MTG / Secret Lair
3676 - 3700 of 4582 results
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Meteor Golem (285 - Non-Foil)
Secret Lair
(R)
Collector #: 285
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3/3 Artifact Creature - Golem
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| When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Unbreakable Formation (310 - Non-Foil)
Secret Lair
(R)
Collector #: 310
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Dramatic Entrance (2290 - Foil)
Secret Lair
(R)
Collector #: 2290
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Instant
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| You may put a green creature card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Skemfar Shadowsage (0759 - Foil)
Secret Lair
(R)
Collector #: 0759
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2/5 Creature - Elf Cleric
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When Skemfar Shadowsage enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Fierce Empath (0767 - Foil)
Secret Lair
(R)
Collector #: 0767
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1/1 Creature - Elf
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| When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Soul-Scar Mage (190 - Foil)
Secret Lair
(R)
Collector #: 190
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1/2 Creature - Human Wizard
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Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on the creature instead. |
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- NM
- EX
- VG
- G
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Sunblast Angel (1290 - Non-Foil)
Secret Lair
(R)
Collector #: 1290
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4/5 Creature - Angel
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Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. |
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- NM
- EX
- VG
- G
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Teyo, the Shieldmage (504 - Foil)
Secret Lair
(U)
Collector #: 504
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Legendary Planeswalker - Teyo
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You have hexproof. (You can't be the target of spells or abilities your opponents control.) [-2]: Create a 0/3 white Wall creature token with defender. |5| |
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- NM
- EX
- VG
- G
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Magus of the Wheel (1166 - Foil)
Secret Lair
(R)
Collector #: 1166
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3/3 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Shire Terrace (1296 - Foil)
Secret Lair
(R)
Collector #: 1296
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Land
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- NM
- EX
- VG
- G
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Sol Ring (1011 - Non-Foil)
Secret Lair
(R)
Collector #: 1011
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Artifact
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- NM
- EX
- VG
- G
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Species Specialist (2369 - Non-Foil)
Secret Lair
(R)
Collector #: 2369
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2/3 Creature - Human Warrior
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As this creature enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Sphere of Safety (2316 - Foil)
Secret Lair
(R)
Collector #: 2316
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Enchantment
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Creatures can't attack you or planeswalkers you control unless their controller pays |
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- NM
- EX
- VG
- G
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Torbran, Thane of Red Fell (463 - Non-Foil)
Secret Lair
(R)
Collector #: 463
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2/4 Legendary Creature - Dwarf Noble
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| If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. | |
- NM
- EX
- VG
- G
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Command Tower (7029 - Foil)
Secret Lair
(R)
Collector #: 7029
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Land
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- NM
- EX
- VG
- G
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Elspeth, Knight-Errant (1001 - Foil)
Secret Lair
(M)
Collector #: 1001
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Legendary Planeswalker - Elspeth
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[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [-8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." |4| |
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- NM
- EX
- VG
- G
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Goblin Guide (0023 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0023
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Island (240 - Non-Foil)
Secret Lair
(R)
Collector #: 240
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Basic Land - Island
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- NM
- EX
- VG
- G
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Nemesis of Reason (1302 - Non-Foil)
Secret Lair
(R)
Collector #: 1302
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3/7 Creature - Leviathan Horror
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| Whenever Nemesis of Reason attacks, defending player mills ten cards. | |
- NM
- EX
- VG
- G
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Planar Bridge (447 - The Cube - Foil)
Secret Lair
(M)
Collector #: 447
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Legendary Artifact
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- NM
- EX
- VG
- G
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Ponder (245 - Foil)
Secret Lair
(R)
Collector #: 245
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
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- NM
- EX
- VG
- G
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Zombie Apocalypse (1354 - Knowby's Incantation - Non-Foil)
Secret Lair
(R)
Collector #: 1354
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Sorcery
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| Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. | |
- NM
- EX
- VG
- G
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Beacon of Tomorrows (1497 - Non-Foil)
Secret Lair
(R)
Collector #: 1497
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Sorcery
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| Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. | |
- NM
- EX
- VG
- G
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Crash Through (591 - Non-Foil)
Secret Lair
(R)
Collector #: 591
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Sorcery
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Creatures you control gain trample until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Depala, Pilot Exemplar (464 - Foil)
Secret Lair
(R)
Collector #: 464
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3/3 Legendary Creature - Dwarf Pilot
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Other Dwarves you control get +1/+1 Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay |
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- NM
- EX
- VG
- G
3676 - 3700 of 4582 results