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Muxus, Goblin Grandee (1314 - Foil)
Secret Lair
(R)
Collector #: 1314
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4/4 Legendary Creature - Goblin Noble
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When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control. |
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All is Dust (268 - Foil)
Secret Lair
(R)
Collector #: 268
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Tribal Sorcery - Eldrazi
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Each player sacrifices all permanents they control that are one or more colors. | |
Ancient Grudge (098 - Non-Foil)
Secret Lair
(R)
Collector #: 098
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Instant
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Destroy target artifact. Flashback |
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Defense of the Heart (1039 - Non-Foil - Perfect Defense)
Secret Lair
(R)
Collector #: 1039
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Enchantment
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At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. | |
Giver of Runes (1463 - Non-Foil)
Secret Lair
(R)
Collector #: 1463
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1/2 Creature - Kor Cleric
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: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. | |
Mycoloth (1136 - Non-Foil)
Secret Lair
(R)
Collector #: 1136
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4/4 Creature - Fungus
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Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. |
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Primeval Titan (221 - Foil)
Secret Lair
(M)
Collector #: 221
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. |
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Garruk Wildspeaker (1457 - Foil)
Secret Lair
(M)
Collector #: 1457
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Legendary Planeswalker - Garruk
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[+1]: Untap two target lands. [-1]: Create a 3/3 green Beast creature token. [-4]: Creatures you control get +3/+3 and gain trample until end of turn. |3| |
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Ilharg, the Raze-Boar (318 - Non-Foil)
Secret Lair
(M)
Collector #: 318
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6/6 Legendary Creature - Boar God
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Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. |
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Planar Bridge (447 - Foil - The Cube)
Secret Lair
(M)
Collector #: 447
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Legendary Artifact
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, : Search your library for a permanent card, put it onto the battlefield, then shuffle. | |
Snow-Covered Swamp (003 - Foil)
Secret Lair
(R)
Collector #: 003
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Basic Snow Land - Swamp
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Wrath of God (441 - Foil - Shrinking Storm)
Secret Lair
(R)
Collector #: 441
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Sorcery
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Destroy all creatures. They can't be regenerated. | |
Danitha Capashen, Paragon (1031 - Foil - Neave Blacktalon)
Secret Lair
(R)
Collector #: 1031
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2/2 Legendary Creature - Human Knight
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First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast. |
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Eleven, the Mage (343 - Foil)
Secret Lair
(R)
Collector #: 343
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3/5 Legendary Creature - Human Wizard
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Your maximum hand size is eleven. Whenever Eleven, the Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Friends forever (You can have two commanders if both have friends forever.) |
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Island (392 - Foil)
Secret Lair
(R)
Collector #: 392
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Basic Land - Island
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Island (416 - Non-Foil)
Secret Lair
(R)
Collector #: 416
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Basic Land - Island
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Jinnie Fay, Jetmir's Second (1510 - Foil)
Secret Lair
(R)
Collector #: 1510
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3/3 Legendary Creature - Elf Druid
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If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. | |
Balance (173 - Foil)
Secret Lair
(M)
Collector #: 173
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Sorcery
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Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
Path to Exile (477 - Non-Foil)
Secret Lair
(R)
Collector #: 477
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Instant
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. | |
Greater Good (1087 - Non-Foil)
Secret Lair
(R)
Collector #: 1087
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Enchantment
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Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. | |
Bottomless Pit (1404 - Non-Foil)
Secret Lair
(R)
Collector #: 1404
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Enchantment
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At the beginning of each player's upkeep, that player discards a card at random. | |
Scourge of Valkas (1490 - Non-Foil)
Secret Lair
(M)
Collector #: 1490
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4/4 Creature - Dragon
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Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. : Scourge of Valkas gets +1/+0 until end of turn. |
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Terminate (1427 - Non-Foil)
Secret Lair
(R)
Collector #: 1427
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Instant
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Destroy target creature. It can’t be regenerated. | |
Mountain (1365 - Foil)
Secret Lair
(R)
Collector #: 1365
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Basic Land - Mountain
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Desolate Lighthouse (352 - Non-Foil)
Secret Lair
(R)
Collector #: 352
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Land
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: Add . , : Draw a card, then discard a card. |
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