MTG / Secret Lair
376 - 400 of 4582 results
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Go-Shintai of Life's Origin (1825 - Foil)
Secret Lair
(M)
Collector #: 1825
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3/4 Legendary Enchantment Creature - Shrine
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Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token. |
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- NM
- EX
- VG
- G
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Plaguecrafter (1116 - Foil Etched)
Secret Lair
(R)
Collector #: 1116
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3/2 Creature - Human Shaman
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| When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can’t discards a card. | |
- NM
- EX
- VG
- G
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Sheoldred, Whispering One (211 - Phyrexian - Non-Foil)
Secret Lair
(M)
Collector #: 211
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6/6 Legendary Creature - Phyrexian Praetor
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Swampwalk At the beginning of your upkeep, return target creature from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Counterspell (7010 - Foil)
Secret Lair
(R)
Collector #: 7010
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Mystic Sanctuary (2143 - Foil)
Secret Lair
(R)
Collector #: 2143
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Land - Island
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This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library. |
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- NM
- EX
- VG
- G
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Grand Arbiter Augustin IV (1483 - Vault Boy, Cap Collector - Non-Foil)
Secret Lair
(R)
Collector #: 1483
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2/3 Legendary Creature - Human Advisor
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White spells you cast cost Blue spells you cast cost Spells your opponents cast cost |
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- NM
- EX
- VG
- G
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Bojuka Bog (1532 - Foil)
Secret Lair
(R)
Collector #: 1532
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Land
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Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. |
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- NM
- EX
- VG
- G
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Mindcrank (2186 - Foil)
Secret Lair
(R)
Collector #: 2186
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Artifact
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| Whenever an opponent loses life, that player mills that many cards. | |
- NM
- EX
- VG
- G
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Passionate Archaeologist (2220 - Non-Foil)
Secret Lair
(M)
Collector #: 2220
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent." | |
- NM
- EX
- VG
- G
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Skullclamp (1112 - Foil)
Secret Lair
(R)
Collector #: 1112
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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Tragic Slip (7043 - Foil)
Secret Lair
(R)
Collector #: 7043
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Instant
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Target creature gets -1/-1 until end of turn. Morbid - That creature gets -13/-13 until end of turn instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Dryad of the Ilysian Grove (191 - Foil)
Secret Lair
(R)
Collector #: 191
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2/4 Enchantment Creature - Nymph Dryad
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You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types. |
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- NM
- EX
- VG
- G
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Phyrexian Metamorph (1110 - Foil)
Secret Lair
(R)
Collector #: 1110
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0/0 Artifact Creature - Phyrexian Shapeshifter
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| You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it’s an artifact in addition to its other types. | |
- NM
- EX
- VG
- G
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Crucible of Worlds (2110 - Non-Foil)
Secret Lair
(M)
Collector #: 2110
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Artifact
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| You may play lands from your graveyard. | |
- NM
- EX
- VG
- G
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Descendants' Path (1183 - Foil)
Secret Lair
(R)
Collector #: 1183
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Enchantment
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| At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. | |
- NM
- EX
- VG
- G
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Exotic Orchard (1231 - Foil)
Secret Lair
(R)
Collector #: 1231
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Land
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- NM
- EX
- VG
- G
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Ramses, Assassin Lord (1560 - Basim, Master Assassin - Non-Foil)
Secret Lair
(R)
Collector #: 1560
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4/4 Legendary Creature - Human Assassin
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Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. |
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- NM
- EX
- VG
- G
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Arcane Signet (0820 - Non-Foil)
Secret Lair
(R)
Collector #: 0820
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Artifact
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- NM
- EX
- VG
- G
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Sigarda's Aid (1727 - Captain America's Aid - Non-Foil)
Secret Lair
(R)
Collector #: 1727
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Enchantment
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You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control. |
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- NM
- EX
- VG
- G
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Sword of the Animist (1642 - Non-Foil)
Secret Lair
(R)
Collector #: 1642
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip |
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- NM
- EX
- VG
- G
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Sol Ring (2560 - Foil)
Secret Lair
(R)
Collector #: 2560
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Artifact
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- NM
- EX
- VG
- G
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Mirkwood Bats (2565 - Foil)
Secret Lair
(R)
Collector #: 2565
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2/3 Creature - Bat
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Flying Whenever you create or sacrifice a token, each opponent loses 1 life. |
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- NM
- EX
- VG
- G
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Plains (063 - Japanese - Foil)
Secret Lair
(R)
Collector #: 063
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Zurgo Helmsmasher (1028 - Ghazghkull, Prophet of the Waaagh! - Non-Foil)
Secret Lair
(M)
Collector #: 1028
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7/2 Legendary Creature - Orc Warrior
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Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. |
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- NM
- EX
- VG
- G
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Consider (1524 - Foil)
Secret Lair
(R)
Collector #: 1524
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Instant
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Surveil 1. Draw a card. |
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- NM
- EX
- VG
- G
376 - 400 of 4582 results