MTG / Secret Lair
176 - 200 of 4582 results
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Borne Upon a Wind (2228 - Foil)
Secret Lair
(R)
Collector #: 2228
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Instant
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You may cast spells this turn as though they had flash. Draw a card. |
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- NM
- EX
- VG
- G
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Heroic Intervention (1750 - Non-Foil)
Secret Lair
(R)
Collector #: 1750
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Instant
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| Permanents you control gain hexproof and indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Glen Elendra Archmage (115 - Foil)
Secret Lair
(R)
Collector #: 115
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2/2 Creature - Faerie Wizard
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Flying Persist |
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- NM
- EX
- VG
- G
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Altar of the Brood (0001 - Non-Foil)
Secret Lair
(R)
Collector #: 0001
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Artifact
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| Whenever another permanent you control enters, each opponent mills a card. | |
- NM
- EX
- VG
- G
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Simian Spirit Guide (1548 - Foil)
Secret Lair
(R)
Collector #: 1548
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2/2 Creature - Ape Spirit
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Exile Simian Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Elspeth Tirel (1585 - Miku, Divine Diva - Non-Foil)
Secret Lair
(M)
Collector #: 1585
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Legendary Planeswalker - Elspeth
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[+2]: You gain 1 life for each creature you control. [-2]: Put three 1/1 white Soldier creature tokens onto the battlefield. [-5]: Destroy all other permanents except for lands and tokens. |4| |
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- NM
- EX
- VG
- G
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Skullclamp (1112 - Non-Foil)
Secret Lair
(R)
Collector #: 1112
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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Sheltered by Ghosts (2653 - Foil)
Secret Lair
(R)
Collector #: 2653
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Enchantment - Aura
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Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward |
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- NM
- EX
- VG
- G
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Master of the Feast (7106 - Foil)
Secret Lair
(R)
Collector #: 7106
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5/5 Enchantment Creature - Demon
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Flying At the beginning of your upkeep, each opponent draws a card. |
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- NM
- EX
- VG
- G
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Hex Magic (2624 - Foil)
Secret Lair
(R)
Collector #: 2624
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Sorcery - Arcane
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| Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. | |
- NM
- EX
- VG
- G
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Silver Shroud Costume (0915 - Foil)
Secret Lair
(R)
Collector #: 0915
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Artifact - Equipment
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Flash When this equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip |
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- NM
- EX
- VG
- G
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Windfall (2571 - Foil)
Secret Lair
(R)
Collector #: 2571
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Sorcery
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| Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
- NM
- EX
- VG
- G
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Soul Warden (2435 - Foil)
Secret Lair
(R)
Collector #: 2435
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1/1 Creature - Human Cleric
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| Whenever another creature enters, you gain 1 life. | |
- NM
- EX
- VG
- G
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Kodama's Reach (371 - Foil)
Secret Lair
(R)
Collector #: 371
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Sorcery - Arcane
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| Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Lotus Petal (7037 - Chaos Emerald - Foil)
Secret Lair
(M)
Collector #: 7037
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Artifact
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- NM
- EX
- VG
- G
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Klauth, Unrivaled Ancient (2499 - Foil)
Secret Lair
(M)
Collector #: 2499
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4/4 Legendary Creature - Dragon
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Flying, haste Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. |
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- NM
- EX
- VG
- G
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Sliver Overlord (010 - Foil)
Secret Lair
(M)
Collector #: 010
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7/7 Legendary Creature - Sliver Mutant
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- NM
- EX
- VG
- G
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Skullclamp (1663 - Non-Foil)
Secret Lair
(R)
Collector #: 1663
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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All Will Be One (1888 - Foil)
Secret Lair
(M)
Collector #: 1888
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Enchantment
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| Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls. | |
- NM
- EX
- VG
- G
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Arahbo, Roar of the World (025 - Foil)
Secret Lair
(M)
Collector #: 025
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5/5 Legendary Creature - Cat Avatar
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Eminence - At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay |
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- NM
- EX
- VG
- G
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Consecrated Sphinx (2028 - Non-Foil)
Secret Lair
(M)
Collector #: 2028
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4/6 Creature - Sphinx
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Flying
Whenever an opponent draws a card, you may draw two cards. |
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- NM
- EX
- VG
- G
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An Offer You Can't Refuse (0007 - Foil - Secret Lair Prize)
Secret Lair
(S)
Collector #: 0007
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Instant
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Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Rhystic Study (478 - Unstable Harmonics - Foil)
Secret Lair
(R)
Collector #: 478
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Enchantment
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Whenever an opponent casts a spell, you may draw a card unless that player pays |
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- NM
- EX
- VG
- G
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Yavimaya, Cradle of Growth (2813 - Valley Farmstead - Foil)
Secret Lair
(R)
Collector #: 2813
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Legendary Land
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| Each land is a Forest in addition to its other land types. | |
- NM
- EX
- VG
- G
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Demonic Consultation (0031 - Halo Foil)
Secret Lair
(R)
Collector #: 0031
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Instant
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| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
176 - 200 of 4582 results