MTG / Secret Lair
3276 - 3300 of 4136 results
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Meteor Golem (2225 - Thunderjaw - Non-Foil)
Secret Lair
(R)
Collector #: 2225
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3/3 Artifact Creature - Golem
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| When this creature enters, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Distant Melody (2311 - Foil)
Secret Lair
(R)
Collector #: 2311
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Fling (1038 - Throw Team-Mate - Non-Foil)
Secret Lair
(R)
Collector #: 1038
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature’s power to any target. |
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- NM
- EX
- VG
- G
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Guile, Sonic Soldier (434 - Foil)
Secret Lair
(R)
Collector #: 434
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4/4 Legendary Creature - Human Soldier
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Whenever Guile, Sonic Soldier enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one -
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- NM
- EX
- VG
- G
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Hawkins National Laboratory (609 - Foil)
Secret Lair
(R)
Collector #: 609
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Legendary Land
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At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Hawkins National Laboratory. Back The Upside Down Legendary Land When this land transforms into The Upside Down, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with The Upside Down leaves the battlefield, transform The Upside Down. |
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- NM
- EX
- VG
- G
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Mogg Assassin (2517 - Foil)
Secret Lair
(R)
Collector #: 2517
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2/1 Creature - Goblin Assassin
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- NM
- EX
- VG
- G
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Thalia, Guardian of Thraben (039 - Foil)
Secret Lair
(R)
Collector #: 039
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2/1 Legendary Creature - Human Soldier
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First strike Noncreature spells cost |
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- NM
- EX
- VG
- G
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Treasure Token (1432 - Foil)
Secret Lair
(S)
Collector #: 1432
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Valkyrie Harbinger (1347 - Foil)
Secret Lair
(R)
Collector #: 1347
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4/5 Creature - Angel Cleric
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Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. |
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- NM
- EX
- VG
- G
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Angel of Despair (1564 - Non-Foil)
Secret Lair
(R)
Collector #: 1564
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5/5 Creature - Angel
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Flying When this creature enters, destroy target permanent. |
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- NM
- EX
- VG
- G
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Burnished Hart (0172 - Foil)
Secret Lair
(R)
Collector #: 0172
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2/2 Artifact Creature - Elk
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- NM
- EX
- VG
- G
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Cathartic Reunion (1465 - Foil)
Secret Lair
(R)
Collector #: 1465
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Gale, Waterdeep Prodigy (2488 - Non-Foil)
Secret Lair
(R)
Collector #: 2488
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1/3 Legendary Creature - Human Wizard
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Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background |
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- NM
- EX
- VG
- G
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Cleansing Nova (1251 - Non-Foil)
Secret Lair
(R)
Collector #: 1251
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Farhaven Elf (0766 - Foil)
Secret Lair
(R)
Collector #: 0766
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1/1 Creature - Elf Druid
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| When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Tireless Tracker (711 - Non-Foil)
Secret Lair
(R)
Collector #: 711
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3/2 Creature - Human Scout
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Whenever a land enters the battlefield under your control, investigate. Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
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- NM
- EX
- VG
- G
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Wernog, Rider's Chaplain
Secret Lair
(R)
Collector #: 008
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1/2 Legendary Creature - Human
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When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Arvinox, the Mind Flail
Secret Lair
(M)
Collector #: 001
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9/9 Legendary Enchantment Creature - Horror
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Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Council's Judgment (1635 - Non-Foil)
Secret Lair
(R)
Collector #: 1635
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Dakkon Blackblade (698 - Foil)
Secret Lair
(R)
Collector #: 698
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*/* Legendary Creature - Human Warrior
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| Dakkon Blackblade's power and toughness are each equal to the number of lands you control. | |
- NM
- EX
- VG
- G
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Rift Bolt (2050 - Non-Foil)
Secret Lair
(R)
Collector #: 2050
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Sorcery
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Rift Bolt deals 3 damage to any target. Suspend 1 - |
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- NM
- EX
- VG
- G
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Sunblast Angel (1290 - Non-Foil)
Secret Lair
(R)
Collector #: 1290
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4/5 Creature - Angel
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Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. |
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- NM
- EX
- VG
- G
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Unbreakable Formation (7052 - Foil)
Secret Lair
(R)
Collector #: 7052
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Corpse Connoisseur (0838 - Foil)
Secret Lair
(R)
Collector #: 0838
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3/3 Creature - Zombie Wizard
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When this creature enters, you may search your library for a creature card and put that card into your graveyard, then shuffle. Unearth |
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- NM
- EX
- VG
- G
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Enkira, Hostile Scavenger
Secret Lair
(M)
Collector #: 0020
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3/3 Legendary Creature - Human Warrior
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When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enrika gains indestructible until end of turn. |
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- NM
- EX
- VG
- G
3276 - 3300 of 4136 results