MTG / Secret Lair
826 - 850 of 4582 results
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Lightning Greaves (1493 - Galaxy Foil)
Secret Lair
(R)
Collector #: 1493
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Paradise Mantle (1236 - Non-Foil)
Secret Lair
(R)
Collector #: 1236
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Artifact - Equipment
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Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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Regisaur Alpha (1393 - Spinosaurus - Non-Foil)
Secret Lair
(R)
Collector #: 1393
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4/4 Creature - Dinosaur
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Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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- NM
- EX
- VG
- G
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Spellseeker (1165 - Non-Foil)
Secret Lair
(R)
Collector #: 1165
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1/1 Creature - Human Wizard
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| When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Spellstutter Sprite (117 - Foil)
Secret Lair
(R)
Collector #: 117
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1/1 Creature - Faerie Wizard
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Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. |
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- NM
- EX
- VG
- G
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Umbris, Fear Manifest (2324 - Non-Foil)
Secret Lair
(M)
Collector #: 2324
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1/1 Legendary Creature - Nightmare Horror
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Umbis gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Isolated Chapel (0739 - Non-Foil)
Secret Lair
(R)
Collector #: 0739
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Land
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. |
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- NM
- EX
- VG
- G
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Xenagos, God of Revels (081 - Foil)
Secret Lair
(M)
Collector #: 081
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6/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. |
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- NM
- EX
- VG
- G
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Drown in Dreams (1668 - Foil)
Secret Lair
(R)
Collector #: 1668
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Instant
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Choose one. If you control a commander as you cast this spell, you may choose both.
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- NM
- EX
- VG
- G
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Shorikai, Genesis Engine (1880 - Foil)
Secret Lair
(M)
Collector #: 1880
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8/8 Legendary Artifact - Vehicle
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Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander. |
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- NM
- EX
- VG
- G
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Temporal Extortion (1859 - Absorb into Time - Foil)
Secret Lair
(R)
Collector #: 1859
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Sorcery
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When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Absorb into Time. Take an extra turn after this one. |
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- NM
- EX
- VG
- G
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Forest (0892 - Foil)
Secret Lair
(R)
Collector #: 0892
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Saw in Half (1755 - Non-Foil)
Secret Lair
(R)
Collector #: 1755
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Instant
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| Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time. | |
- NM
- EX
- VG
- G
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Silence (0881 - Foil)
Secret Lair
(R)
Collector #: 0881
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Eldrazi Temple (1154 - Foil)
Secret Lair
(R)
Collector #: 1154
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Land
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- NM
- EX
- VG
- G
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Scourge of Valkas (1490 - Foil)
Secret Lair
(M)
Collector #: 1490
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4/4 Creature - Dragon
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Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. |
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- NM
- EX
- VG
- G
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Phyrexian Crusader (0847 - Foil)
Secret Lair
(R)
Collector #: 0847
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2/2 Creature - Phyrexian Zombie Knight
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| First strike, infect, protection from red and from white | |
- NM
- EX
- VG
- G
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Borne Upon a Wind (2228 - Non-Foil)
Secret Lair
(R)
Collector #: 2228
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Instant
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You may cast spells this turn as though they had flash. Draw a card. |
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- NM
- EX
- VG
- G
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Mountain (2512 - Foil)
Secret Lair
(R)
Collector #: 2512
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Craterhoof Behemoth (376 - Non-Foil)
Secret Lair
(M)
Collector #: 376
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Dismember (1674 - 'Tis But a Scratch! - Foil)
Secret Lair
(R)
Collector #: 1674
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Instant
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( Target creature gets -5/-5 until end of turn. |
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- NM
- EX
- VG
- G
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Dismember (1674 - 'Tis But a Scratch! - Non-Foil)
Secret Lair
(R)
Collector #: 1674
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Instant
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( Target creature gets -5/-5 until end of turn. |
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- NM
- EX
- VG
- G
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Higure, the Still Wind (1267 - Halo Foil)
Secret Lair
(R)
Collector #: 1267
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3/4 Legendary Creature - Human Ninja
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Ninjutsu Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. |
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- NM
- EX
- VG
- G
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Tinybones, Trinket Thief (1407 - Foil)
Secret Lair
(M)
Collector #: 1407
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1/2 Legendary Creature - Skeleton Rogue
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At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Dragonborn Champion (2498 - Foil)
Secret Lair
(R)
Collector #: 2498
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5/3 Creature - Dragon Warrior
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Trample Whenever a source you control deals 5 or more damage to a player, draw a card. |
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- NM
- EX
- VG
- G
826 - 850 of 4582 results