- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Prismatic Omen (1104 - Foil)
Secret Lair
(R)
Collector #: 1104
|
Enchantment
|
Lands you control are every basic land type in addition to their other type. | |
Breathkeeper Seraph (1345 - Foil)
Secret Lair
(R)
Collector #: 1345
|
4/4 Creature - Angel
|
Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creature has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." |
|
Tempered Sliver (657 - Foil)
Secret Lair
(R)
Collector #: 657
|
2/2 Creature - Sliver
|
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." | |
Guile, Sonic Soldier (434 - Non-Foil)
Secret Lair
(R)
Collector #: 434
|
4/4 Legendary Creature - Human Soldier
|
Whenever Guile, Sonic Soldier enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one -
|
|
Master of Waves (1278 - Foil)
Secret Lair
(M)
Collector #: 1278
|
2/1 Creature - Merfolk Wizard
|
Protection from Red Elemental creatures you control get +1/+1 When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. |
|
Abundant Growth (1135 - Foil)
Secret Lair
(R)
Collector #: 1135
|
Enchantment - Aura
|
Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has “: Add one mana of any color.” |
|
Collector Ouphe (1077 - Non-Foil)
Secret Lair
(R)
Collector #: 1077
|
2/2 Creature - Ouphe
|
Activated abilities of artifacts can't be activated. | |
Pir, Imaginative Rascal (1050 - Foil)
Secret Lair
(R)
Collector #: 1050
|
1/1 Legendary Creature - Human
|
Partner with Toothy, Imaginary Friend If one or more counters would be put on a permanent your team controls, that many plus one or each of those kinds of counters are put on that permanent instead. |
|
Repercussion (1065 - Non-Foil)
Secret Lair
(R)
Collector #: 1065
|
Enchantment
|
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. | |
Swamp (065 - JPN Godzilla Foil)
Secret Lair
(R)
Collector #: 065
|
Basic Land - Swamp
|
Wheel and Deal (1262 - Halo Foil)
Secret Lair
(R)
Collector #: 1262
|
Instant
|
Any number of target opponents each discard their hands, then draw seven cards. Draw a card. |
|
Goblin Rabblemaster (215 - Foil)
Secret Lair
(R)
Collector #: 215
|
2/2 Creature - Goblin Warrior
|
Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
|
Heritage Druid (2008 - Foil)
Secret Lair
(R)
Collector #: 2008
|
1/1 Creature - Elf Druid
|
Tap three untapped Elves you control: Add . | |
Mountain (257 - Foil)
Secret Lair
(R)
Collector #: 257
|
Basic Land - Mountain
|
Thalia, Guardian of Thraben (039 C - Foil)
Secret Lair
(R)
Collector #: 039
|
2/1 Legendary Creature - Human Soldier
|
First strike Noncreature spells cost more to cast. |
|
Windbrisk Heights (436 - Non-Foil (JPN))
Secret Lair
(R)
Collector #: 436
|
Land
|
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn. |
|
Island (255 - Foil)
Secret Lair
(R)
Collector #: 255
|
Basic Land - Island
|
Master of the Wild Hunt (1249 - Non-Foil)
Secret Lair
(M)
Collector #: 1249
|
3/3 Creature - Human Shaman
|
At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. |
|
Mother of Runes (298 - Foil)
Secret Lair
(R)
Collector #: 298
|
1/1 Creature - Human Cleric
|
: Target creature you control gains protection from the color of your choice until end of turn. | |
Simian Spirit Guide (1548 - Non-Foil)
Secret Lair
(R)
Collector #: 1548
|
2/2 Creature - Ape Spirit
|
Exile Simian Spirit Guide from your hand: Add . | |
Distant Melody (1464 - Non-Foil)
Secret Lair
(R)
Collector #: 1464
|
Sorcery
|
Choose a creature type. Draw a card for each permanent you control of that type. | |
Mirror of Galadriel (1295 - Non-Foil)
Secret Lair
(R)
Collector #: 1295
|
Legendary Artifact
|
, : Scry 1, then draw a card. This ability costs less to activate for each legendary creature you control. | |
Adaptive Automaton (1109 - Non-Foil)
Secret Lair
(R)
Collector #: 1109
|
2/2 Artifact Creature - Construct
|
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
|
Fleet Swallower (316 - Foil Etched)
Secret Lair
(R)
Collector #: 316
|
6/6 Creature - Fish
|
Whenever Fleet Swallower attacks, target player mills half their library, rounded up. | |
Mountain (1364 - Foil)
Secret Lair
(R)
Collector #: 1364
|
Basic Land - Mountain
|