MTG / Secret Lair
3851 - 3875 of 4323 results
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Sanctum Prelate (278 - Non-Foil)
Secret Lair
(M)
Collector #: 278
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2/2 Creature - Human Cleric
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As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast. |
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- NM
- EX
- VG
- G
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Secret Rendezvous (2648 - Non-Foil)
Secret Lair
(R)
Collector #: 2648
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Sorcery
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| You and target opponent each draw three cards. | |
- NM
- EX
- VG
- G
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Viridian Shaman (0782 - Foil)
Secret Lair
(R)
Collector #: 0782
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2/2 Creature - Elf Shaman
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| When Viridian Shaman enters the battlefield, destroy target artifact. | |
- NM
- EX
- VG
- G
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Ice-Fang Coatl (1225 - Non-Foil)
Secret Lair
(R)
Collector #: 1225
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Search for Azcanta (1502 - Heart of the Explorer - Non-Foil)
Secret Lair
(R)
Collector #: 1502
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Legendary Enchantment
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At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. ----Transform---- Azcanta, The Sunken Ruin Legendary Land (Transforms from Search for Azcanta) |
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- NM
- EX
- VG
- G
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Circular Logic (1519 - Non-Foil)
Secret Lair
(R)
Collector #: 1519
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Instant
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Counter target spell unless its controller pays Madness |
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- NM
- EX
- VG
- G
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Grima Wormtongue (0734 - Non-Foil)
Secret Lair
(R)
Collector #: 0734
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1/4 Legendary Creature - Human Advisor
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Your opponents can't gain life. |
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- NM
- EX
- VG
- G
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Sarkhan Vol (1144 - Foil)
Secret Lair
(M)
Collector #: 1144
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Legendary Planeswalker - Sarkhan
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[+1]: Creatures you control get +1/+1 and gain haste until end of turn. [-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [-6]: Create five 4/4 red Dragon creature tokens with flying. |4| |
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- NM
- EX
- VG
- G
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Vivien, Champion of the Wilds (519 - Foil)
Secret Lair
(R)
Collector #: 519
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Legendary Planeswalker - Viven
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You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. [-2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it’s a creature card. |4| |
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- NM
- EX
- VG
- G
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Yeva, Nature's Herald (1284 - Non-Foil)
Secret Lair
(R)
Collector #: 1284
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4/4 Legendary Creature - Elf Shaman
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Flash You may cast green creature spells as though they had flash. |
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- NM
- EX
- VG
- G
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Chandra Nalaar (1456 - Non-Foil)
Secret Lair
(M)
Collector #: 1456
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Legendary Planeswalker - Chandra
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[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [-X]: Chandra Nalaar deals X damage to target creature. [-8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker’s controller controls. |6| |
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- NM
- EX
- VG
- G
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Chief Jim Hopper (341 - Foil)
Secret Lair
(R)
Collector #: 341
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4/4 Legendary Creature - Human Soldier
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Menace Whenever Chief Jim Hopper attacks, investigate once for each nontoken attacking creature. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Delay (1788 - Beholder's Slowing Ray - Non-Foil)
Secret Lair
(R)
Collector #: 1788
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Instant
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| Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner’s graveyard. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) | |
- NM
- EX
- VG
- G
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Hunter's Insight (2676 - Foil)
Secret Lair
(R)
Collector #: 2676
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Instant
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| Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. | |
- NM
- EX
- VG
- G
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Mountain (1359 - Non-Foil)
Secret Lair
(R)
Collector #: 1359
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Shelldock Isle (437 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 437
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Land
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Hideaway |
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- NM
- EX
- VG
- G
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Shivan Dragon (1709 - Foil)
Secret Lair
(R)
Collector #: 1709
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5/5 Creature - Dragon
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Flying |
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- NM
- EX
- VG
- G
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Balance (173 - Non-Foil)
Secret Lair
(M)
Collector #: 173
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Sorcery
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| Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. | |
- NM
- EX
- VG
- G
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Grenzo, Dungeon Warden (1569 - Non-Foil)
Secret Lair
(R)
Collector #: 1569
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2/2 Legendary Creature - Goblin Rogue
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Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Wanderwine Hub (1324 - Non-Foil)
Secret Lair
(R)
Collector #: 1324
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Land
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As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Zombify (2389 - Non-Foil)
Secret Lair
(R)
Collector #: 2389
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Sorcery
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| Return target creature card from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Breathkeeper Seraph (1345 - Foil)
Secret Lair
(R)
Collector #: 1345
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4/4 Creature - Angel
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Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creature has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." |
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- NM
- EX
- VG
- G
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Lightning Helix (2005 - Foil)
Secret Lair
(R)
Collector #: 2005
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Instant
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| Lightning Helix deals 3 damage to any target and you gain 3 life. | |
- NM
- EX
- VG
- G
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Unbreakable Formation (310 - Non-Foil)
Secret Lair
(R)
Collector #: 310
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Aether Gust (330 - Non-Foil)
Secret Lair
(R)
Collector #: 330
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Instant
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| Choose target spell or permanent that's red or green. Its owner puts it on top or bottom of their library. | |
- NM
- EX
- VG
- G
3851 - 3875 of 4323 results