MTG / Secret Lair
951 - 975 of 4323 results
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Treasonous Ogre (2007 - Non-Foil)
Secret Lair
(R)
Collector #: 2007
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2/3 Creature - Ogre Shaman
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Dethrone Pay 3 life: Add |
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- NM
- EX
- VG
- G
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Umbris, Fear Manifest (2324 - Non-Foil)
Secret Lair
(M)
Collector #: 2324
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1/1 Legendary Creature - Nightmare Horror
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Umbis gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Waste Not (1299 - Non-Foil)
Secret Lair
(R)
Collector #: 1299
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Enchantment
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Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add Whenever an opponent discards a noncreature, nonland card, draw a card. |
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- NM
- EX
- VG
- G
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Boros Signet (291 - Foil Etched)
Secret Lair
(R)
Collector #: 291
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Artifact
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- NM
- EX
- VG
- G
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Cabal Ritual (2199 - Cordyceps Excision - Non-Foil)
Secret Lair
(R)
Collector #: 2199
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Instant
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Add Threshold - Add |
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- NM
- EX
- VG
- G
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Dark Ritual (2020 - Foil)
Secret Lair
(R)
Collector #: 2020
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Instant
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Add |
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- NM
- EX
- VG
- G
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Primal Vigor (314 - Non-Foil)
Secret Lair
(R)
Collector #: 314
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Enchantment
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If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. |
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- NM
- EX
- VG
- G
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Tuvasa the Sunlit (1328 - Foil)
Secret Lair
(M)
Collector #: 1328
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1/1 Legendary Creature - Merfolk Shaman
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Tusava the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. |
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- NM
- EX
- VG
- G
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Counterspell (2664 - Non-Foil)
Secret Lair
(R)
Collector #: 2664
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Scheming Symmetry (1997 - Foil)
Secret Lair
(R)
Collector #: 1997
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Sorcery
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| Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top. | |
- NM
- EX
- VG
- G
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Forest (1954 - Raised Foil)
Secret Lair
(R)
Collector #: 1954
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Wild-Magic Sorcerer (2494 - Foil)
Secret Lair
(R)
Collector #: 2494
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4/3 Creature - Orc Shaman Sorcerer
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| The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) | |
- NM
- EX
- VG
- G
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Memory Lapse (2142 - Foil)
Secret Lair
(R)
Collector #: 2142
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Instant
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| Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into that player’s graveyard. | |
- NM
- EX
- VG
- G
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Astarion, the Decadent (1797 - Non-Foil)
Secret Lair
(R)
Collector #: 1797
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4/4 Legendary Creature - Vampire Elf Rogue
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Deathtouch, lifelink At the beginning of your end step, choose one -
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- NM
- EX
- VG
- G
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Reckless Fireweaver (1526 - Foil)
Secret Lair
(R)
Collector #: 1526
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1/3 Creature - Human Artificer
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| Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Preordain (1719 - Foil)
Secret Lair
(R)
Collector #: 1719
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Sorcery
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| Scry 2, then draw a card. | |
- NM
- EX
- VG
- G
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Realms Uncharted (1895 - Foil)
Secret Lair
(R)
Collector #: 1895
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Instant
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| Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. | |
- NM
- EX
- VG
- G
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Swamp (1470 - Foil)
Secret Lair
(R)
Collector #: 1470
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Eladamri's Call (1770 - Answer the Call - Non-Foil)
Secret Lair
(R)
Collector #: 1770
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Instant
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| Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Farseek (2222 - Foil)
Secret Lair
(R)
Collector #: 2222
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Sorcery
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| Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Kediss, Emberclaw Familiar (2364 - Mondo Gecko, Esquire - Non-Foil)
Secret Lair
(R)
Collector #: 2364
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1/1 Legendary Creature - Elemental Lizard
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Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Lightning Greaves (2062 - Chancla relámpagos - Non-Foil)
Secret Lair
(R)
Collector #: 2062
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Anger (2375 - Foil)
Secret Lair
(R)
Collector #: 2375
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2/2 Creature - Incarnation
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Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. |
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- NM
- EX
- VG
- G
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Psychic Corrosion (1669 - Foil)
Secret Lair
(R)
Collector #: 1669
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Enchantment
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| Whenever you draw a card, each opponent mills two cards. | |
- NM
- EX
- VG
- G
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Regisaur Alpha (1393 - Spinosaurus - Non-Foil)
Secret Lair
(R)
Collector #: 1393
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4/4 Creature - Dinosaur
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Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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- NM
- EX
- VG
- G
951 - 975 of 4323 results