MTG / Secret Lair
851 - 875 of 4136 results
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Craterhoof Behemoth (376 - Non-Foil)
Secret Lair
(M)
Collector #: 376
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Managorger Hydra (306 - Foil Etched)
Secret Lair
(R)
Collector #: 306
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1/1 Creature - Hydra
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Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. |
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- NM
- EX
- VG
- G
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Nezahal, Primal Tide (1268 - Halo Foil)
Secret Lair
(R)
Collector #: 1268
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7/7 Legendary Creature - Elder Dinosaur
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Nezahal, Primal Tide can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Underworld Breach (2040 - Non-Foil)
Secret Lair
(R)
Collector #: 2040
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Vilis, Broker of Blood (1567 - Foil)
Secret Lair
(R)
Collector #: 1567
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8/8 Legendary Creature - Demon
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Flying Whenever you lose life, draw that many cards. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Hansk, Slayer Zealot
Secret Lair
(M)
Collector #: 0022
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4/4 Legendary Creature - Human Archer
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At the beginning of your upkeep, target opponent creates three Walker tokens. Whenever a Zombie an opponent controls dies, draw a card. |
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- NM
- EX
- VG
- G
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Temporal Extortion (1859 - Absorb into Time - Non-Foil)
Secret Lair
(R)
Collector #: 1859
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Sorcery
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When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Absorb into Time. Take an extra turn after this one. |
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- NM
- EX
- VG
- G
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Umezawa's Jitte (1288 - Non-Foil)
Secret Lair
(R)
Collector #: 1288
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Legendary Artifact - Equipment
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Whenever equipped creature deals damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one -
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- NM
- EX
- VG
- G
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Dragonborn Champion (2498 - Foil)
Secret Lair
(R)
Collector #: 2498
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5/3 Creature - Dragon Warrior
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Trample Whenever a source you control deals 5 or more damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Plains (2509 - Foil)
Secret Lair
(R)
Collector #: 2509
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Pre-War Formalwear (2450 - Foil)
Secret Lair
(R)
Collector #: 2450
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Artifact - Equipment
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When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip |
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- NM
- EX
- VG
- G
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Island (1940 - Non-Foil)
Secret Lair
(R)
Collector #: 1940
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Basic Land - Island
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- NM
- EX
- VG
- G
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Command Tower (0744 - Foil)
Secret Lair
(R)
Collector #: 0744
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Land
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- NM
- EX
- VG
- G
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Heliod, Sun-Crowned (2165 - Dwight Schrute, Hay King - Foil)
Secret Lair
(M)
Collector #: 2165
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5/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. |
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- NM
- EX
- VG
- G
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Mystical Tutor (334 - Non-Foil)
Secret Lair
(R)
Collector #: 334
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Instant
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| Search your library for an instant or sorcery card, reveal it, then shuffle, and put the card on top. | |
- NM
- EX
- VG
- G
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Dark Deal (0873 - Foil)
Secret Lair
(R)
Collector #: 0873
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Sorcery
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| Each player discards all the cards in their hand, then draws that many cards minus one. | |
- NM
- EX
- VG
- G
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Foundry Inspector (2106 - Galaxy Foil)
Secret Lair
(R)
Collector #: 2106
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3/2 Artifact Creature - Construct
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Artifact spells you cast cost |
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- NM
- EX
- VG
- G
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Sol Ring (2467 - Foil)
Secret Lair
(R)
Collector #: 2467
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Artifact
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- NM
- EX
- VG
- G
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Beastmaster Ascension (1609 - Foil)
Secret Lair
(R)
Collector #: 1609
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Enchantment
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. |
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- NM
- EX
- VG
- G
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Constant Mists (2026 - Foil)
Secret Lair
(R)
Collector #: 2026
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Instant
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Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
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- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries (1576 - Foil)
Secret Lair
(R)
Collector #: 1576
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
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Voracious Hydra (1491 - Foil)
Secret Lair
(R)
Collector #: 1491
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0/1 Creature - Hydra
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Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Voracious Hydra (1491 - Non-Foil)
Secret Lair
(R)
Collector #: 1491
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0/1 Creature - Hydra
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Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Wayward Swordtooth (1392 - Triceratops - Foil)
Secret Lair
(R)
Collector #: 1392
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5/5 Creature - Dinosaur
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing. |
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- NM
- EX
- VG
- G
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Mutational Advantage (2454 - Non-Foil)
Secret Lair
(R)
Collector #: 2454
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Instant
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| Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
851 - 875 of 4136 results