173
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0/0 Creature - Treefolk Druid
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Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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- NM
- EX
- VG
- G
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Grafdigger's Cage (324 - Non-Foil)
Secret Lair
(R)
Collector #: 324
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Artifact
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Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
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- NM
- EX
- VG
- G
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Primal Vigor (314 - Non-Foil)
Secret Lair
(R)
Collector #: 314
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Enchantment
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If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. |
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- NM
- EX
- VG
- G
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Snow-Covered Island (326 - Foil)
Secret Lair
(R)
Collector #: 326
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Basic Snow Land - Island
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- NM
- EX
- VG
- G
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Talisman of Curiosity (1061 - Non-Foil)
Secret Lair
(R)
Collector #: 1061
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Artifact
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- NM
- EX
- VG
- G
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Command Tower (1697 - Non-Foil)
Secret Lair
(R)
Collector #: 1697
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Land
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- NM
- EX
- VG
- G
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Jace Beleren (1454 - Foil)
Secret Lair
(M)
Collector #: 1454
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Legendary Planeswalker - Jace
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[+2]: Each player draws a card. [-1]: Target player draws a card. [-10]: Target player mills twenty cards. |3| |
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- NM
- EX
- VG
- G
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Snow-Covered Mountain (328 - Non-Foil)
Secret Lair
(R)
Collector #: 328
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Basic Snow Land - Mountain
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- NM
- EX
- VG
- G
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Vengevine (1078 - Foil)
Secret Lair
(M)
Collector #: 1078
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4/3 Creature - Elemental
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Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Explore (2312 - Non-Foil)
Secret Lair
(R)
Collector #: 2312
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Sorcery
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You may play an additional land this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Forest (363 - Foil)
Secret Lair
(R)
Collector #: 363
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Mountain (1133 - Non-Foil)
Secret Lair
(R)
Collector #: 1133
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Snow-Covered Swamp (003 - Foil)
Secret Lair
(R)
Collector #: 003
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Wanderwine Hub (1324 - Foil)
Secret Lair
(R)
Collector #: 1324
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Land
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As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Ajani Goldmane (1453 - Foil)
Secret Lair
(M)
Collector #: 1453
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Legendary Planeswalker - Ajani
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[+1]: You gain 2 life. [-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [-6]: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." |4| |
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- NM
- EX
- VG
- G
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Archmage's Charm (2490 - Non-Foil)
Secret Lair
(R)
Collector #: 2490
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Dustin, Gadget Genius (342 - Non-Foil)
Secret Lair
(R)
Collector #: 342
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2/3 Legendary Creature - Human
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Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Immerwolf (0809 - Non-Foil)
Secret Lair
(R)
Collector #: 0809
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2/2 Creature - Wolf
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform. |
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- NM
- EX
- VG
- G
2726 - 2750 of 4136 results