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Scourge of the Throne (1033 - Non-Foil - Stardrake)
Secret Lair
(M)
Collector #: 1033
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5/5 Creature - Dragon
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Flying Dethrone Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for the most life, untap all attacking creatures. After this phase, there is an additional combat phase. |
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Vilis, Broker of Blood (1567 - Non-Foil)
Secret Lair
(R)
Collector #: 1567
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8/8 Legendary Creature - Demon
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Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.) |
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All is Dust (268 - Foil)
Secret Lair
(R)
Collector #: 268
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Tribal Sorcery - Eldrazi
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Each player sacrifices all permanents they control that are one or more colors. | |
Fiend Artisan (1645 - Non-Foil)
Secret Lair
(M)
Collector #: 1645
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1/1 Creature - Nightmare
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Fiend Artisan gets +1/+1 for each creature card in your graveyard. , , Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. |
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Mind's Dilation (1180 - Foil)
Secret Lair
(M)
Collector #: 1180
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Enchantment
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Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it’s a nonland card, you may cast it without paying its mana cost. | |
Ajani, Mentor of Heroes (397 - Foil)
Secret Lair
(M)
Collector #: 397
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Legendary Planeswalker - Ajani
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[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. [+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [-8]: You gain 100 life. |4| |
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Blooming Marsh (1374 - Non-Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. : Add or to your mana pool. |
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Gavony Township (357 - Foil)
Secret Lair
(R)
Collector #: 357
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Land
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: Add . , : Put a +1/+1 counter on each creature you control. |
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Intruder Alarm (229 - Non-Foil)
Secret Lair
(R)
Collector #: 229
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Enchantment
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Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. |
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Beacon of Tomorrows (1497 - Non-Foil)
Secret Lair
(R)
Collector #: 1497
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Sorcery
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Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. | |
Commander's Sphere (203 - Non-Foil)
Secret Lair
(R)
Collector #: 203
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Artifact
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: Add one mana of any color in your commander’s color identity. Sacrifice Commander’s Sphere: Draw a card. |
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Dig Through Time (097 - Foil)
Secret Lair
(R)
Collector #: 097
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Instant
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Delve Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
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Goblin Rabblemaster (215 - Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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Golgari Signet (292 - Foil Etched)
Secret Lair
(R)
Collector #: 292
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Artifact
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, : Add . | |
Planar Bridge (447 - Non-Foil - The Cube)
Secret Lair
(M)
Collector #: 447
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Legendary Artifact
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, : Search your library for a permanent card, put it onto the battlefield, then shuffle. | |
Swamp (450 - Non-Foil)
Secret Lair
(R)
Collector #: 450
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Basic Land - Swamp
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Dire Undercurrents (1578 - Non-Foil)
Secret Lair
(R)
Collector #: 1578
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Enchantment
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Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. |
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Circular Logic (1519 - Foil)
Secret Lair
(R)
Collector #: 1519
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Instant
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Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Mountain (567 - Foil)
Secret Lair
(L)
Collector #: 567
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Basic Land - Mountain
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Mass Hysteria (1426 - Foil)
Secret Lair
(R)
Collector #: 1426
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Enchantment
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All creatures have haste. | |
Danitha Capashen, Paragon (1031 - Foil - Neave Blacktalon)
Secret Lair
(R)
Collector #: 1031
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2/2 Legendary Creature - Human Knight
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First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast. |
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Price of Progress (1521 - Non-Foil)
Secret Lair
(R)
Collector #: 1521
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Instant
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Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. | |
Search for Azcanta (1502 - Heart of the Explorer - Foil)
Secret Lair
(R)
Collector #: 1502
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Legendary Enchantment
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At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. ----Transform---- Azcanta, The Sunken Ruin Legendary Land (Transforms from Search for Azcanta) : Add . , : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
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Aether Gust (330 - Foil)
Secret Lair
(R)
Collector #: 330
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Instant
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Choose target spell or permanent that's red or green. Its owner puts it on top or bottom of their library. | |
Concealed Courtyard (1372 - Non-Foil)
Secret Lair
(R)
Collector #: 1372
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Land
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Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. : Add or to your mana pool. |
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