MTG / Secret Lair
1701 - 1725 of 4136 results
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Eiganjo Castle (2230 - Castle Shimura - Foil)
Secret Lair
(R)
Collector #: 2230
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Legendary Land
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- NM
- EX
- VG
- G
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Fatal Push (1819 - Non-Foil)
Secret Lair
(R)
Collector #: 1819
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Instant
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Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Tetsuko Umezawa, Fugitive (7055 - Atsu, Ghost of Yotei - Non-Foil)
Secret Lair
(R)
Collector #: 7055
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1/3 Legendary Creature - Human Rogue
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| Creatures you control with power or toughness 1 or less can't be blocked. | |
- NM
- EX
- VG
- G
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Wood Elves (1101 - Foil)
Secret Lair
(R)
Collector #: 1101
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1/1 Creature - Elf Scout
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| When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Grazilaxx, Illithid Scholar (1928 - Squidward, Sarcastic Snob - Foil)
Secret Lair
(R)
Collector #: 1928
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3/2 Legendary Creature - Horror
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Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Guttersnipe (2357 - Foil)
Secret Lair
(R)
Collector #: 2357
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Grazilaxx, Illithid Scholar (1928 - Squidward, Sarcastic Snob - Non-Foil)
Secret Lair
(R)
Collector #: 1928
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3/2 Legendary Creature - Horror
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Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Lotus Cobra (1223 - Non-Foil)
Secret Lair
(R)
Collector #: 1223
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2/1 Creature — Snake
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| Landfall - Whenever a land you control enters, add one mana of any color. | |
- NM
- EX
- VG
- G
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Paradise Mantle (1236 - Non-Foil)
Secret Lair
(R)
Collector #: 1236
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Artifact - Equipment
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Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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The Celestial Toymaker (1582 - Non-Foil)
Secret Lair
(R)
Collector #: 1582
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2/4 Legendary Creature - Rogue Artificer
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Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. |
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- NM
- EX
- VG
- G
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Underworld Dreams (1298 - Foil)
Secret Lair
(R)
Collector #: 1298
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Enchantment
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| Whenever an opponent draws a card, this enchantment deals 1 damage to that player. | |
- NM
- EX
- VG
- G
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Counterbalance (1220 - Non-Foil)
Secret Lair
(R)
Collector #: 1220
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Enchantment
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| Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. | |
- NM
- EX
- VG
- G
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Metallic Mimic (194 - Foil)
Secret Lair
(R)
Collector #: 194
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2/1 Artifact Creature - Shapeshifter
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As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Nature's Claim (2297 - Non-Foil)
Secret Lair
(R)
Collector #: 2297
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Instant
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| Destroy target artifact or enchantment. Its controller gains 4 life. | |
- NM
- EX
- VG
- G
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Reaper King (2170 - Dwight o' Lantern - Foil)
Secret Lair
(R)
Collector #: 2170
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6/6 Legendary Artifact Creature - Scarecrow
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Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent. |
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- NM
- EX
- VG
- G
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Temporal Manipulation (1169 - Non-Foil)
Secret Lair
(M)
Collector #: 1169
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Sorcery
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| Take an extra turn after this one. | |
- NM
- EX
- VG
- G
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Fauna Shaman (0041 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0041
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2/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Heat Shimmer (1957 - Foil)
Secret Lair
(R)
Collector #: 1957
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Sorcery
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| Create a token that’s a copy of target creature, except it has haste and “At the beginning of the end step, exile this permanent.” | |
- NM
- EX
- VG
- G
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Priest of Forgotten Gods (2006 - Foil)
Secret Lair
(R)
Collector #: 2006
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1/2 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Living End (1769 - Total Containment Failure - Non-Foil)
Secret Lair
(M)
Collector #: 1769
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Sorcery
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Suspend 3 - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. |
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- NM
- EX
- VG
- G
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Marit Lage Token (1681 - The Black Beast of Aaargh - Non-Foil)
Secret Lair
(S)
Collector #: 1681
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20/20 Token Legendary Creature - Avatar
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| Flying, indestructible | |
- NM
- EX
- VG
- G
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Serenity (1893 - Foil)
Secret Lair
(R)
Collector #: 1893
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Enchantment
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| At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Sphere of Resistance (1484 - Foil)
Secret Lair
(R)
Collector #: 1484
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Artifact
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Spells cost |
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- NM
- EX
- VG
- G
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Emeria, the Sky Ruin (1291 - Foil)
Secret Lair
(R)
Collector #: 1291
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Swamp (1090 - Foil)
Secret Lair
(R)
Collector #: 1090
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Basic Land - Swamp
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- NM
- EX
- VG
- G
1701 - 1725 of 4136 results