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Enkira, Hostile Scavenger
Secret Lair
(M)
Collector #: 0020
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3/3 Legendary Creature - Human Warrior
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When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enrika gains indestructible until end of turn. |
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Ral, Storm Conduit (523 - Foil)
Secret Lair
(R)
Collector #: 523
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Legendary Planeswalker - Ral
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Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. [+2]: Scry 1. [-2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. |4| |
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Aisha of Sparks and Smoke
Secret Lair
(R)
Collector #: 012
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4/2 Legendary Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Aisha of Sparks and Smoke gains first strike until end of turn. Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. |
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Hansk, Slayer Zealot
Secret Lair
(M)
Collector #: 0022
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4/4 Legendary Creature - Human Archer
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At the beginning of your upkeep, target opponent creates three Walker tokens. : Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card. |
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Genesis (2002 - Non-Foil)
Secret Lair
(R)
Collector #: 2002
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4/4 Creature - Incarnation
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At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand. | |
Last Chance (405 - Foil)
Secret Lair
(R)
Collector #: 405
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Platinum Angel (496 - Foil)
Secret Lair
(R)
Collector #: 496
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4/4 Artifact Creature - Angel
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Flying You can't lose the game and your opponents can't win the game. |
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Sunpetal Grove (460 - Non-Foil)
Secret Lair
(R)
Collector #: 460
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Land
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or . |
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Psionic Sliver (621 - Foil)
Secret Lair
(R)
Collector #: 621
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2/2 Creature - Sliver
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All Sliver creatures have ": This creature deals 2 damage to any target and 3 damage to itself." | |
Blasphemous Act (322 - Foil)
Secret Lair
(R)
Collector #: 322
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Sorcery
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This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature. |
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Pathbreaker Ibex (307 - Foil Etched)
Secret Lair
(R)
Collector #: 307
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3/3 Creature - Goat
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Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. | |
Explore (114 - Non-Foil)
Secret Lair
(R)
Collector #: 114
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Sorcery
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You may play an additional land this turn. Draw a card. |
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Forest (476 - Foil)
Secret Lair
(R)
Collector #: 476
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Basic Land - Forest
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Risen Reef (1257 - Foil)
Secret Lair
(R)
Collector #: 1257
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1/1 Creature - Elemental
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Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. | |
Alchemist's Refuge (358 - Foil)
Secret Lair
(R)
Collector #: 358
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Land
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: Add . , : You may cast spells this turn as though they had flash. |
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Compost (1047 - Non-Foil)
Secret Lair
(R)
Collector #: 1047
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Enchantment
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Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. | |
Cragcrown Pathway (016 - Foil)
Secret Lair
(R)
Collector #: 016
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Land
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: Add . Back Timbercrown Pathway Land : Add . |
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Goblin Rabblemaster (215 - Non-Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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Needleverge Pathway (019 - Foil)
Secret Lair
(R)
Collector #: 019
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Land
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: Add . Back Pillarverge Pathway Land : Add . |
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Slimefoot, the Stowaway (1138 - Foil)
Secret Lair
(R)
Collector #: 1138
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2/3 Legendary Creature - Fungus
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Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token. |
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Wood Elves (1101 - Foil)
Secret Lair
(R)
Collector #: 1101
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1/1 Creature - Elf Scout
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
Mountain (567 - Foil)
Secret Lair
(L)
Collector #: 567
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Basic Land - Mountain
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Mother of Runes (297 - Foil)
Secret Lair
(R)
Collector #: 297
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1/1 Creature - Human Cleric
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: Target creature you control gains protection from the color of your choice until end of turn. | |
Noxious Revival (1416 - Foil)
Secret Lair
(R)
Collector #: 1416
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Instant
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( can be paid with either or 2 life.) Put target card from a graveyard on top of its owner's library. |
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Anger of the Gods (113 - Non-Foil)
Secret Lair
(R)
Collector #: 113
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Sorcery
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Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. | |