MTG / Secret Lair
2751 - 2775 of 4136 results
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Dustin, Gadget Genius (342 - Non-Foil)
Secret Lair
(R)
Collector #: 342
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2/3 Legendary Creature - Human
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Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Immerwolf (0809 - Non-Foil)
Secret Lair
(R)
Collector #: 0809
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2/2 Creature - Wolf
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform. |
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- NM
- EX
- VG
- G
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Llanowar Elves (0800 - Non-Foil)
Secret Lair
(R)
Collector #: 0800
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Mountain (107 - Foil)
Secret Lair
(R)
Collector #: 107
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Lava Spike (2049 - Foil)
Secret Lair
(R)
Collector #: 2049
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Sorcery - Arcane
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| Lava Spike deals 3 damage to target player or planeswalker. | |
- NM
- EX
- VG
- G
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Pariah (1839 - Non-Foil)
Secret Lair
(R)
Collector #: 1839
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Enchantment - Aura
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Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead. |
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- NM
- EX
- VG
- G
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Growth Spiral (7054 - Non-Foil)
Secret Lair
(R)
Collector #: 7054
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Instant
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| Draw a card. You may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Weatherlight (2100 - Tornado, Sonic's Biplane - Non-Foil)
Secret Lair
(M)
Collector #: 2100
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4/5 Legendary Artifact - Vehicle
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Flying Whenever Tornado deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 |
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- NM
- EX
- VG
- G
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Butcher of Malakir (7072 - Non-Foil)
Secret Lair
(R)
Collector #: 7072
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5/4 Creature - Vampire Warrior
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Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice. |
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- NM
- EX
- VG
- G
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Ghost Quarter (679 - Non-Foil)
Secret Lair
(R)
Collector #: 679
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Land
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- NM
- EX
- VG
- G
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Walker Token // Walker Token (151 // 152 - Foil)
Secret Lair
(S)
Collector #: 151
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Winged Sliver (628 - Foil)
Secret Lair
(R)
Collector #: 628
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1/1 Creature - Sliver
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| All Sliver creatures have flying. | |
- NM
- EX
- VG
- G
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Xantcha, Sleeper Agent (0024 - Foil)
Secret Lair
(R)
Collector #: 0024
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5/5 Legendary Creature - Phyrexian Minion
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Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. |
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- NM
- EX
- VG
- G
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Inspiring Call (2313 - Foil)
Secret Lair
(R)
Collector #: 2313
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Instant
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| Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Read the Bones (7069 - Confetti Foil)
Secret Lair
(R)
Collector #: 7069
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Sorcery
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| Scry 2, then draw two cards. You lose 2 life. | |
- NM
- EX
- VG
- G
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Rip Apart (1922 - Foil)
Secret Lair
(R)
Collector #: 1922
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Scion of Draco (2031 - Non-Foil)
Secret Lair
(M)
Collector #: 2031
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4/4 Artifact Creature - Dragon
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Domain - This spell costs Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. |
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- NM
- EX
- VG
- G
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The Wanderer (505 - Foil)
Secret Lair
(U)
Collector #: 505
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Legendary Planeswalker
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Prevent all noncombat damage that would be dealt to you and other permanents you control. [-2]: Exile target creature with power 4 or greater. |5| |
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- NM
- EX
- VG
- G
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Command Tower (7097 - Foil)
Secret Lair
(R)
Collector #: 7097
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Land
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- NM
- EX
- VG
- G
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Shadow of Doubt (414 - Non-Foil)
Secret Lair
(R)
Collector #: 414
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Instant
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Players can't search libraries this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Urabrask the Hidden (212 - Phyrexian - Non-Foil)
Secret Lair
(M)
Collector #: 212
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4/4 Legendary Creature - Phyrexian Praetor
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Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
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Haystack (0802 - Non-Foil)
Secret Lair
(R)
Collector #: 0802
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Artifact
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- NM
- EX
- VG
- G
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Scrying Sheets (1606 - Foil)
Secret Lair
(R)
Collector #: 1606
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Snow Land
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- NM
- EX
- VG
- G
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Approach of the Second Sun (1035 - Foil - Touchdown!)
Secret Lair
(R)
Collector #: 1035
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Twilight Prophet (1304 - Non-Foil)
Secret Lair
(M)
Collector #: 1304
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2/4 Creature - Vampire Cleric
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Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. |
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- NM
- EX
- VG
- G
2751 - 2775 of 4136 results