MTG / Secret Lair
651 - 675 of 4582 results
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Forest (1134 - Foil)
Secret Lair
(R)
Collector #: 1134
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Pyretic Ritual (1064 - Non-Foil)
Secret Lair
(R)
Collector #: 1064
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Instant
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Add |
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- NM
- EX
- VG
- G
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Vault of the Archangel (350 - Non-Foil)
Secret Lair
(R)
Collector #: 350
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Land
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- NM
- EX
- VG
- G
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Birds of Paradise (092 - Non-Foil)
Secret Lair
(R)
Collector #: 092
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0/1 Creature - Bird
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Flying |
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- NM
- EX
- VG
- G
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Slip Out the Back (7115 - Foil)
Secret Lair
(R)
Collector #: 7115
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Instant
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| Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) | |
- NM
- EX
- VG
- G
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Teferi, Time Raveler (526 - Foil)
Secret Lair
(R)
Collector #: 526
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Legendary Planeswalker - Teferi
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Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [-3]: Return up to one target artifact, creature, or enchantment to its owner’s hand. Draw a card. |4| |
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- NM
- EX
- VG
- G
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Ellie, Brick Master (2197 - Non-Foil)
Secret Lair
(M)
Collector #: 2197
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2/1 Legendary Creature - Human Survivor
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Distract the Horde - Whenever a player attacks one of your opponents, that attacking player creates a 1/1 black Fungus Zombie creature token named Cordyceps Infected that's attacking that opponent. Partner - Survivors (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Carrion Feeder (1114 - Non-Foil)
Secret Lair
(R)
Collector #: 1114
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1/1 Creature - Zombie
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Carrion Feeder can’t block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. |
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- NM
- EX
- VG
- G
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Concordant Crossroads (467 - Foil)
Secret Lair
(R)
Collector #: 467
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World Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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Thoughtseize (1117 - Foil Etched)
Secret Lair
(R)
Collector #: 1117
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Sorcery
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| Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. | |
- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries (1576 - Non-Foil)
Secret Lair
(R)
Collector #: 1576
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
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Mosswort Bridge (440 - Japanese - Foil)
Secret Lair
(R)
Collector #: 440
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Gray Merchant of Asphodel (0007 - Foil)
Secret Lair
(R)
Collector #: 0007
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2/4 Creature - Zombie
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When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each |
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- NM
- EX
- VG
- G
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Arcane Signet (2538 - Foil)
Secret Lair
(R)
Collector #: 2538
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Artifact
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- NM
- EX
- VG
- G
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Sword of Forge and Frontier (2817 - Galaxy Sword - Foil)
Secret Lair
(R)
Collector #: 2817
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip |
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- NM
- EX
- VG
- G
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Lightning Greaves (2099 - Power Sneakers - Foil)
Secret Lair
(R)
Collector #: 2099
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Mountain (2418 - Foil)
Secret Lair
(R)
Collector #: 2418
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Vandalblast (1757 - Non-Foil)
Secret Lair
(R)
Collector #: 1757
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Sorcery
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Destroy target artifact you don't control. Overload |
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- NM
- EX
- VG
- G
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Passionate Archaeologist (2220 - Foil)
Secret Lair
(M)
Collector #: 2220
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent." | |
- NM
- EX
- VG
- G
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Bountiful Promenade (2440 - Foil)
Secret Lair
(R)
Collector #: 2440
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Land
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This land enters tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Halo Fountain (2431 - Cascade of Song - Foil)
Secret Lair
(M)
Collector #: 2431
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Artifact
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- NM
- EX
- VG
- G
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Rise of the Dark Realms (233 - Non-Foil)
Secret Lair
(M)
Collector #: 233
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Sorcery
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| Put all creature cards from all graveyards onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Swarmyard (199 - Foil)
Secret Lair
(R)
Collector #: 199
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Land
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- NM
- EX
- VG
- G
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Auntie's Hovel (1321 - Foil)
Secret Lair
(R)
Collector #: 1321
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Land
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As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Lim-Dul's Vault (1996 - Non-Foil)
Secret Lair
(R)
Collector #: 1996
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Instant
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| Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. | |
- NM
- EX
- VG
- G
651 - 675 of 4582 results