MTG / Secret Lair
451 - 475 of 4136 results
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Themberchaud (SLX-0028)
Secret Lair
(R)
Collector #: 0028
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Academy Manufactor (7094 - Foil)
Secret Lair
(R)
Collector #: 7094
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1/3 Artifact Creature - Assembly-Worker
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| If you would create a Clue, Food, or Treasure token, instead create one of each. | |
- NM
- EX
- VG
- G
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Inventors' Fair (1735 - Non-Foil)
Secret Lair
(R)
Collector #: 1735
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Legendary Land
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At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. |
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- NM
- EX
- VG
- G
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Academy Manufactor (7094 - Non-Foil)
Secret Lair
(R)
Collector #: 7094
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1/3 Artifact Creature - Assembly-Worker
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| If you would create a Clue, Food, or Treasure token, instead create one of each. | |
- NM
- EX
- VG
- G
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Sword of Truth and Justice (1867 - Tidus's Brotherhood Sword - Foil)
Secret Lair
(M)
Collector #: 1867
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. Equip |
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- NM
- EX
- VG
- G
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Simian Spirit Guide (1548 - Foil)
Secret Lair
(R)
Collector #: 1548
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2/2 Creature - Ape Spirit
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Exile Simian Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Astarion, the Decadent (1797 - Foil)
Secret Lair
(R)
Collector #: 1797
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4/4 Legendary Creature - Vampire Elf Rogue
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Deathtouch, lifelink At the beginning of your end step, choose one -
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- NM
- EX
- VG
- G
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Eldrazi Monument (603 - Foil)
Secret Lair
(M)
Collector #: 603
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Artifact
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Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can’t, sacrifice Eldrazi Monument. |
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- NM
- EX
- VG
- G
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Nekusar, the Mindrazer (2184 - Eddie, Lord of Light - Foil)
Secret Lair
(R)
Collector #: 2184
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2/4 Legendary Creature - Zombie Wizard
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At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Eddie deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Revel in Riches (1830 - Foil)
Secret Lair
(R)
Collector #: 1830
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Enchantment
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Whenever a creature an opponent controls dies, create a Treasure token. (It’s an artifact with “ At the beginning of your upkeep, if you control ten or more Treasures, you win the game. |
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- NM
- EX
- VG
- G
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All Will Be One (1888 - Foil)
Secret Lair
(M)
Collector #: 1888
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Enchantment
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| Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. | |
- NM
- EX
- VG
- G
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Constant Mists (2026 - Non-Foil)
Secret Lair
(R)
Collector #: 2026
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Instant
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Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
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- NM
- EX
- VG
- G
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Goreclaw, Terror of Qal Sisma (1229 - Foil)
Secret Lair
(R)
Collector #: 1229
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4/3 Legendary Creature - Bear
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Creature spells you cast with power 4 or greater cost Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Sakashima's Student (2355 - Foil)
Secret Lair
(R)
Collector #: 2355
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0/0 Creature - Human Ninja
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Ninjutsu You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. |
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- NM
- EX
- VG
- G
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Coat of Arms (1903 - Foil)
Secret Lair
(R)
Collector #: 1903
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Artifact
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| Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. | |
- NM
- EX
- VG
- G
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Fabricate (2090 - Foil)
Secret Lair
(R)
Collector #: 2090
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Aggravated Assault (1983 - Foil)
Secret Lair
(R)
Collector #: 1983
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Enchantment
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- NM
- EX
- VG
- G
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Snow-Covered Forest (1477 - Non-Foil)
Secret Lair
(R)
Collector #: 1477
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Basic Snow Land - Forest
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- NM
- EX
- VG
- G
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Thassa, God of the Sea (Foil)
Secret Lair
(M)
Collector #: 071
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5/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your upkeep, scry 1. |
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- NM
- EX
- VG
- G
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Winter Orb (2400 - Foil)
Secret Lair
(R)
Collector #: 2400
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Artifact
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| As long as this artifact is untapped, players can’t untap more than one land during their untap steps. | |
- NM
- EX
- VG
- G
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Ninja of the Deep Hours (1912 - Foil)
Secret Lair
(R)
Collector #: 1912
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2/2 Creature - Human Ninja
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Ninjutsu Whenever this creature deals combat damage to a player, you may draw a card. |
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- NM
- EX
- VG
- G
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Talisman of Impulse (1055 - Foil Etched)
Secret Lair
(R)
Collector #: 1055
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Artifact
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- NM
- EX
- VG
- G
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Dragon's Rage Channeler (2048 - Foil)
Secret Lair
(R)
Collector #: 2048
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able. |
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- NM
- EX
- VG
- G
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Three Visits (1676 - We Want...A SHRUBBERY! - Foil)
Secret Lair
(R)
Collector #: 1676
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Sorcery
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| Search your library for a Forest card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Rain of Filth (1547 - Foil)
Secret Lair
(R)
Collector #: 1547
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Instant
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Until end of turn, lands you control gain "Sacrifice this land: Add |
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- NM
- EX
- VG
- G
451 - 475 of 4136 results