MTG / Secret Lair
2401 - 2425 of 4582 results
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Fabricate (7121 - Non-Foil)
Secret Lair
(R)
Collector #: 7121
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Mayhem Devil (1715 - Non-Foil)
Secret Lair
(R)
Collector #: 1715
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3/3 Creature - Devil
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| Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Plains (046 - Japanese - Foil Etched)
Secret Lair
(R)
Collector #: 046
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Snow-Covered Island (326 - Foil Etched)
Secret Lair
(R)
Collector #: 326
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Basic Snow Land - Island
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- NM
- EX
- VG
- G
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Bloodghast (2351 - Non-Foil)
Secret Lair
(R)
Collector #: 2351
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2/1 Creature - Vampire Spirit
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This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall - Whenever a land you control enters, you may return this card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Eternal Witness (1522 - Non-Foil)
Secret Lair
(R)
Collector #: 1522
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2/1 Creature - Human Shaman
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| When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Kelsien, the Plague (1558 - Altair, Brotherhood Mentor - Foil)
Secret Lair
(M)
Collector #: 1558
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2/2 Legendary Creature - Human Assassin
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Vigilance, haste Kelsien, the Plague gets +1/+1 for each experience counter you have. |
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- NM
- EX
- VG
- G
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Mountain (7128 - Pool Party Foil)
Secret Lair
(C)
Collector #: 7128
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Oppression (1424 - Non-Foil)
Secret Lair
(R)
Collector #: 1424
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Enchantment
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| Whenever a player casts a spell, that player discards a card. | |
- NM
- EX
- VG
- G
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Riverglide Pathway (020 - Foil)
Secret Lair
(R)
Collector #: 020
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Land
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Back Lavaglide Pathway Land |
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- NM
- EX
- VG
- G
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Talisman of Conviction (1060 - Non-Foil)
Secret Lair
(R)
Collector #: 1060
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Artifact
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- NM
- EX
- VG
- G
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Anguished Unmaking (1800 - Foil)
Secret Lair
(R)
Collector #: 1800
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Instant
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| Exile target nonland permanent. You lose 3 life. | |
- NM
- EX
- VG
- G
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Island (1479 - Non-Foil)
Secret Lair
(R)
Collector #: 1479
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Basic Land - Island
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- NM
- EX
- VG
- G
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Rite of Passage (1739 - Non-Foil)
Secret Lair
(R)
Collector #: 1739
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Enchantment
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| Whenever a creature you control is dealt damage, put a +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Rose Noble (1580 - Foil)
Secret Lair
(R)
Collector #: 1580
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2/3 Legendary Creature - Human
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Ward Whenever you cast a Doctor spell or creature spell with doctor’s companion, draw a card. Doctor’s companion (You can have two commanders if the other is the Doctor.) |
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- NM
- EX
- VG
- G
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Xanathar, Guild Kingpin (1785 - Foil)
Secret Lair
(M)
Collector #: 1785
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5/6 Legendary Creature - Beholder
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| At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. | |
- NM
- EX
- VG
- G
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Staff of the Storyteller (1863 - Yuna's Sending Staff - Foil)
Secret Lair
(R)
Collector #: 1863
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Artifact
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When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. |
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- NM
- EX
- VG
- G
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Voidslime (137 - Non-Foil)
Secret Lair
(R)
Collector #: 137
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Instant
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| Counter target spell, activated ability, or triggered ability. | |
- NM
- EX
- VG
- G
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Zethi, Arcane Blademaster
Secret Lair
(R)
Collector #: 017
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3/3 Legendary Creature - Human Soldier
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Multikicker When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. |
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- NM
- EX
- VG
- G
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Ice Storm (1745 - Non-Foil)
Secret Lair
(R)
Collector #: 1745
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Arclight Phoenix (2018 - Non-Foil)
Secret Lair
(M)
Collector #: 2018
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3/2 Creature - Phoenix
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Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Duty Beyond Death (2387 - Foil)
Secret Lair
(R)
Collector #: 2387
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.) |
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- NM
- EX
- VG
- G
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Amy Rose (2083 - Non-Foil)
Secret Lair
(M)
Collector #: 2083
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3/3 Legendary Creature - Hedgehog Warrior
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Haste Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power. |
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- NM
- EX
- VG
- G
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Miles "Tails" Prower (2085 - Foil)
Secret Lair
(M)
Collector #: 2085
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3/1 Legendary Creature - Fox Artificer
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Flash Flying Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it. |
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- NM
- EX
- VG
- G
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Bloodghast (2351 - Foil)
Secret Lair
(R)
Collector #: 2351
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2/1 Creature - Vampire Spirit
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This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall - Whenever a land you control enters, you may return this card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
2401 - 2425 of 4582 results