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Squirrel Mob (197 - Foil)
Secret Lair
(R)
Collector #: 197
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2/2 Creature - Squirrel
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Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. | |
Toshiro Umezawa (261 - Foil)
Secret Lair
(R)
Collector #: 261
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2/2 Legendary Creature - Human Samurai
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Bushido 1 Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. |
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Angrath, the Flame-Chained (398 - Foil)
Secret Lair
(M)
Collector #: 398
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Legendary Planeswalker - Angrath
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[+1]: Each opponent discards a card and loses 2 life. [-3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. [-8]: Each opponent loses life equal to the number of cards in their graveyard. |
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Bloodbraid Elf (2009 - Foil)
Secret Lair
(R)
Collector #: 2009
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3/2 Creature - Elf Berserker
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Haste Cascade |
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Glistener Elf (1205 - Foil)
Secret Lair
(R)
Collector #: 1205
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1/1 Creature - Phyrexian Elf Warrior
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Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | |
Howling Mine (177 - Non-Foil)
Secret Lair
(R)
Collector #: 177
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Artifact
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At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. | |
Island (466 - Foil)
Secret Lair
(R)
Collector #: 466
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Basic Land - Island
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Swamp (104 - Foil)
Secret Lair
(R)
Collector #: 104
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Basic Land - Swamp
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Telekinetic Sliver (627 - Foil)
Secret Lair
(R)
Collector #: 627
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2/2 Creature - Sliver
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All Slivers have ": Tap target permanent." | |
Dhalsim, Pliable Pacifist (433 - Foil)
Secret Lair
(R)
Collector #: 433
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1/3 Legendary Creature - Human Monk
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Reach Teleport - Dhalsim, Pliable Pacifist has hexproof unless he's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. Fierce Punch - When one or more creatures you control deal combat damage to a player, draw a card. |
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Admiral Beckett Brass (1410 - Non-Foil)
Secret Lair
(M)
Collector #: 1410
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3/3 Legendary Creature - Human Pirate
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Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
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Frantic Search (228 - Foil)
Secret Lair
(R)
Collector #: 228
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Instant
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Draw two cards, then discard two cards. Untap up to three lands. | |
Knight Exemplar (1044 - Foil)
Secret Lair
(R)
Collector #: 1044
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2/2 Creature - Human Knight
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First strike Other Knight creatures you control get +1/+1 and have indestructible. |
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Matter Reshaper (1048 - Foil)
Secret Lair
(R)
Collector #: 1048
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3/2 Creature - Eldrazi
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When Matter Reshaper dies, reveal the top card of your library. You may put the card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand. | |
Island (552 - Foil)
Secret Lair
(L)
Collector #: 552
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Basic Land - Island
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Mountain (1091 - Non-Foil)
Secret Lair
(R)
Collector #: 1091
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Basic Land - Mountain
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Rest in Peace (096 - Non-Foil)
Secret Lair
(R)
Collector #: 096
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Enchantment
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When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
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Mountain (107 - Foil)
Secret Lair
(R)
Collector #: 107
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Basic Land - Mountain
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Vizier of the Menagerie (1100 - Foil)
Secret Lair
(M)
Collector #: 1100
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3/4 Creature - Naga Cleric
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You may look at the top card of your library any time. You may cast the top card of your library if it’s a creature card. You may spend mana as though it were mana of any type to cast creature spells. |
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Wurm Token (1306 - Foil)
Secret Lair
(S)
Collector #: 1306
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5/5 Token Creature - Wurm
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Trample | |
Nightscape Familiar (1546 - Non-Foil)
Secret Lair
(R)
Collector #: 1546
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1/1 Creature - Zombie
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Blue spells and red spells you cast less to cast. : Regenerate Nightscape Familiar. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
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Command Tower (0792 - Non-Foil - Croft Manor)
Secret Lair
(R)
Collector #: 0792
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Land
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: Add one mana of any color in your commander's color identity. | |
Mishra's Factory (1994 - Non-Foil)
Secret Lair
(R)
Collector #: 1994
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Land
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: Add . : Mishra’s Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It’s still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn. |
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Island (449 - Non-Foil)
Secret Lair
(R)
Collector #: 449
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Basic Land - Island
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Mulldrifter (373 - Non-Foil)
Secret Lair
(R)
Collector #: 373
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2/2 Creature - Elemental
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Flying When Mulldrifter enters the battlefield, draw two cards. Evoke |
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