MTG / Secret Lair
1051 - 1075 of 4323 results
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Orcish Lumberjack (2025 - Foil)
Secret Lair
(R)
Collector #: 2025
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1/1 Creature - Orc
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- NM
- EX
- VG
- G
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Zada, Hedron Grinder (2406 - Foil)
Secret Lair
(R)
Collector #: 2406
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3/3 Legendary Creature - Goblin Ally
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| Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. | |
- NM
- EX
- VG
- G
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Pirated Copy (2363 - Slash, Evil Turtle from Dimension X - Foil)
Secret Lair
(M)
Collector #: 2363
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0/0 Creature - Shapeshifter Pirate
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| You may have this creature enter as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card." | |
- NM
- EX
- VG
- G
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Skrelv, Defector Mite (1926 - Plankton, Tiny Tyrant - Foil)
Secret Lair
(R)
Collector #: 1926
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1/1 Legendary Artifact Creature - Phyrexian Mite
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Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Skrelv can't block. |
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- NM
- EX
- VG
- G
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Tendershoot Dryad (1902 - Foil)
Secret Lair
(R)
Collector #: 1902
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2/2 Creature - Dryad
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. |
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- NM
- EX
- VG
- G
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Force of Despair (1936 - Non-Foil)
Secret Lair
(R)
Collector #: 1936
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Instant
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If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn. |
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- NM
- EX
- VG
- G
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Brago, King Eternal (1601 - Miku, Queen Electric - Foil)
Secret Lair
(R)
Collector #: 1601
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2/4 Legendary Creature - Spirit Noble
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Flying Whenever Miku, Queen Electric deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. |
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- NM
- EX
- VG
- G
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Prosper, Tome-Bound (2496 - Non-Foil)
Secret Lair
(M)
Collector #: 2496
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1/4 Legendary Creature - Tiefling Warlock
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Deathtouch Mystic Arcanum - At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon - Whenever you play a card from exile, create a Treasure token. |
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- NM
- EX
- VG
- G
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Reverent Mantra (2686 - Non-Foil)
Secret Lair
(R)
Collector #: 2686
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Instant
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You may exile a white card from your hand rather than pay this spell's mana cost. Choose a color. All creatures gain protection from the chosen color until end of turn. |
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- NM
- EX
- VG
- G
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Tortured Existence (2507 - Non-Foil)
Secret Lair
(R)
Collector #: 2507
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Enchantment
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- NM
- EX
- VG
- G
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Ghostly Flicker (2229 - Foil)
Secret Lair
(R)
Collector #: 2229
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Instant
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| Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. | |
- NM
- EX
- VG
- G
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Lightning Greaves (Deadpool - Pool Party Foil)
Secret Lair
(U)
Collector #: 0009
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Rogue's Passage (2652 - Foil)
Secret Lair
(R)
Collector #: 2652
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Land
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- NM
- EX
- VG
- G
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Chord of Calling (1595 - Non-Foil)
Secret Lair
(R)
Collector #: 1595
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Font of Mythos (2075 - Foil)
Secret Lair
(R)
Collector #: 2075
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Artifact
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| At the beginning of each player’s draw step, that player draws two additional cards. | |
- NM
- EX
- VG
- G
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Island (2144 - Foil)
Secret Lair
(R)
Collector #: 2144
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Basic Land - Island
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- NM
- EX
- VG
- G
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Command Tower (7030 - Master Emerald Shrine - Foil)
Secret Lair
(R)
Collector #: 7030
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Land
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- NM
- EX
- VG
- G
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Black Panther, Wakandan King (1747 - Non-Foil)
Secret Lair
(M)
Collector #: 1747
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2/2 Legendary Creature - Human Noble Hero
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First strike Survey the Realm - Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control. Mine Vibranium - |
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- NM
- EX
- VG
- G
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Dark Deal (0873 - Foil)
Secret Lair
(R)
Collector #: 0873
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Sorcery
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| Each player discards all the cards in their hand, then draws that many cards minus one. | |
- NM
- EX
- VG
- G
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Dauthi Voidwalker (1760 - Non-Foil)
Secret Lair
(R)
Collector #: 1760
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3/2 Creature - Dauthi Rogue
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Shadow If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. |
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- NM
- EX
- VG
- G
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Fire Covenant (271 - Foil)
Secret Lair
(R)
Collector #: 271
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Instant
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As an additional cost to cast Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures. |
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- NM
- EX
- VG
- G
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Collective Voyage (1009 - Foil)
Secret Lair
(R)
Collector #: 1009
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Sorcery
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| Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library. | |
- NM
- EX
- VG
- G
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Reckless Endeavor (2177 - Foil)
Secret Lair
(R)
Collector #: 2177
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Sorcery
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| Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result. | |
- NM
- EX
- VG
- G
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Night's Whisper (1937 - Foil)
Secret Lair
(R)
Collector #: 1937
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Sorcery
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| You draw two cards and you lose 2 life. | |
- NM
- EX
- VG
- G
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Phyrexian Unlife (1213 - Step-and-compleat Foil)
Secret Lair
(R)
Collector #: 1213
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Enchantment
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You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) |
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- NM
- EX
- VG
- G
1051 - 1075 of 4323 results