MTG / Secret Lair
2076 - 2100 of 4582 results
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Ohran Frostfang (237 - Non-Foil)
Secret Lair
(R)
Collector #: 237
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2/6 Snow Creature - Snake
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Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Stitcher's Supplier (1098 - Foil)
Secret Lair
(R)
Collector #: 1098
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1/1 Creature - Zombie
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| When Stitcher’s Supplier enters the battlefield or dies, mill three cards. | |
- NM
- EX
- VG
- G
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Swords to Plowshares (110 - Foil)
Secret Lair
(R)
Collector #: 110
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Instant
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| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
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Tovolar, Dire Overlord (1612 - NOT A WOLF - Non-Foil)
Secret Lair
(R)
Collector #: 1612
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. Nightbound 4/4 |
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- NM
- EX
- VG
- G
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Ulvenwald Tracker (1283 - Non-Foil)
Secret Lair
(R)
Collector #: 1283
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1/1 Creature - Human Shaman
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- NM
- EX
- VG
- G
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Xantcha, Sleeper Agent (1271 - Halo Foil)
Secret Lair
(R)
Collector #: 1271
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5/5 Legendary Creature - Phyrexian Minion
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Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. |
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- NM
- EX
- VG
- G
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Agent of Treachery (2005 - Non-Foil)
Secret Lair
(R)
Collector #: 2005
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2/3 Creature - Human Rogue
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When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
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- NM
- EX
- VG
- G
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Arcbound Ravager (056 - Foil)
Secret Lair
(R)
Collector #: 056
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0/0 Artifact Creature - Beast
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Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 |
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- NM
- EX
- VG
- G
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Chord of Calling (2376 - Foil)
Secret Lair
(R)
Collector #: 2376
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Grave Titan (223 - Foil)
Secret Lair
(M)
Collector #: 223
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6/6 Creature - Giant
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Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. |
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- NM
- EX
- VG
- G
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Island (2510 - Foil)
Secret Lair
(R)
Collector #: 2510
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Basic Land - Island
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- NM
- EX
- VG
- G
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Master of Cruelties (1565 - Foil)
Secret Lair
(M)
Collector #: 1565
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1/4 Creature - Demon
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First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat. |
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- NM
- EX
- VG
- G
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Mountain (257 - Foil)
Secret Lair
(R)
Collector #: 257
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Haunted One (2200 - Foil)
Secret Lair
(M)
Collector #: 2200
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Preordain (2301 - Foil)
Secret Lair
(R)
Collector #: 2301
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Sorcery
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| Scry 2, then draw a card. | |
- NM
- EX
- VG
- G
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Stitch in Time (382 - Foil)
Secret Lair
(R)
Collector #: 382
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Sorcery
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| Flip a coin. If you win the flip, take an extra turn after this one. | |
- NM
- EX
- VG
- G
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Swamp (1480 - Foil)
Secret Lair
(R)
Collector #: 1480
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Ponder (2670 - Hang In There - Foil)
Secret Lair
(R)
Collector #: 2670
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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- NM
- EX
- VG
- G
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Chart a Course (2150 - Non-Foil)
Secret Lair
(U)
Collector #: 2150
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Sorcery
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| Draw two cards. Then discard a card unless you attacked with a creature this turn. | |
- NM
- EX
- VG
- G
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Questing Druid (0038 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0038
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1/1 Creature - Human Druid
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Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. Seek the Beast Instant - Adventure Exile the top two cards of your library. Until your next end step, you may play those cards. |
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- NM
- EX
- VG
- G
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Academy Ruins (1506 - Kitezh, Sunken City - Foil)
Secret Lair
(R)
Collector #: 1506
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Legendary Land
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- NM
- EX
- VG
- G
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Ashiok, Dream Render (399 - Foil)
Secret Lair
(R)
Collector #: 399
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Legendary Planeswalker - Ashiok
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Spells and abilities your opponents control can’t cause their controller to search their library. [-1]: Target player mills four cards. Then exile each opponent’s graveyard. |5| |
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- NM
- EX
- VG
- G
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Command Beacon (1533 - Non-Foil)
Secret Lair
(R)
Collector #: 1533
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Land
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- NM
- EX
- VG
- G
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Dimir Signet (287 - Non-Foil)
Secret Lair
(R)
Collector #: 287
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Artifact
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- NM
- EX
- VG
- G
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Notion Thief (2482 - Foil)
Secret Lair
(R)
Collector #: 2482
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3/1 Creature - Human Rogue
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Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. |
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- NM
- EX
- VG
- G
2076 - 2100 of 4582 results