MTG / Secret Lair
701 - 725 of 4136 results
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Master of Ceremonies (2379 - Non-Foil)
Secret Lair
(R)
Collector #: 2379
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3/4 Creature - Rhino Druid
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| At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card. | |
- NM
- EX
- VG
- G
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Steam Vents (129 - Non-Foil)
Secret Lair
(R)
Collector #: 129
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Land - Island Mountain
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( As Steam Vents enters, you may pay 2 life. If you don’t, it enters tapped. |
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- NM
- EX
- VG
- G
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Taurean Mauler (1899 - Foil)
Secret Lair
(R)
Collector #: 1899
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Hive Mind (0822 - Foil)
Secret Lair
(R)
Collector #: 0822
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Enchantment
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| Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy. | |
- NM
- EX
- VG
- G
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Rin and Seri, Inseparable (1230 - Non-Foil)
Secret Lair
(M)
Collector #: 1230
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4/4 Legendary Creature - Dog Cat
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Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. |
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- NM
- EX
- VG
- G
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Sakashima the Impostor (1232 - Non-Foil)
Secret Lair
(R)
Collector #: 1232
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3/1 Legendary Creature - Human Rogue
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You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it’s legendary in addition to its other types, and it has “ |
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- NM
- EX
- VG
- G
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Consecrated Sphinx (1657 - Foil)
Secret Lair
(M)
Collector #: 1657
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4/6 Creature - Sphinx
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Flying
Whenever an opponent draws a card, you may draw two cards. |
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- NM
- EX
- VG
- G
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Emeria, the Sky Ruin (1291 - Non-Foil)
Secret Lair
(R)
Collector #: 1291
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Helpful Hunter (0895 - Foil)
Secret Lair
(R)
Collector #: 0895
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1/1 Creature - Cat
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| When this creature enters, draw a card. | |
- NM
- EX
- VG
- G
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Master of the Feast (7106 - Foil)
Secret Lair
(R)
Collector #: 7106
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5/5 Enchantment Creature - Demon
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Flying At the beginning of your upkeep, each opponent draws a card. |
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- NM
- EX
- VG
- G
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The Gitrog Monster (1051 - Foil)
Secret Lair
(M)
Collector #: 1051
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6/6 Legendary Creature - Frog Horror
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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- NM
- EX
- VG
- G
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Birthing Pod (2011 - Non-Foil)
Secret Lair
(R)
Collector #: 2011
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Artifact
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- NM
- EX
- VG
- G
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Liliana of the Dark Realms (1593 - Luka, the Traveling Sound - Foil)
Secret Lair
(M)
Collector #: 1593
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Legendary Planeswalker - Liliana
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[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [-3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [-6]: You get an emblem with "Swamps you control have ' |3| |
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- NM
- EX
- VG
- G
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Mindcrank (2186 - Non-Foil)
Secret Lair
(R)
Collector #: 2186
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Artifact
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| Whenever an opponent loses life, that player mills that many cards. | |
- NM
- EX
- VG
- G
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Approach of the Second Sun (1826 - Foil)
Secret Lair
(R)
Collector #: 1826
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put this spell into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Vandalblast (1757 - Foil)
Secret Lair
(R)
Collector #: 1757
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Sorcery
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Destroy target artifact you don't control. Overload |
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- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries (1576 - Non-Foil)
Secret Lair
(R)
Collector #: 1576
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
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Blade of Selves (1570 - Foil)
Secret Lair
(R)
Collector #: 1570
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Artifact - Equipment
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Equipped creature has myriad. Equip |
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- NM
- EX
- VG
- G
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Sol Ring (1664 - Non-Foil)
Secret Lair
(R)
Collector #: 1664
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Artifact
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- NM
- EX
- VG
- G
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Burnt Offering (7047 - Non-Foil)
Secret Lair
(R)
Collector #: 7047
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of |
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- NM
- EX
- VG
- G
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Darksteel Citadel (608 - Foil)
Secret Lair
(R)
Collector #: 608
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Artifact Land
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Indestructible |
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- NM
- EX
- VG
- G
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Expropriate (2396 - Foil)
Secret Lair
(M)
Collector #: 2396
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Sorcery
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| Council’s dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. | |
- NM
- EX
- VG
- G
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Barkchannel Pathway (011 - Foil)
Secret Lair
(R)
Collector #: 011
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Land
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Back Tidechannel Pathway Land |
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- NM
- EX
- VG
- G
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Shadowborn Apostle (682 - Foil)
Secret Lair
(R)
Collector #: 682
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1/1 Creature - Human Cleric
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A deck may have any number of cards named Shadowborn Apostle. |
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- NM
- EX
- VG
- G
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Aetherize (1667 - Foil)
Secret Lair
(R)
Collector #: 1667
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Instant
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| Return all attacking creatures to their owner's hand. | |
- NM
- EX
- VG
- G
701 - 725 of 4136 results