MTG / Secret Lair
676 - 700 of 4323 results
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Field of the Dead (1356 - Cabin of the Dead - Non-Foil)
Secret Lair
(R)
Collector #: 1356
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Land
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Field of the Dead enters the battlefield tapped. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Ashnod's Altar (1679 - Sir Bedivere's Scales - Non-Foil)
Secret Lair
(R)
Collector #: 1679
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Artifact
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Sacrifice a creature: Add |
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- NM
- EX
- VG
- G
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Seat of the Synod (301 - Foil)
Secret Lair
(R)
Collector #: 301
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Artifact Land
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- NM
- EX
- VG
- G
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Zurgo Helmsmasher (1028 - Ghazghkull, Prophet of the Waaagh! - Non-Foil)
Secret Lair
(M)
Collector #: 1028
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7/2 Legendary Creature - Orc Warrior
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Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. |
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- NM
- EX
- VG
- G
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Gilded Lotus (0909 - Foil)
Secret Lair
(R)
Collector #: 0909
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Artifact
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- NM
- EX
- VG
- G
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Waste Not (1299 - Foil)
Secret Lair
(R)
Collector #: 1299
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Enchantment
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Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add Whenever an opponent discards a noncreature, nonland card, draw a card. |
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- NM
- EX
- VG
- G
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Managorger Hydra (306 - Foil Etched)
Secret Lair
(R)
Collector #: 306
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1/1 Creature - Hydra
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Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. |
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- NM
- EX
- VG
- G
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Reassembling Skeleton (1406 - Non-Foil)
Secret Lair
(R)
Collector #: 1406
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1/1 Creature - Skeleton Warrior
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- NM
- EX
- VG
- G
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Sol Ring (0019 - Foil)
Secret Lair
(R)
Collector #: 0019
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Artifact
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- NM
- EX
- VG
- G
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Beastmaster Ascension (1609 - Non-Foil)
Secret Lair
(R)
Collector #: 1609
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Enchantment
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. |
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- NM
- EX
- VG
- G
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Koma, Cosmos Serpent (1765 - Foil)
Secret Lair
(M)
Collector #: 1765
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6/6 Legendary Creature - Serpent
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This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one -
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- NM
- EX
- VG
- G
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It That Betrays (2673 - Non-Foil)
Secret Lair
(R)
Collector #: 2673
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11/11 Creature - Eldrazi
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Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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Lucille (581 - Foil)
Secret Lair
(M)
Collector #: 581
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Legendary Artifact - Equipment
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Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. Equip |
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- NM
- EX
- VG
- G
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Reflecting Pool (1535 - Non-Foil)
Secret Lair
(R)
Collector #: 1535
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Land
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- NM
- EX
- VG
- G
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Wheel and Deal (1262 - Halo Foil)
Secret Lair
(R)
Collector #: 1262
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Instant
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Any number of target opponents each discard their hands, then draw seven cards. Draw a card. |
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- NM
- EX
- VG
- G
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Dolmen Gate (1806 - Non-Foil)
Secret Lair
(R)
Collector #: 1806
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Artifact
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| Prevent all combat damage that would be dealt to attacking creatures you control. | |
- NM
- EX
- VG
- G
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Fatal Push (7014 - Non-Foil)
Secret Lair
(R)
Collector #: 7014
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Instant
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Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Krark's Thumb (383 - Foil)
Secret Lair
(R)
Collector #: 383
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Legendary Artifact
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| If you would flip a coin, instead flip two coins and ignore one. | |
- NM
- EX
- VG
- G
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Umbris, Fear Manifest (2324 - Foil)
Secret Lair
(M)
Collector #: 2324
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1/1 Legendary Creature - Nightmare Horror
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Umbis gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Island (0889 - Foil)
Secret Lair
(R)
Collector #: 0889
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Basic Land - Island
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- NM
- EX
- VG
- G
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The Wise Mothman (2455 - Foil)
Secret Lair
(M)
Collector #: 2455
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3/3 Legendary Creature - Insect Mutant
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Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way. |
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- NM
- EX
- VG
- G
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Seasoned Dungeoneer (2505 - Foil)
Secret Lair
(R)
Collector #: 2505
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3/4 Creature - Human Warrior
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When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Tarrian's Soulcleaver (2224 - Regalla's Wrath - Non-Foil)
Secret Lair
(R)
Collector #: 2224
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Legendary Artifact - Equipment
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Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip |
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- NM
- EX
- VG
- G
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Island (1951 - Raised Foil)
Secret Lair
(R)
Collector #: 1951
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Basic Land - Island
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- NM
- EX
- VG
- G
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Harmonize (1596 - Non-Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
676 - 700 of 4323 results