MTG / Secret Lair
2176 - 2200 of 4323 results
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Enchanted Evening (122 - Non-Foil)
Secret Lair
(R)
Collector #: 122
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Enchantment
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| All permanents are enchantments in addition to their other types. | |
- NM
- EX
- VG
- G
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Harrow (2016 - Non-Foil)
Secret Lair
(R)
Collector #: 2016
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Instant
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As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Inspiring Call (2313 - Non-Foil)
Secret Lair
(R)
Collector #: 2313
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Instant
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| Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Needleverge Pathway (019 - Foil)
Secret Lair
(R)
Collector #: 019
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Land
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Back Pillarverge Pathway Land |
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- NM
- EX
- VG
- G
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Past in Flames (2303 - Non-Foil)
Secret Lair
(M)
Collector #: 2303
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Sorcery
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Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback |
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- NM
- EX
- VG
- G
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Shaman of the Pack (0789 - Foil)
Secret Lair
(R)
Collector #: 0789
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3/2 Creature - Elf Shaman
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| When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. | |
- NM
- EX
- VG
- G
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Glenn, the Voice of Calm (145 - Foil)
Secret Lair
(M)
Collector #: 145
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1/3 Legendary Creature - Human Advisor
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Skulk (This creature can't be blocked by creatures with greater power.) Whenever Glenn deals combat damage to a player, draw cards equal to his power. |
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- NM
- EX
- VG
- G
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Knight of the White Orchid (7139 - Foil)
Secret Lair
(R)
Collector #: 7139
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2/2 Creature - Human Knight
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First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Forest (2513 - Non-Foil)
Secret Lair
(R)
Collector #: 2513
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Arid Mesa (004 - Non-Foil)
Secret Lair
(R)
Collector #: 004
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Land
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- NM
- EX
- VG
- G
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Seven Dwarves (0819 - Foil)
Secret Lair
(R)
Collector #: 0819
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Sonic Screwdriver (0803 - Foil)
Secret Lair
(R)
Collector #: 0803
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Artifact
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- NM
- EX
- VG
- G
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Brash Taunter (1614 - Non-Foil)
Secret Lair
(R)
Collector #: 1614
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1/1 Creature - Goblin
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Indestructible Whenever Brasher Taunter is dealt damage, it deals that much damage to target opponent. |
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- NM
- EX
- VG
- G
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Magus of the Moon (1761 - Foil)
Secret Lair
(R)
Collector #: 1761
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2/2 Creature - Human Wizard
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| Nonbasic lands are Mountains. | |
- NM
- EX
- VG
- G
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Plains (1945 - Foil)
Secret Lair
(R)
Collector #: 1945
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Spellskite (277 - Non-Foil)
Secret Lair
(R)
Collector #: 277
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0/4 Artifact Creature - Phyrexian Horror
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- NM
- EX
- VG
- G
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Stitch in Time (382 - Foil)
Secret Lair
(R)
Collector #: 382
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Sorcery
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| Flip a coin. If you win the flip, take an extra turn after this one. | |
- NM
- EX
- VG
- G
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Supreme Verdict (0026 - Secret Lair Prize - Foil)
Secret Lair
(R)
Collector #: 0026
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Sorcery
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This spell can’t be countered. Destroy all creatures. |
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- NM
- EX
- VG
- G
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Charix, the Raging Isle (1927 - Mr. Krabs, Penny Pincher - Non-Foil)
Secret Lair
(R)
Collector #: 1927
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0/17 Legendary Creature - Leviathan Crab
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Spells your opponents cast that target Charix cost |
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- NM
- EX
- VG
- G
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Dreadbore (141 - Non-Foil)
Secret Lair
(R)
Collector #: 141
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Sorcery
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| Destroy target creature or planeswalker. | |
- NM
- EX
- VG
- G
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Ice-Fang Coatl (0171 - Non-Foil)
Secret Lair
(R)
Collector #: 0171
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1/1 Snow Creature - Snake
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Flash Flying When this creature enters, draw a card. This creature has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Sefris of the Hidden Ways (2508 - Foil)
Secret Lair
(M)
Collector #: 2508
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2/3 Legendary Creature - Human Wizard
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Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Curse Undead - Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Akroma's Memorial (1527 - Foil)
Secret Lair
(M)
Collector #: 1527
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Legendary Artifact
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| Creatures you control have flying, first strike, vigilance, trample, haste and protection from black and from red. | |
- NM
- EX
- VG
- G
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Brain Freeze (0029 - Halo Foil)
Secret Lair
(R)
Collector #: 0029
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Inquisition of Kozilek (1152 - Non-Foil)
Secret Lair
(R)
Collector #: 1152
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Sorcery
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| Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. | |
- NM
- EX
- VG
- G
2176 - 2200 of 4323 results