MTG / Secret Lair
1601 - 1625 of 4582 results
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Aesi, Tyrant of Gyre Strait (1873 - Non-Foil)
Secret Lair
(M)
Collector #: 1873
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5/5 Legendary Creature - Serpent
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You may play an additional land on each of your turns. Whenever a land you control enters, you may draw a card. |
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- NM
- EX
- VG
- G
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Heartless Hidetsugu (262 - Non-Foil)
Secret Lair
(R)
Collector #: 262
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4/3 Legendary Creature - Ogre Shaman
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- NM
- EX
- VG
- G
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Incarnation Technique (1776 - Escape Containment - Foil)
Secret Lair
(R)
Collector #: 1776
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Sorcery
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Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Monster Manual (1782 - Foil)
Secret Lair
(R)
Collector #: 1782
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Artifact - Book
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Zoological Study Sorcery - Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) |
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- NM
- EX
- VG
- G
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Reki, the History of Kamigawa (263 - Foil)
Secret Lair
(R)
Collector #: 263
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1/2 Legendary Creature - Human Shaman
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| Whenever you cast a legendary spell, draw a card. | |
- NM
- EX
- VG
- G
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Tuvasa the Sunlit (1328 - Foil)
Secret Lair
(M)
Collector #: 1328
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1/1 Legendary Creature - Merfolk Shaman
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Tusava the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. |
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- NM
- EX
- VG
- G
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Expedition Map (7053 - Non-Foil)
Secret Lair
(R)
Collector #: 7053
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Artifact
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- NM
- EX
- VG
- G
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Mayhem Devil (0028 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0028
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3/3 Creature - Devil
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| Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Beloved Princess (0804 - Non-Foil)
Secret Lair
(R)
Collector #: 0804
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1/1 Creature - Human Noble
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Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. |
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- NM
- EX
- VG
- G
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Faerie Rogue Token (014 - B)
Secret Lair
(S)
Collector #: 014
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1/1 Token Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
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Sol Ring (2807 - Non-Foil)
Secret Lair
(R)
Collector #: 2807
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Artifact
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- NM
- EX
- VG
- G
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Strefan, Maurer Progenitor (2501 - The Devil Strahd - Non-Foil)
Secret Lair
(M)
Collector #: 2501
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3/2 Legendary Creature - Vampire Noble
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Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever The Devil Strahd attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Emrakul, the Promised End (1160 - Non-Foil)
Secret Lair
(M)
Collector #: 1160
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13/13 Legendary Creature - Eldrazi
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Emrakul, the Promised End costs When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants. |
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- NM
- EX
- VG
- G
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Hullbreaker Horror (2336 - Confetti Foil)
Secret Lair
(R)
Collector #: 2336
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7/8 Creature - Kraken Horror
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Flash This spell can't be countered. Whenever you cast a spell, choose up to one -
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- NM
- EX
- VG
- G
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Sakashima the Impostor (1232 - Non-Foil)
Secret Lair
(R)
Collector #: 1232
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3/1 Legendary Creature - Human Rogue
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You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it’s legendary in addition to its other types, and it has “ |
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- NM
- EX
- VG
- G
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Bow of Nylea (1504 - The Grim Whisper - Foil)
Secret Lair
(R)
Collector #: 1504
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Legendary Enchantment Artifact
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Attacking creatures you control have deathtouch.
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- NM
- EX
- VG
- G
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Counterspell (331 - Non-Foil)
Secret Lair
(R)
Collector #: 331
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Dark Ritual (2665 - Non-Foil)
Secret Lair
(R)
Collector #: 2665
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Instant
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Add |
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- NM
- EX
- VG
- G
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Escape to the Wilds (1916 - Non-Foil)
Secret Lair
(R)
Collector #: 1916
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Sorcery
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Exile the top five cards of your library. You may play cards exile this way until the end of your next turn. You may play an additional land this turn. |
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- NM
- EX
- VG
- G
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Frantic Search (1996 - Foil)
Secret Lair
(R)
Collector #: 1996
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Instant
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| Draw two cards, then discard two cards. Untap up to three lands. | |
- NM
- EX
- VG
- G
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Jinnie Fay, Jetmir's Second (1510 - Foil)
Secret Lair
(R)
Collector #: 1510
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3/3 Legendary Creature - Elf Druid
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| If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. | |
- NM
- EX
- VG
- G
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Liberator, Urza's Battlethopter (2286 - Foil)
Secret Lair
(R)
Collector #: 2286
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1/2 Legendary Artifact Creature - Thopter
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Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator. |
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- NM
- EX
- VG
- G
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Mountain (1650 - Foil)
Secret Lair
(R)
Collector #: 1650
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Grave Titan (223 - Non-Foil)
Secret Lair
(M)
Collector #: 223
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6/6 Creature - Giant
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Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. |
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- NM
- EX
- VG
- G
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Mountain (1133 - Non-Foil)
Secret Lair
(R)
Collector #: 1133
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Basic Land - Mountain
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- NM
- EX
- VG
- G
1601 - 1625 of 4582 results